Well done Devs, you killing crossbow playing style...

I've been playing ARPG games for almost 3 decades. This game completely changed the philosophy of every standard rule. Players with a crossbow play style feel regret every moment they spend in the game and I'll break down why!

1) Crossbow and Bow are both two-handed weapons, but only the bow benefits from the quiver bonus. Why not give us the option to put a backpack on the second hand that will boost the crossbow like it does with the bow??? It's not fair and you know it!

2) Thirty years have passed since the first ARPG games came out and in all the ones I played (which is more than 40 games) the crossbow damage was at least double and in some of them it reached three times the bow damage. And I'll ask you again, do you hate crossbow style gameplay??

3) What is the difference in time between putting your hand on your shoulder and pulling an arrow to bring it forward and trying to shoot it to find an accurate target versus putting a hand on your belt and reloading the crossbow with a new bolt to hit??? So why force crossbow players to spend a wasted passive point for a better reload time and not force bow players to do the exact same move??? Seeing bow players kill bosses in 1.5 seconds while crossbow players need at least 40-60 seconds, you shouldn't allow them to avoid the reload time of a bow!

4) As I said, I spent many hours playing ARPG games since 1990 that supported crossbow style attacks, and each game had a special ability (skill) that made them unique and more fun. In POE2 it seems like a distant dream to see something like that. Why on staffs and not crossbows???

5) Playing in the crossbow style, I'm thinking about how to increase HP points (there's no point in discussing increasing Shield points, it's a big failure) without spoiling the plan of increasing resistances, maximum damage and penetration, I realized how bad job you've done on passive skills especially on the Mercenary side. Seeing players with 12k shields and seeing players hitting with bows like there's no tomorrow, I wonder what's left for the poor crossbow to be proud of?

6) Oooh I forgot sorry, there is something that crossbows should be proud of. Grenades!!! And guess what, you have killed it by adding safety time, making us spend more wasted passive points over and over again, as there are so many to use!!!


In coclusion one is for sure. If you bring a patch without a serious work to anything related with crossbows, the quitting from this class would be a general phenomenon when players would realize the injustice in the balance.
Dernière édition par teobibu#1278, le 13 mars 2025 06:43:41
Dernier bump le 14 mars 2025 18:28:16
You could replace "crossbow" with "2h mace" in your final statement and a lot of folks would be +1'ing this thread already.

If the ascendency being added is for some kind of ballista merc then maybe their idea is to compensate crossbow users with turrets and minions. But then why wouldn't you just use the turrets and minions with a wand and spark?
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Dernière édition par Niphalem#1433, le 12 mars 2025 12:48:18
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teobibu#1278 a écrit :
I've been playing ARPG games for almost 3 decades. This game completely changed the philosophy of every standard rule. Players with a crossbow play style feel regret every moment they spend in the game and I'll break down why!

1) Crossbow and Bow are both two-handed weapons, but only the bow benefits from the quiver bonus. Why not give us the option to put a backpack on the second hand that will boost the crossbow like it does with the bow??? It's not fair and you know it!

2) Thirty years have passed since the first ARPG games came out and in all the ones I played (which is more than 40 games) the crossbow damage was at least double and in some of them it reached three times the bow damage. And I'll ask you again, do you hate crossbow style gameplay??

3) What is the difference in time between putting your hand on your shoulder and pulling an arrow to bring it forward and trying to shoot it to find an accurate target versus putting a hand on your belt and reloading the crossbow with a new bolt to hit??? So why force crossbow players to spend a wasted passive point for a better reload time and not force bow players to do the exact same move??? Seeing bow players kill bosses in 1.5 seconds while crossbow players need at least 40-60 seconds, you shouldn't allow them to avoid the reload time of a bow!

4) As I said, I spent many hours playing ARPG games since 1990 that supported crossbow style attacks, and each game had a special ability (skill) that made them unique and more fun. In POE2 it seems like a distant dream to see something like that. Why on staffs and not crossbows???

5) Playing in the crossbow style, I'm thinking about how to increase HP points (there's no point in discussing increasing Shield points, it's a big failure) without spoiling the plan of increasing resistances, maximum damage and penetration, I realized how bad job you've done on passive skills especially on the Mercenary side. Seeing players with 12k shields and seeing players hitting with bows like there's no tomorrow, I wonder what's left for the poor crossbow to be proud of?

6) Oooh I forgot sorry, there is something that crossbows should be proud of. Grenades!!! And guess what, you have killed it by adding safety time, making us spend more wasted passive points over and over again, as there are so many to use!!!


In coclusion one is for sure. If you bring a patch without a serious work to anything related with crossbows, the quitting from this class would be a general phenomenon when players would realize the injustice in the balance.
every 2H but Bow Quiver sucks compared to Dual Wielded stuff.

[Removed by Support]
Dernière édition par JC_GGG#0000, le 13 mars 2025 07:19:48
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FruitLord#0833 a écrit :
You could replace "crossbow" with "2h mace" in your final statement and a lot of folks would be +1'ing this thread already.

Nobody is going to use 1h maces on endgame when there is Giant's Blood. Except for that unique mace for summoners, obviously.


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tuccos#0181 a écrit :
every 2H but Bow Quiver sucks compared to Dual Wielded stuff.

Shield has been almost mandatory for mace builds currently on endgame. Specially on HC. They usually swap to a second set with two 2h maces only for HoTG, but most of the gameplay is done with 2h mace + shield. Shield block is so broken in this game for classes without evasion, like Titan. And it has been hard to stack life in this game, so a shield improves it with flat life on its prefixes and, at least, 2% maximum life as a soul core socket.

Also, we have to mention QStaff, which is vastly used for Monks. It is the most used type of weapon according to poe2.ninja's data.
I only played the crossbow until about lvl 25 or 30? Anyway yeah it didn't feel great. Was too slow or something. Grenades definitely felt slow. With the existence of faster skills i couldn't help but switch to different weapon.

Whats kinda funny is that the idea is that its a big 2 Hand weapon that hits harder than a bow. But IRL crossbows were adopted bc of their ease of use and less strength required to wield them. They even had a leverage tool in some designs for cocking it. Meanwhile the bows kept getting bigger and required years of strength buildup to properly operate. I'll just pretend it's a small ballista he took off the mounts. Doesn't mean anything i guess in a fantasy game but funny to me personally.
I'm still confused at the overall idiocy that you need to RELOAD a crossbow but apparently arrows are magical and just appear in a bow? It's fkn fruit-loop status that is lol!

I hate crossbow even with a tiny reload time theres that stutter then you need supp gems for a bonus reload, or a "loads an extra bow" or something random whilst I run around on my deadeye with infinite default attack. You can default attack pinnacle bosses, good luck doing that with a crossbow. Then the other weird aspect - you need STRENGTH ... wtf are these crossbows made of pure fkn lead? Whats going on? Its the weirdest class design I've ever seen for a crossbow.

Grenades are kind of a waste unless you get temp armor and have 0 cool down, pile on int and have 5000+ mana then you can blow shit up but for the normal person, end game its just NOT. THAT. GOOD. It should be way better.
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Sydneydonza#3078 a écrit :
Then the other weird aspect - you need STRENGTH ... wtf are these crossbows made of pure fkn lead? Whats going on? Its the weirdest class design I've ever seen for a crossbow.

It makes sense that crossbows need some strength, unless you're relying on a mechanical device to wind it.

What doesn't make sense is that bows are dex, rather than strength, but that's the influence of DnD.


And as to the OP, the devs have stated that a minute long fight is actually what they'd like for bosses. Meaning the problem isn't crossbows, but everything else. Honestly, balance is just so bad across the board right now, with so many things massively overpowered, that there's not much point in complaining about who kills what how fast compared to another until 0.2 comes out.
Yeah "some" you need like what, 120+ for some of them or around that? That's a lot of investment into an item you would associate with evasion or energy shield, projectile and other passives you need to spec into.

It's funny you mention that though, I've shot both crossbows and bows at a range here in Sydney and they're pretty similar to load in terms of strength I used personally. But you had to load both which was weird I just assumed the arrows would magically appear ready to shoot infinitely :O

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