My suggestion to make trading vs crafting better.
" That's why I pretty much completely ignore loot in this game and only pick up currency drops to buy OP stuff on the market. Wouldn't it be great if we could actually get excited about the loot we get? And be able to craft those items into something great! As someone pointed out though, improving crafting would also mean people can put even more silly OP gear on the market. This is why they should improve crafting and disallow putting crafted gear on the market. You can still buy great non-crafted dropped yellow items on there, but to make them exceptional should be earned in game and not just a pay to win transaction. |
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" That would only increase the problem. Instead of the beloved friction to buy one finished weapon, you'd have to buy dozens of base items hoping to slam them to perfection. There is no skill in the current form of crafting, so you can't really speak of "earning". |
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" The crafting system may be much simplier than in PoE1 but it doesn't mean it doesn't require skill and understanding. If you slam exalts on every item, you lose. If you vendor an item after first +accuracy affix no matter what, you lose. If you don't know when it's worth it to slam chaos, you lose. It's primitive, unrewarding, and desperately needs improvement, but it's not "id with extra steps" as people often describe it. |
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" That's not true. You have to play the game to get crafting materials. And with improved crafting they can have rare materials that reroll a specific modifier so you don't have to buy lots of items to just brick and throw away. (which is what we do now) |
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" Your description sounds like Blackjack :D So yeah, there is a teeny, tiny bit of skill involved but nothing to brag about. |
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Yeah no. Bad idea
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" Oh, my bad then, I thought you were OP. About the rest of what you said: you can definitely make much more from drops than from raw currency, but only if you're willing to keep pausing your gameplay to pick up unidentified items, identify them and throw them away 99% of the time. The other 1% is: 0.9% of items worth 5-10ex already and 0.1% of items worth slamming that might become div-worth items. The game, unfortunately, is balanced around streamer SSF: you can play SSF, but it takes a shit ton of extremely boring farming to drop decent gear AND successfully "craft" on top of it. It's just how the game's RNG values turn out to be. I dream of a time when GGG will ignore the handful of streamers that drop 130+ hours within a week of league's launch and actually invest time and effort around balancing the game for your average player... That's why player count drops so hard a month after league launches: 1) Sink 40-80 hours into a character 2) Buy gear upgrades because SSF is basically impossible 3) Immediately achieve 85%+ of your character's potential 4) Map for maybe a dozen more hours and realize the loop is boring and unrewarding From this point onwards, either you put another hundred hours into tackling pinnacle bosses or you drop the character. Add a 10-20 hour boring campaign into the mix and creating a new character is mostly a no-go for 80% of the playerbase, so people simply quit. PS: By the way, we need to stop calling our current system "crafting". It's not crafting. It's just gambling. Also requires zero skill (no crafting system I've ever seen required skill). In the case of PoE, it just requires knowledge of which affixes are good and which open affixes are worth slamming. You can become a "god crafter" just by having a second screen with a flowchart of how to ""craft"" your items. Dernière édition par _rt_#4636, le 11 févr. 2025 11:10:35
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" Only quoting this for I very much agree with the rest. Regarding this piece, I doubt it. I pick up multiple inventories of rares per map despite filtering out a lot. I want to find that bomb bow or quarterstaff. I still get more value out of raw currency drops. That will only change if and when I find a mega-expensive item. |
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" Weird... do you slam decent gear with open affixes? 99% of what you pick up is trash, but every once in a while you actually get a decent-ish item and sometimes slamming yields a good result. Could also be due to the "age" of the league. Mid-tier gear is probably extremely cheap by now (honestly, I haven't really played in a month), so the acceptable drops with open affixes aren't even worth slamming anymore. | |
" I do. I guess it wasn't optimal that the 3 high dps weapons I got so far were 2 xbows and a mace. Though checking said mace which I just kept for an eventual future char, it could sell for multiple divs. |
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