My suggestion to make trading vs crafting better.

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_rt_#4636 a écrit :
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onetruelai#7327 a écrit :
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_rt_#4636 a écrit :
We need to reduce friction on trading (for those who want to go that route), and improve crafting for the people who want to play more towards an SSF experience.


Eh no you cannot have both.

It's not that deep. PoE is an easy single player PvE game. We can have both, it's just a matter of whether or not GGG wants us to have both


No, you can't. Making both crafting better and trading easier will make trading exponentially better but crafting only linearly so. This would make the gap between trading and crafting even worse. Also "it's a single-player game" goes out of the window once you introduce trade. It's not single player if you're part of an economy.

And hey why don't anyone think about LOOTING? Why it's always either craft or trade in an ARPG game? It's not a survival MMO.
Dernière édition par onetruelai#7327, le 11 févr. 2025 07:09:23
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onetruelai#7327 a écrit :
No, you can't. Making both crafting better and trading easier will make trading exponentially better but crafting only linearly so. This would make the gap between trading and crafting even worse.

And hey why don't anyone think about LOOTING? Why it's always either craft or trade in an ARPG game?


You don't want to play "easy mode", don't trade.

The current situation is that, unless you're playing streamer-level amounts of PoE, SSF is not an option if you want to tackle pinnacle bosses because drops and crafting suck so bad. It's a huge time sink of grinding for minor improvements. Bosses having finite deaths per attempt also make it worse: you'll want to be "overgeared" to try to tackle them.

Also, trade is already "too easy". Making it easier/stronger isn't that much of an issue.

And again: easy, single player, PvE game that gets reset every league. GGG doesn't have to be a government and regulate the economics, specially when they theoretically are against RMT.
Give the players the choice to play how they want and let them play the way they, in their own opinions, think is the most fun.

PS: when people say "crafting" they are already implying "looting + crafting".
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And hey why don't anyone think about LOOTING? Why it's always either craft or trade in an ARPG game?


Indeed! With my suggestion, looting would be the competitor to trading. So either you pick up your loot and craft on what you find yourself. Or you farm currency to buy a basic non crafted item in the store that you can later improve.

Now I basically ignore loot and just pick up currency drops so I can go buy OP stuff on the market site... (which I think sucks)
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Making both crafting better and trading easier will make trading exponentially better but crafting only linearly so. This would make the gap between trading and crafting even worse.


-Agree. If they improve crafting and allow those crafted items to be sold on the trade site, we'd see even more ridiculously OP stuff on there.. Giving even less incentive to craft your own gear. If they improve crafting they need to disallow selling crafted items on the market.
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Evilsmiter#8011 a écrit :
To make the game less pay to win and crafting more competitive with the trade site. Here's my simple suggestion:

Only allow non-crafted items to trade.
If crafting has been done there should be a "crafted" status on the item and you cannot list it for sale.

This way you have to choose whether you want trade a dropped item or craft on it. It also prevents people from just buying a super uber maxed out item that someone else has crafted.

This will encourage people to do their own crafting and hopefully also encourages GGG to develop the crafting system to give us more meaningful ways to improve items.


Would be a good idea if crafting was generally viable.

I have never been able to use anything crafter past lvl 10 on any character. The most that has happened late game is that i buy an item late game that is useful with space for me to throw a couple more exalts at it, and the rate at which that even provides a useful stat is rediculous. Trade and crafting are both garbage.
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_rt_#4636 a écrit :
You don't want to play "easy mode", don't trade.


If the game wasn't balanced around easy mode it would be a valid argument, but it is and thus it is not.
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onetruelai#7327 a écrit :
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_rt_#4636 a écrit :
You don't want to play "easy mode", don't trade.


If the game wasn't balanced around easy mode it would be a valid argument, but it is and thus it is not.

Meh... shallow arguments that aren't even true and one-liners. Not much else to be discussed here.
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_rt_#4636 a écrit :
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onetruelai#7327 a écrit :
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_rt_#4636 a écrit :
You don't want to play "easy mode", don't trade.


If the game wasn't balanced around easy mode it would be a valid argument, but it is and thus it is not.

Meh... shallow arguments that aren't even true and one-liners. Not much else to be discussed here.


It's not a "shallow argument". The game IS balanced around trade. And if you don't like one-liners i can write a poem about it.
I agree that the game is way to much balanced around trading and not playing it solo.
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_rt_#4636 a écrit :

Yeah, I understood that from your previous post.
I still say your complaint and suggestion make no sense together.

What you complain about: drops/crafting sucks and trading is the most viable option by far
What you suggested: make trading offers also suck

I'm not OP, you're misquoting ;)
I didn't make a suggestion. My desire is to have better DROPS, I don't want to be a "hideout warrior" (GGG's own term for why crafting is worse) that only crafts or trades (how did they not realize that trading checks that same box 1:1?).

I'm pretty sure I have found more raw divines than equippable items worth at least one divine. I don't think that's good.


Dernière édition par Solmyr77#1930, le 11 févr. 2025 08:42:02

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