It's time for GGG to admit that hallway maps ( narrow pathways ) do not work with this game

"
andred#5148 a écrit :
I clear all the narrow corridor awful layout maps with easy or lower lvl maps . I dont even apply precursors until ive cleared .

For me crypt is the worst i once had an expedition spawn there spread across 3 corridors and the NPC was in one of the secret rooms you open with a lever and i couldnt even reach 90% of the event due to the pathing


This is the exact thing that my post is about. the game's mechanics as they are, do not function on these hallway maps. i'm not sure why most of the replies to this post have nothing to do with this fact as I pointed it out in good detail in my initial post.

expedition = locations can be bricked
ritual = not all the mobs spawn
strongbox = sometimes doesnt spawn at all
breach = you run one direction, finish it, then waste the remainder of the time back tracking

Among other problems. easy solution is designated spot. better solution = widen the maps by about 50% of the width
Dernière édition par inuryu6#5687, le 10 févr. 2025 21:12:56

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires