XP loss needs to go (566 hours play time)

"
SpankyKong#9805 a écrit :
"
dwqrf#0717 a écrit :


Make sure to report those bugs and unfair damage in details then, that'd be constructive feedback ; as the XP loss isn't the issue here.


Neither bugs nor death itself discourages me from wanting to engage with the game. XP loss (stealing progress that was earned from beating prior maps) is why I don't want to put any more time on this game.

Feedback, as defined by Cambridge, is "information or statements of opinion about something, such as a new product, that can tell you if it is successful or liked."

You can share your feedback about the game however you choose but you're not a mod, nor a dev, nor are you entitled to impose upon other players what is or isn't an issue.


But you don't "earned" something. You gain EXP until you earn your level up.

And about entitlement, your "feedback" (criticism) is not free from criticism.

"
Neither bugs nor death itself discourages me from wanting to engage with the game.


So, what should the direct and explicit punishment for "death" look like?

@Jakker
You're asking a question and repeating points to me that I've already answered multiple times, specifically for you. If you want my answer to those points, go back and look them up.
"
SpankyKong#9805 a écrit :
@Jakker
You're asking a question and repeating points to me that I've already answered multiple times, specifically for you. If you want my answer to those points, go back and look them up.


You said many things that could be considered as your answer to my question, but you actually never answered it.

So, I ask you again:
"What should the direct and explicit punishment for "death" look like?"

And to be clear, it's not the question "What can happen when you die?", it's "What HAS TO HAPPEN as a direct result of your character's death?" because "death" is the worst thing that can happen and it needs to have an in-game reaction directly tied to it.
"
JakkerONAIR#4902 a écrit :


You said many things that could be considered as your answer to my question, but you actually never answered it.

So, I ask you again:
"What should the direct and explicit punishment for "death" look like?"

And to be clear, it's not the question "What can happen when you die?", it's "What HAS TO HAPPEN as a direct result of your character's death?" because "death" is the worst thing that can happen and it needs to have an in-game reaction directly tied to it.


Kindly sir, I refer you to our Feb 11 discussions. You and I can't even agree on whether there's a value for time spent as one vector, or even basic decorum such as demonizing people as having a "midlife crisis " for having a different opinion. I'm not interested debating anything further with you.
Dernière édition par SpankyKong#9805, le 14 févr. 2025 11:34:33
"
SpankyKong#9805 a écrit :
"
JakkerONAIR#4902 a écrit :


You said many things that could be considered as your answer to my question, but you actually never answered it.

So, I ask you again:
"What should the direct and explicit punishment for "death" look like?"

And to be clear, it's not the question "What can happen when you die?", it's "What HAS TO HAPPEN as a direct result of your character's death?" because "death" is the worst thing that can happen and it needs to have an in-game reaction directly tied to it.


Kindly sir, I refer you to our Feb 11 discussions. You and I can't even agree on whether there's a value for time spent as one vector, or even basic decorum such as demonizing people as having a "midlife crisis " for having a different opinion. I'm not interested debating anything further with you.


That's not an answer to my question. That's how YOU react to the death, I asked you what the game "reaction" should be if you want to remove the exp penalty.
There has to be something direct and explicit in place and so far you avoided answering that.
"
JakkerONAIR#4902 a écrit :


That's not an answer to my question. That's how YOU react to the death, I asked you what the game "reaction" should be if you want to remove the exp penalty.
There has to be something direct and explicit in place and so far you avoided answering that.


TIL - (permanently removing tower influence & taking away juiced waystones) aren't direct and explicit punitive reactions.
"
SpankyKong#9805 a écrit :
"
JakkerONAIR#4902 a écrit :


That's not an answer to my question. That's how YOU react to the death, I asked you what the game "reaction" should be if you want to remove the exp penalty.
There has to be something direct and explicit in place and so far you avoided answering that.


TIL - (permanently removing tower influence & taking away juiced waystones) aren't direct and explicit punitive reactions.


These are just possible results like you recognized "...aren't direct and explicit punitive reactions.".
So again, it's not about what CAN happen on death, it's about "WHAT WILL HAPPEN?", period.

"
SpankyKong#9805 a écrit :
"
JakkerONAIR#4902 a écrit :


That's not an answer to my question. That's how YOU react to the death, I asked you what the game "reaction" should be if you want to remove the exp penalty.
There has to be something direct and explicit in place and so far you avoided answering that.


TIL - (permanently removing tower influence & taking away juiced waystones) aren't direct and explicit punitive reactions.


Those happen only when you die. So explain to me why it isn't a direct and explicit punitive reaction
"
JakkerONAIR#4902 a écrit :


These are just possible results like you recognized "...aren't direct and explicit punitive reactions.".
So again, it's not about what CAN happen on death, it's about "WHAT WILL HAPPEN?", period.



Those aren't optional outcomes for dying. Period.

"
Thaynime#8492 a écrit :

Those happen only when you die. So explain to me why it isn't a direct and explicit punitive reaction


I was being sarcastic. Those are clearly punitive reactions to anyone being honest.
"
Thaynime#8492 a écrit :
"
SpankyKong#9805 a écrit :
"
JakkerONAIR#4902 a écrit :


That's not an answer to my question. That's how YOU react to the death, I asked you what the game "reaction" should be if you want to remove the exp penalty.
There has to be something direct and explicit in place and so far you avoided answering that.


TIL - (permanently removing tower influence & taking away juiced waystones) aren't direct and explicit punitive reactions.


Those happen only when you die. So explain to me why it isn't a direct and explicit punitive reaction


There is a difference based on "cause and causation".

If you die in a map with "4 things on it", your death causes these 4 things to be removed.
That is A possible result of you dying in a map, but not THE explicit and direct outcome of you dying.
Do you lose "4 things on it" when you go with your character somewhere else and rip?
Do you lose the "4 things on it" when you run an empty map?
To simplify it, these "death results" are possible outcomes depending on what you are doing, but there are not the universal outcome of "you dying".

These things are ADDITIONS depending on what you did in the moment of your death.

For example, if a friend asks you to help him with... Idk... "Silverfist" in Act 3 Cruel and you die there on your level 90 character while helping him... there would be no penalty, result, or punishment for YOU DYING there IF the exp loss would be removed.

You couldn't lose exp, you couldn't lose any of your progress, your couldn't lose a waystone, 4 things, whatever.

So, if I ask for something that will be the result of death, I am not asking for every possible thing that can be connected to "dying", I am asking for the thing that WILL be connected to it - no matter what you do.





Dernière édition par JakkerONAIR#4902, le 14 févr. 2025 12:41:37

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires