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Oh look the 21,425th post about 1 death per map. I bet you have a lot of valuable feedback that we haven't heard before. I'm sure the devs will hop right on this to cater to your every need.
In the meantime have you tried not dying? A lot of people are using this trick to get around the skill issue you are experiencing
Cringe post, your not supporting in anyway.
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Posté parHatephuk#4422le 23 janv. 2025 22:02:13
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Don't be a pepega and you won't die.
Using a single brain cell means the only thing you ever die to is massive lagspikes.
This post reminds me of that journo who said that Spongebob Bikini Bottom is "unforgivingly brutal":
https://www.youtube.com/watch?v=GV5lNMkn8Ok
Lol. Who do you think you're kidding?
Volatile plants exists. Getting surrounded by white mobs and not being able to dodge roll out exists. Getting pushed into a corner by mobs and same result exists. Getting hit by crits exists. Getting frozen and then killed while frozen exists. Coalesced corruption can spawn on you and destroy you, that exists. Zarokh has a 1-shot mechanic that is RNG-based as to whether you have enough movement speed to collect them where they spawn. Breaches can annihilate you in this game. Expeditions can easily spawn monsters that are ridiculously overtuned. Many bosses in the game have combos and telegraphs that feel majorly unfair for the "fat" dodge roll we have in this game that actively hampers your movement speed in between rolls and is best sparingly used, if that.
I could go on. All these things exist.
And you're talking down to people comparing them to a game journo who complained about Spongebob: Bikini Bottom.
Insulting and rude. Totally uncalled for. Not to mention fundamentally incorrect.
All of those can be prevented.
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Don't be a pepega and you won't die.
A car accident can be prevented until someone falls asleep at the wheel and hits you head on, which is basically what the 1 shots are.
You're the typical get good player who's solution is too either spend your life savings covering your vehicle in armor or constantly drive on eggshells anticipating the moment someone is about to run into you in which you rely on your cat like reflexes and professional driving abilities to perfectly avoid the collision. If someone then gets in a wreck as someone else crosses into their lane head on, you call them a trash driver
Dernière édition par CovidPatientZero#0332, le 23 janv. 2025 22:16:29
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A car accident can be prevented until someone falls asleep at the wheel and hits you head on, which is basically what the 1 shots are.
No, they aren't.
Seeing all these people not bothering to read tooltips, not bothering to orb bases, not bothering to check merchants, not bothering to use their orbs wisely, not bothering to upgrade their gear, not bothering to dodge AoEs / volatile plants / explosions, and then complaining about "no gear" and "too difficult" on forums all day gives me a small glimpse into how tech support people must be feeling every day.
I'm starting to think all these "game too difficult" threads are bait.
Someone will eventually bite, tell them that the game isn't as difficult as they're claiming, and that their posts are unreasonable, so they can start arguing with them, because they enjoy arguing with people very much.
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You're the typical get good player who's solution is too either spend your life savings covering your vehicle in armor or constantly drive on eggshells anticipating the moment someone is about to run into you in which you rely on your cat like reflexes and professional driving abilities to perfectly avoid the collision. If someone then gets in a wreck as someone else crosses into their lane head on, you call them a trash driver
No, I'm the person telling you that driving into a wall isn't a good idea, and that you complaining about the car breaking when you drive into walls is unreasonable.
Following your analogy.
Dernière édition par Fae_Lyth#6750, le 23 janv. 2025 22:25:44
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Posté parFae_Lyth#6750le 23 janv. 2025 22:12:06
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A car accident can be prevented until someone falls asleep at the wheel and hits you head on, which is basically what the 1 shots are.
No, they aren't.
Seeing all these people not bothering to read tooltips, not bothering to orb bases, not bothering to check merchants, not bothering to use their orbs wisely, not bothering to upgrade their gear, not bothering to dodge AoEs / volatile plants / explosions, and then complaining about "no gear" and "too difficult" on forums all day gives me a small glimpse into how tech support people must be feeling every day.
I'm starting to think all these "game too difficult" threads are bait.
Someone will eventually bite, tell them that the game isn't as difficult as they're claiming, and that their posts are unreasonable, so they can start arguing with them, because they enjoy arguing with people very much.
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You're the typical get good player who's solution is too either spend your life savings covering your vehicle in armor or constantly drive on eggshells anticipating the moment someone is about to run into you in which you rely on your cat like reflexes and professional driving abilities to perfectly avoid the collision. If someone then gets in a wreck as someone else crosses into their lane head on, you call them a trash driver
No, I'm the person telling you that driving into a wall isn't a good idea, and that you complaining about the car breaking when you drive into walls is unreasonable.
Following your analogy.
Following the analogy, people are telling you the car has terrible handling and causes accidents and you're telling them to be better at driving. Not cool.
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Posté parGnMQDMLmWZ#3336le 23 janv. 2025 23:38:13
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As others have said; You can logout and login to essentially have unlimited deaths in maps as long as you do so before you actually die. The devs don't care.
However, they do care about reluctantly not changing the one death map system.
Why? This is so [Removed by Support]. They're okay with people having infinite tries if they abuse the login feature, which players are only doing because they don't like one death maps and this still lets them do their zoom-zoom boom-boom one button mechanic invalidating builds - but the whole reason this is happening, is supposedly because the devs DON'T want you to have multiple tries.
My head hurts. Make it make sense. Get rid of the one death maps.
You dont get infinite tries, you still loose a portal every time u enter the map so when u come back from logout there will be one less portal each time. Its more like the fact that u can use 6 portals for collecting loot or trading, as long as u dont die u only use 1 portal each time you leave the map
Dernière édition par MrPedez#4934, le 24 janv. 2025 05:03:17
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Posté parMrPedez#4934le 24 janv. 2025 04:59:42
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Following the analogy, people are telling you the car has terrible handling and causes accidents and you're telling them to be better at driving. Not cool.
No, following the analogy, you know your car's alarms are blinking and instead of getting it checked, you're still driving, causing an accident, and then blaming the manufacturer.
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Posté parFae_Lyth#6750le 24 janv. 2025 05:04:22
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As others have said; You can logout and login to essentially have unlimited deaths in maps as long as you do so before you actually die. The devs don't care.
However, they do care about reluctantly not changing the one death map system.
Why? This is so [Removed by Support]. They're okay with people having infinite tries if they abuse the login feature, which players are only doing because they don't like one death maps and this still lets them do their zoom-zoom boom-boom one button mechanic invalidating builds - but the whole reason this is happening, is supposedly because the devs DON'T want you to have multiple tries.
My head hurts. Make it make sense. Get rid of the one death maps.
You dont get infinite tries, you still loose a portal every time u enter the map so when u come back from logout there will be one less portal each time. Its more like the fact that u can use 6 portals for collecting loot or trading, as long as u dont die u only use 1 portal each time you leave the map
So people who are abusing the game to get more portals when they should have died = fine and okay, good even.
People thinking that's just a bad design decision and it should change = bad.
Do I have that right?
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Posté parGnMQDMLmWZ#3336le 24 janv. 2025 06:45:39
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Following the analogy, people are telling you the car has terrible handling and causes accidents and you're telling them to be better at driving. Not cool.
No, following the analogy, you know your car's alarms are blinking and instead of getting it checked, you're still driving, causing an accident, and then blaming the manufacturer.
Lol, fundamentally incorrect. You're miscategorizing the nature of the complaints, and why? To feel good about yourself? Wack.
People aren't making stupid mistakes for most of their deaths, the game is just unbalanced.
There are no "alarms" blinking. You go from 100% HP to death instantaneously with 0 warning.
Just stop with the contrarian nonsense.
I mean there isn't even a death log. What are you even talking about? What warnings? What information to learn from?
Unreal attitude.
Dernière édition par GnMQDMLmWZ#3336, le 24 janv. 2025 06:48:54
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Posté parGnMQDMLmWZ#3336le 24 janv. 2025 06:47:39
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It wouldn't be so bad if it weren't for the game being in EA. There's so much unavoidable stuff, invisible on death affects, white mobs randomly doing boss damage etc that just exasperates the issue. Judging by how they handle poe1, most of this stuff won't be fixed for years if at all. So it just makes endgame super unfun
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Posté parDmo90#6022le 24 janv. 2025 07:29:56
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As others have said; You can logout and login to essentially have unlimited deaths in maps as long as you do so before you actually die. The devs don't care.
However, they do care about reluctantly not changing the one death map system.
Why? This is so [Removed by Support]. They're okay with people having infinite tries if they abuse the login feature, which players are only doing because they don't like one death maps and this still lets them do their zoom-zoom boom-boom one button mechanic invalidating builds - but the whole reason this is happening, is supposedly because the devs DON'T want you to have multiple tries.
My head hurts. Make it make sense. Get rid of the one death maps.
You dont get infinite tries, you still loose a portal every time u enter the map so when u come back from logout there will be one less portal each time. Its more like the fact that u can use 6 portals for collecting loot or trading, as long as u dont die u only use 1 portal each time you leave the map
So people who are abusing the game to get more portals when they should have died = fine and okay, good even.
People thinking that's just a bad design decision and it should change = bad.
Do I have that right?
Well it is what it is and u can look at it anyway u want, but no matter what if u have more than 1 portal to a map and access to leaving the map for trade or disconnect without loosing all portals at once, it can be used as a logout feature aswell. It was basically the same in poe 1 only difference is the game gets paused when pushing escape which just meant people didnt have to use a logout macro, besides its not like its a fail safe thing and it still doesnt save u from oneshots. Im a softcore player and i mostly use it to switch char before a bossfight if i know that my other char is better at that specific boss and its mechanics and its not like someone took away ur option to use the feature urself.
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Posté parMrPedez#4934le 24 janv. 2025 08:58:57
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