One Death Maps is a monumental failure.
Just don't die.
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The omens are also 60 ex each and the only one I found in 230 hours was for charms. Someone told me if I'm not using omens I'm doing it wrong. Yeah ok.
5% death penalty and not resetting the map on death would probably be a sweet spot. Don't respawn all the monsters, leave the 6 portals how they are, 5% exp penalty, and omens reduce that by 50%. Simple. |
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Yea
One death + Exp lose + Map gone + No in-game death log feels a little extreme LOL |
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I die maybe once every 50 maps and its usually some dumb overtuned nonsense or some trash environmental design and I'm over the map loss. I don't care about the XP. But the whole endgame is all about setting up huge maps with towers and mechanics and then after hours of setting up the map nodes and finally rolling a decent t16 map, you die to some mob with a screenwide autoaim laser. I lost a Copper Citadel last night because a rare mob spawned like 10 inches from the starting portal and when I killed it, it spawned like 10 on death effects and because it's the Dreadnaught, there's no where to escape because it's all thin walk ways - my only escape would have been to log out but that's not good gameplay to me.
The endgame is terrible and they need to push out 3.26 so we can play the actual enjoyable version of PoE while they finish designing this hot mess. Having PoE 2 affect PoE 1 was a horrible business decision. Dernière édition par KeiranPOE#4565, le 23 janv. 2025 21:57:25
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" Hear, hear. |
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As others have said; You can logout and login to essentially have unlimited deaths in maps as long as you do so before you actually die. The devs don't care.
However, they do care about reluctantly not changing the one death map system. Why? This is so [Removed by Support]. They're okay with people having infinite tries if they abuse the login feature, which players are only doing because they don't like one death maps and this still lets them do their zoom-zoom boom-boom one button mechanic invalidating builds - but the whole reason this is happening, is supposedly because the devs DON'T want you to have multiple tries. My head hurts. Make it make sense. Get rid of the one death maps. Dernière édition par JC_GGG#0000, le 24 janv. 2025 06:01:41
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Don't be a pepega and you won't die.
Using a single brain cell means the only thing you ever die to is massive lagspikes. This post reminds me of that journo who said that Spongebob Bikini Bottom is "unforgivingly brutal": https://www.youtube.com/watch?v=GV5lNMkn8Ok Dernière édition par Fae_Lyth#6750, le 23 janv. 2025 22:40:46
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" Strongly agree with this post. let us try the same map as long as we have portals. even leave the XP loss at death. |
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" Lol. Who do you think you're kidding? Volatile plants exists. Getting surrounded by white mobs and not being able to dodge roll out exists. Getting pushed into a corner by mobs and same result exists. Getting hit by crits exists. Getting frozen and then killed while frozen exists. Coalesced corruption can spawn on you and destroy you, that exists. Zarokh has a 1-shot mechanic that is RNG-based as to whether you have enough movement speed to collect them where they spawn. Breaches can annihilate you in this game. Expeditions can easily spawn monsters that are ridiculously overtuned. Many bosses in the game have combos and telegraphs that feel majorly unfair for the "fat" dodge roll we have in this game that actively hampers your movement speed in between rolls and is best sparingly used, if that. I could go on. All these things exist. And you're talking down to people comparing them to a game journo who complained about Spongebob: Bikini Bottom. Insulting and rude. Totally uncalled for. Not to mention fundamentally incorrect. |
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" All of those can be prevented. " |
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