Possible solution to XP loss everyone can live with

I honestly don't mind the XP loss on death, but a lot of people don't seem to like it. A possible solution that could work for everyone is that the XP penalty on death scales with how much lower the content is that you're doing.

In PoE2 you get an XP penalty for doing content that's lower than your level. Not sure about the numbers in PoE2, but in PoE, a player that is lvl 90 only gets ~30% XP from lvl 77 content and if you play a lvl 84 area you get ~60% XP.

This could also be (reversely) applied to XP penalty on death. The closer the content is to your level (lvl 84 as a lvl 90), the lower the XP loss. And the further the content is to your level (lvl 77 as a lvl 90), the higher the XP loss. This way you don't get punished too hard for dying in difficult content, but you lose a lot more XP if you die where you really shouldn't.




Dernier bump le 7 mars 2025 à 10:29:07
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.
Dernière édition par QticaX#4168, le 1 janv. 2025 à 16:16:57
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


Oh man, I did this so many times in PoE. When I get mad at myself because of the first 10% XP loss I lose focus.
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


It could be balance by the way, by making the max XP penalty on death even higher. So if you die at lvl 77 as a lvl 90 you lose 20% or something like that.
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Gimatria#7361 a écrit :
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


Oh man, I did this so many times in PoE. When I get mad at myself because of the first 10% XP loss I lose focus.


Yah, I would also but once you get 99... well that's days gone in a matter of several seconds.. got to stay humble and just realize I cannot run the map with it current modifiers.

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Gimatria#7361 a écrit :
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


It could be balance by the way, by making the max XP penalty on death even higher. So if you die at lvl 77 as a lvl 90 you lose 20% or something like that.


I highly doubt GGG will change it the leveling and death penalty are direct tributes to Diablo 2s level and death penalty.

Anything above 90 is an achievement anything 93+ becomes very rare and 95+ is only a certain amount of players ever achieve.. as it should be.. usually the most hardcore.

They don't need to change it because once ROTAS exist more commonly it won't even matter.. Run a few ROTAS right now you'll be level 95 in a few hours regardless of if you die.
Dernière édition par QticaX#4168, le 1 janv. 2025 à 16:23:58
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Gimatria#7361 a écrit :
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


It could be balance by the way, by making the max XP penalty on death even higher. So if you die at lvl 77 as a lvl 90 you lose 20% or something like that.


But it is balanced right now, a flat 10% which affects lower levels very little and higher levels a bit more. It doesn't have any significant problem unless you die repeatedly (which your solution does not change) or you're around level 95+.

Level 100 isn't a given, it's something we all can try towards but it is not required for any content in the game. It is an achievement.
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Valsacar#0268 a écrit :
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Gimatria#7361 a écrit :
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


It could be balance by the way, by making the max XP penalty on death even higher. So if you die at lvl 77 as a lvl 90 you lose 20% or something like that.


But it is balanced right now, a flat 10% which affects lower levels very little and higher levels a bit more. It doesn't have any significant problem unless you die repeatedly (which your solution does not change) or you're around level 95+.

Level 100 isn't a given, it's something we all can try towards but it is not required for any content in the game. It is an achievement.


Yeah, but shouldn't that XP loss be the other way around? The most feedback people give is that it's frustrating to see them lose hours of progress gone by one death. (Note; that's not my opinion, I don't mind the XP loss) So perhaps the penalty should be lower at higher levels and higher at easier content. If you look at it like 'hours played penalty on death' the difference is suddenly massive between lvl 75 and lvl 90.

I do agree with you that lvl 100 shouldn't be a given.
Dernière édition par Gimatria#7361, le 1 janv. 2025 à 16:27:48
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Gimatria#7361 a écrit :


Yeah, but shouldn't that XP loss be the other way around? The most feedback people give is that it's frustrating to see them lose hours of progress gone by one death. (Note; that's not my opinion, I don't mind the XP loss) So perhaps the penalty should be lower at higher levels and higher at easier content. If you look at it like 'hours played penalty on death' the difference is suddenly massive between lvl 75 and lvl 90.

I do agree with you that lvl 100 shouldn't be a given.


I see your point and the idea is nice but GGG has ran this for over 12 years and it has worked. Why would they change something that is not broken.
There are other issues that need to be fixed and the death penalty is not one of them.

Diablo 2 which is what this death penalty originated from has been successfully played for 25 years.. and it is fine also.

Except on both POE1 and D2 the penalty is a lot harder since you can keep going in over and over and dying for a total of 60% not 10% that stops you from continuing to lose more.
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Gimatria#7361 a écrit :
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Valsacar#0268 a écrit :
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Gimatria#7361 a écrit :


It could be balance by the way, by making the max XP penalty on death even higher. So if you die at lvl 77 as a lvl 90 you lose 20% or something like that.


But it is balanced right now, a flat 10% which affects lower levels very little and higher levels a bit more. It doesn't have any significant problem unless you die repeatedly (which your solution does not change) or you're around level 95+.

Level 100 isn't a given, it's something we all can try towards but it is not required for any content in the game. It is an achievement.


Yeah, but shouldn't that XP loss be the other way around? The most feedback people give is that it's frustrating to see them lose hours of progress gone by one death. (Note; that's not my opinion, I don't mind the XP loss) So perhaps the penalty should be lower at higher levels and higher at easier content. If you look at it like 'hours played penalty on death' the difference is suddenly massive between lvl 75 and lvl 90.

I do agree with you that lvl 100 shouldn't be a given.


It's less punishing the lower level you are, just like how during the campaign you don't lose any experience. The amount of experience lost for death (a failure condition) becomes worse the further along you go. You should be a better player/build/etc at 95 than you were at 75.

And people are greatly exaggerating how much the loss really is. I've died twice today, and I still have more xp than I did when I started. I just ran a map to test, at level 91 I'm getting around 1% per map. That means a death is about 10 maps to recover XP (while still gaining everything else you get from a map).

Some content gives more, for example breach can give a lot more (I'm not running it).
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QticaX#4168 a écrit :
No, they want a compromise? Make it like Path of Exile make all six fucking portal available.. go in and die 6 fucking times in a row for 60% total.

They'll learn.

They'll learn GGG ain't ever changing it.


Let's be honest here, everyone who got to the endgame all by her/himself, without guides, is already a good enough player not to die to obvious stuff in maps. The campaign is hard and one can argue that it's even overtuned. I'm lvl 89, the game has taught me A LOT. Compared to the campaign T15 maps and bosses are really, really easy.

You're saying as if the deaths on maps are due to lack of skill and that 6 portals would not help them, they would only gather even more penalty and "learn". I can't agree with this, it's completly different than my experience with POE 2. Preatty much all of my deaths past lvl80 were to gimmicks and cheese that the game does against the player. If I had a portal back, let alone six of them, I'd be back in the same spot that I died and cleared the thing up in no time, with no problem at all. I'd like that.

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