Exp loss on death topics are getting out of hand.

If everyone likes the Exp loss so much I suggest they make it REAL and if you die at level 100 you go back to the start of level 99. Heck you should be able to lose levels at any point.

As it is now (in POE1) many players get carried from level 95 (or so) to level 100 and then they start raiding Ubers. If Exp loss is such an important mechanic, level 100 players should have to deal with it also.

The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.

So far I love POE2. The game was challenging my first play though the acts. A few times I was unable to defeat a boss an had to get better gear before moving on. This all happened with no Exp loss. The campaign is proof that a challenging game can be made without Exp loss.

Now that I'm into red maps I avoid hard maps/nodes until just after I level. Again what's the point?
Dernière édition par dakoexile#7461, le 28 déc. 2024 à 15:34:33
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Akedomo#3573 a écrit :
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Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.



if people like you dont like it. They kan play another game. Simple as that.
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Akedomo#3573 a écrit :
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Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.



It's optional.
You don't have to play the endgame.
Or the game, for that matter.
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dakoexile#7461 a écrit :


The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.



the fact that you dont understand risk vs reward doesnt make the mechanic disrespecting. in poe everything is risk vs reward, thats the core of the game. if you dont like it, maybe play something different or deal with it.
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Pl4t1numX#4325 a écrit :
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dakoexile#7461 a écrit :


The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.



the fact that you dont understand risk vs reward doesnt make the mechanic disrespecting. in poe everything is risk vs reward, thats the core of the game. if you dont like it, maybe play something different or deal with it.
+1
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Pl4t1numX#4325 a écrit :
"
Akedomo#3573 a écrit :
"
Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.



if people like you dont like it. They kan play another game. Simple as that.


Same can go for you. If you don't like the feedback and direction of PoE 2. You can go play PoE 1.
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Pl4t1numX#4325 a écrit :
"
dakoexile#7461 a écrit :


The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.



the fact that you dont understand risk vs reward doesnt make the mechanic disrespecting. in poe everything is risk vs reward, thats the core of the game. if you dont like it, maybe play something different or deal with it.


I reiterate if the "risk vs reward" here is important. Exp loss should cause players to lose levels. Exp loss is a poor and lazy choice for risk. GGG can do better.
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Same can go for you. If you don't like the feedback and direction of PoE 2. You can go play PoE 1.


im not the one of us complaining about xp loss
ENd game is not about XP but gear and the fun we have along the way.


Don't like XP loss? Don't die so much and blame the game and not realize its a skill issue.
Deaths are currently too punishing at end game, period. And unless you have gotten to lvl 100 solo with zero deaths and taken no damage at all, you can shove that "hurr git gud imma a hardcore gamer". We dont care, kid. Take your ass to the frontlines of a warzone with only a sidearm and ka-bar if you think you're that "hard".

Currently you lose your map, you lose the dropped items, you lose HOURS of EXP, and god forbid you die on a citadel, your citadel is gone too. Far too many mobs can one-shot you regardless of build and some rare modifiers are omega-levels of stupid. I had a single rare with haste, life regen, prox tange, mana siphon AND explodes corpse... this should NEVER be a thing. Server lag is still a problem for many so getting one-tapped is absolutely unfair and losing everything else is just NOT FUN. More players are dying to lag then "hurrr your build is bad hurrr" (most people in endgame are following other peoples builds. So its not the builds)

I have an two idea paths as a compromise:

A: Lose Map on Death
PRO: Zero XP loss
CON (punishment) : You obviously lose the map and any remaining items

B: No Map Loss on death
PRO: You dont lose the map and you get another attempt to complete it and get the items.
CON (punishment):You lose any EXP gained on that map and you cant gain any more XP on that map.


GGG needs to remember their target audience: Working adults. We dont have time for losing two days worth of play time because of a single mistake/terrible code design/wal-mart-grade infrastructure.

Do better GGG

Dernière édition par flclkun#0630, le 28 déc. 2024 à 16:11:02

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