Melees Solution - Buff/Aura specifically for Melee builds

delete.
Dernière édition par xxvaderxx_ar#6346, le 23 déc. 2024 08:29:35
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AceNightfire#0980 a écrit :
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xxvaderxx_ar#6346 a écrit :

I believe an elegant solution is what they did with Sanctum: melee martial weapons could have a parry, block, or damage reduction component that scales the closer you are to the enemy.


Problem is: This wouldn't help you against spell/ranged attacks, which is one of the biggest problems of melee. Melee has to track and hunt these enemies down, while ranged/spell caster can easily kill them from far away, even off-screen. That's why I suggested this aura/buff, because it gives you a damage reduction against everything, but can only be built up by true melee builds.

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LaNSa#2186 a écrit :
They should just bake this into melee skills instead of forcing people to spent their spirit or do some other stupid thing just to be relevant in this game.


Ofc, this kinda would work too, I guess.


It would if they coded it that way. Its purely a design choice.

As it stands today, there if you are playing true melee in either poe 1 or 2 you are doing it wrong.
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hqDM#6633 a écrit :

I guess that's where I differ, ideologically.
I feel like the act of staying in melee range for 8s is enough of a cost to incur (while also taking up your weapon swap slot) on a ranged/caster that I'd be okay with that.
All the same, could you just not have the stacks decay at the same rate upon leaving melee? Maybe with a grace period.


Well, the problem with the grace period suggestion is, that you lose stacks as soon as you leave melee. And that's problematic, because you may lose all your stacks in between fights. That's why I suggested the 8 second timer. 8 seconds is plenty of time to find your next fight. But if you've lost half your stacks until getting into the next fight (and hitting something to get some new stacks), you may already be dead.

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hqDM#6633 a écrit :
I feel like we're kind of just reinventing a defensive Close Combat support lol.
https://www.poewiki.net/wiki/Close_Combat_Support
melee only, proximity restricted, grants a buff that lasts for 2s.


Haha. Well, to be fair, close combat support only increased your dps, but had no defensive value. I think melee in PoE2 does already good damage, but the lack of life and defensive layers make higher tier maps a real pain. You have to engage and still dodge alot of things. That's why I suggested this skill. It's true that it kinda uses some of the mechanics from combat support, but this time it's about the give melee some sustain in close combat, so that they can dish out their damage before they die.

Melee doesn't need much at all it's fine.
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Kashou#2868 a écrit :
Melee doesn't need much at all it's fine.


Are you clearing T15 maps as warrior/monk and not abusing certain meta builds? If so, please post a video. Maybe we can learn a thing or two from you then.
I do think that Melee needs some more defenses for going close ranged. Bosses and melee enemies are totally fine to be tackled with melee builds, but some ranged mobs straight up have shotgun attacks that are easily missed in the hordes of enemies on screen as well as some of the bosses straight up do the same and shred your character no questions asked. What I think would be a neat solution is shotgun protection. Or a buff to how Armor works/operates because it is just objectivly better to go ER or ES than Armor if you can.
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AceNightfire#0980 a écrit :
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Kashou#2868 a écrit :
Melee doesn't need much at all it's fine.


Are you clearing T15 maps as warrior/monk and not abusing certain meta builds? If so, please post a video. Maybe we can learn a thing or two from you then.


Nope. Any build clearing T15s right now is pretty much a problem. Maps are extremely overtuned and the mob balance is all over the place, and if you can manage it then you're probably better off nerfed. Warriors are in a good place, the others are not. Perfect strike and Hammer of the Gods probably need some work because they basically outperform all the other skills.
Dernière édition par Kashou#2868, le 23 déc. 2024 09:30:32
Yea it doesn’t need a psuedo old defiance banner with …. 20% dr a bit ridiculous


There’s stuff they can tune and add for our side of the tree though and massively MASSIVELY nerf es scaling


No meta in poe2 at all so no idea where you are getting that idea

And if you really think melee is this weak then… it couldn’t be meta so you’re contradicting yourself op on the comment above

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AceNightfire#0980 a écrit :
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Kashou#2868 a écrit :
Melee doesn't need much at all it's fine.


Are you clearing T15 maps as warrior/monk and not abusing certain meta builds? If so, please post a video. Maybe we can learn a thing or two from you then.


Everyone in T15s is "abusing" a meta build. Show me a crossbow cha easily clearing T15s while not using Gas Grenades, Frag Rounds or Shockburst Rounds and we can talk.
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Poe2WarriorMan#6401 a écrit :
Yea it doesn’t need a psuedo old defiance banner with …. 20% dr a bit ridiculous


20% isn't rediculous. It depends on the calculation. Lets say you get 1000 damage. Armour reduces that by lets say 40% down to 600 damage. And now the universal damage reduction reduces these 600 by 20%, which would result in 480. So it's not 20% of the original damage, but 20% of the damage after everything else was calculated. And from 600 to 480 is a reduction of 120 damage. In relation to the original 1000 damage that is a reduction of 8,3%. This is not to much, but significant enough to survive in close combat, especially since it reduces every damage, not just physical.

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