EXP loss on death
+1 Don't copy paste from PoE1. Create it with more innovative ideas.
|
![]() |
" No, not everyone has to be a glass cannon. You thinking that tells me that XP penalty isn't enough. |
![]() |
" Well some of them are just glass. Because these defense layers and forced oneshots are hilariously bad design, and they seem to be like that on purpose. If they're too scared to show what even killed you, then the XP penalty is just a delay to try show better player numbers on steam. Because they don't even want people to learn to play better, they want to make them crawl mindlessly. I wonder how long it takes for them to introduce XP boosts as MTX. |
![]() |
" The "never die if you want to reach level 100" aspiration - already exists in hardcore leaderboards. |
![]() |
" Well yeah defenses are in a bad place compared to poe1. But most softcore players i see just outright refuse to utilize even those, and, bad as they are, they ARE defense layers. And then they run crazy mods without even looking at what they rolled. And then come complaining about "unfair" deaths. I mean there are deaths that do feel unfair, like when you invest into defenses well beyond the bare minimum of like 3k hp and 75% resistances and still get one shot most likely by some boss, this must be addressed, but still these one shots are pretty rare. But if you're dying enough for XP loss to become a problem, it's just you dismissing defenses while at the same time juicing your content into the moon. |
![]() |
" You are not required to never die in order to reach 100 in SC. Both HC and SSF are different game modes which I wasn't addressing. Both have many additional aspirational goals due to the nature of the changes they introduce to the game. [Removed by Support] Dernière édition par ThomasK_GGG#0000, le 24 juil. 2025 à 22:31:43
|
![]() |
" Not literally, but effectively. [Removed by Support] Can you explain what exactly your argument even is? Is it something like - the best aspirational design for (the easiest difficulty available to players) is to gatekeep the last few skill points every single season, such that only 1/50th of 1% of the playerbase will ever achieve? Dernière édition par ThomasK_GGG#0000, le 24 juil. 2025 à 22:29:16
|
![]() |
I'm not going to circle around this with you. It is pretty self explanatory what aspirational means.
Once exp requirements get reduced next patch you will be able to negate a low amount of deaths going from 99 to 100 with amelioration. That's all you need. What we don't need is someone absolutely clueless getting to level cap on a zero ehp character by banging their face against the keyboard. Lastly I'm not gatekeeping anything from you, since I cba with the level cap either, I stand on this as a matter of principle, since I believe that games need to have some goals that are very hard to achieve. |
![]() |
[Removed by Support]
I wasn't asking for the definition of aspiration, but it speaks for itself that you dodged my follow up question. "Not going to circle around" don't worry, enough said. [Removed by Support] Nobody has ever, not once, asked for this ridiculous strawman scenario. [Removed by Support] Even if it was made accessible for 500 times the current number of players, that would still only be 1 in 10 players. And like I mentioned before, if you fear the loss of an aspiration meant to be even more exclusive - for a small fraction of 1% of players - nobody is advocating for getting rid of hardcore mode. Dernière édition par ThomasK_GGG#0000, le 24 juil. 2025 à 22:34:10
|
![]() |
[Removed by Support]
The vast majority of players against xp loss don't give a crap about reaching level 100. I'd bet most of us wouldn't ever reach it, even with xp loss gone, simply because it just takes too much time. Xp loss needs to go simply because as a core concept, losing earned progress sucks, plain and simple. Dernière édition par ThomasK_GGG#0000, le 24 juil. 2025 à 22:30:40
|