[Feedback] Movement Speed on Boots is Mandatory, Make It Implicit
That's a good one.
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It's basically mandatory, so +1.
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" That is the core problem, boots without movement speed is basically worthless. |
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+1 100% agree
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On one hand yes it would be nice as an implicit but make it have a huge value range and no every boot you see if X movement speed.
On another hand I enjoy the element and joy it brings when slamming some good boots and hitting movement speed on them. |
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+1
Or just remove it as a stat and reward MS on level up on specific levels. |
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Would rather they add it as a base reward through a side quests that equals up to 20-25% throughout the campaign then add a few passive tree nodes around the entire tree and let us decide how much more we are willing to invest in it instead of making it a requirement and eat up a prefix or implicit
Dernière édition par xpose#1651, le 17 déc. 2024 à 08:49:03
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I would agree, because simply put, all boots without movement speed are vendor trash, barring some esoteric build that has a means to compensate.
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+1
Or just add a little movement speed in general. The lack of movement skills and Quicksilver Flasks isn't fun. And especially in those endless maps we have now. |
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" Depending what you meant by 'basically', this is not true : for instance Shield Charge has its downsides, but is huge when you still have -8% movement speed. (I wonder if people will start using Shield Charge on 2nd weapon like I hear now people might be using staves with teleport charges in D2 ?) " Are you sure that's not just confirmation bias on your part ? |
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