Remove the FUCKING ON DEATH EFFECTS

+1
I can't entirely agree with OP's approach to giving feedback. Still, I agree that the price a player pays for death is far too high (time wasted, exp lost, map lost, map modifiers lost, map trials lost, tower benefits lost, potential item drops lost, potential boss fight lost and the ability to practice fighting that boss at more significant difficulties).

Then, to cause the death (and all the losses) through 'on-death effects' makes the game exponentially worse.
This +1
From certain normal enemies? I disagree, you are supposed to be prepared for that(and it is just like PoE1 to die to that).

But From THE TRIALS? YES DEFINETELY. That stuff is lethal even to ranged characters.
Yeeeeeep +1
"
sephrinx#7591 a écrit :
WHAT THE FUCK IS WRONG WITH YOU

WHY DO YOU THINK THIS IS GOOD GAMEPLAY

FUCKING HOLY FUCK FUCK THIS GAME


Well stated. +1
-1 nope
+1, they are a anti fun mechanic and have nothing to do with skill
"
Kodavor#1200 a écrit :
Help me list them, don't wanna miss one

* Flame Blast
* Ice Blast
* Chaos poison puddle
* Chaos homing balls
* Chaos exploding crystals
* Burning ground
* Exploding Mob
* Exploding corpse
* Fire homing balls
* Lightning Man (On hit = On death)

There's also the burrower homing mines now. Red little fuckers...

Just now died in a pack of mobs that had exploding Ica Blas circles.
Dodge rolled into the pack, killed it in 1 hit, dodge roll fell short to roll out ... I guess folk just have to not play melee ^^

What`s the skill name, when expedition monsters drops some kind of rune circle under you, which triggers after less then 1 second?
Ofscreen oneshot...
Dernière édition par Anfaril#6621, le 15 déc. 2024 19:05:31
+1 There is absolutely no purpose or use for this. More than half my deaths are on death effects. It's completely out of control. It should be removed from the game. On-death effects bring nothing to the game.

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