Remove the FUCKING ON DEATH EFFECTS
" Just because it's avoidable doesn't mean that it's a good mechanic. I think some people should really just ask themself the question "Is XYZ really fun or might it be better to change / remove it?" But I guess people here rather like to shit on anything that goes against the ideas of anything that is different from the usual recipe. Just the day where I stated that scrolls of wisdoms are quite useless as resource and don't really have a place how the game is right now. Just because things was in POE1 like this, in Diablo or whatsoever doesn't mean it's necessary good. Some things really could change if you'd ask me, and it seems I'm obviously not the only one with that opinion. Instead leaving such pointless comments, how about explaining then to us why this mechanic should stay in the game? You know, making an argument about how it benefits the gameplay in a fun way. | |
On death effects do nothing but make it harder to balance ranged/melee, just get rid of them in 99% of cases. They have no value and many drawbacks.
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" What a dumb thing to say. Have you been eating the glue sticks again? ~ Seph
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" I mean thats one way to post feedback |
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terrible to way to go about submitting feedback, this thread will likely be ignored because of it.
which sucks because i 100% agree that the on death effects are way too much, and makes mapping feel absolutely miserable |
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Just dont stand on top of a corpse?
I see a skill issue here.... Dernière édition par Taemek#9697, le 14 déc. 2024 23:17:48
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" I think POE1 taught them to stand sti.... Wait.. Yea I dont know what they are doing. |
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+1
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" You ... should not be playing early access games, or maybe you just shouldn't be playing video games. Wow. Grow up. |
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Just died again. The combination of Delirium and map clutter made it impossible to see anything, if there was anything to see at all.
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