10% xp penalty is far too frustrating

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KingExodusGG#1474 a écrit :
Sorry but you don't know what killed me either and to assume it was random oneshots is on you. This is not an accurate thing. Just play better, its very simple if you want to avoid the xp loss....


There are so many more important things to change vs. this type of trivial stuff.


"Just play better" is literally impossible when random archnemesis godlike mobs exist with a full credits list of mods that make them stronger than a map boss. Yes let me play better when a mana siphoner,Hasted,Haste Aura,Always Crits,Always Bleeds melee mob programmed to always be in your face just runs up to me and has 5000000% movespeed so its literally impossible to escape it. Exp penalty is just a stupid thing, dying already sucks and feels bad. Players don't need to be punished for dying to some random RNG modifier combo that the devs put into the game. It's just a "gotcha mechanic". Nothing else.
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Toforto#2372 a écrit :
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KingExodusGG#1474 a écrit :
Sorry but you don't know what killed me either and to assume it was random oneshots is on you. This is not an accurate thing. Just play better, its very simple if you want to avoid the xp loss....


There are so many more important things to change vs. this type of trivial stuff.


"Just play better" is literally impossible when random archnemesis godlike mobs exist with a full credits list of mods that make them stronger than a map boss. Yes let me play better when a mana siphoner,Hasted,Haste Aura,Always Crits,Always Bleeds melee mob programmed to always be in your face just runs up to me and has 5000000% movespeed so its literally impossible to escape it. Exp penalty is just a stupid thing, dying already sucks and feels bad. Players don't need to be punished for dying to some random RNG modifier combo that the devs put into the game. It's just a "gotcha mechanic". Nothing else.


As someone with 40/40 in archnemeis I again say, just play better and adjust accordingly. I'm not going to continue repeating myself lol.
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Junkkis#1460 a écrit :
i though they removed exp lost in PoE 2 :/ huge L for casual players again.

I remember hearing this too somewhere, maybe they just considered it. I thought the whole point of the one death per map limit was to remove the XP penalty.

It wasn't good design in PoE1 and it's even worse design in PoE2.
*You call into the void. You hear a sound in the distance.*
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KingExodusGG#1474 a écrit :
As someone with 40/40 in archnemeis I again say, just play better and adjust accordingly. I'm not going to continue repeating myself lol.


Yes, and I have 38/40 in Archnemesis. And I'm saying its a dumb mechanic that should never have been forced into the game by the devs. Everyone hated its implementation, it ruined entire mechanics and made them harder for no reason. Delve and Blight were a total mess at the start before they had to tone it down. Random kitava map bosses spawning archnem rares had to be changed to only spawn magic mobs.

But GGG insisted to put this mechanic into the game, and spent so much time trying to balance it and it's still bad. Anyway this thread is about exp loss, it's just made even worse by the fact that the game can just go "ha-ha you rolled the dice badly time for you to die in this map because of this specific archnemesis mod combo you have 0 control over. Time for you to lose -10% exp and -X hours of your time". Very fun.
It's really less about the xp penalty than what causes the deaths. If i had to bet on one reason why ppl die the most, it would surely be on-death-effects. But even with those gone, i don't think the xp-penalty should be a thing, considering we're losing maps/bosses already. Get rid of it, or make it maybe like 2,5%, not a freakin 10 - which after lvl 90 becomes 1h++ time "waste".

See also: https://www.pathofexile.com/forum/view-thread/3619418
Is this in the game already? I hadn't noticed it yet but I'm only 74. I was relieved when I heard there was no exp loss on death in poe2. I hated it in poe1 because I felt like I was trapped and couldn't play how I wanted to, always putting off potentially challenging content until I'd recently leveled, but then you do a few things, get a bit of exp and you're trapped again. It wasn't fun to have a small window of freedom before the grinding and death anxiety sets in again.

I don't agree with the "not everyone should be handed out free level 100!" crowd. There's nothing wrong with everyone reaching it eventually - there are other ways in which those who need to feel special in online games can do so than hitting a max level.
Maybe there could be a cute little shiny cosmetic backpack or a pinny that goes on your character's chest, only for the first 100 people to make it to level 100. It could say "I'm a very special person!" on it and your number in the first 100's leaderboard. And if you weren't in the first 100? Well, not everyone should have the super special first 100 pinny. Do better next league.

I'll not quit over it but it is annoying. Hope they will at least give us an item like the Omen of Amelioration, which was a semi-rare drop that protected 75% exp loss on death and was consumed automatically.

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KingExodusGG#1474 a écrit :
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Toforto#2372 a écrit :
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KingExodusGG#1474 a écrit :
Sorry but you don't know what killed me either and to assume it was random oneshots is on you. This is not an accurate thing. Just play better, its very simple if you want to avoid the xp loss....


There are so many more important things to change vs. this type of trivial stuff.


"Just play better" is literally impossible when random archnemesis godlike mobs exist with a full credits list of mods that make them stronger than a map boss. Yes let me play better when a mana siphoner,Hasted,Haste Aura,Always Crits,Always Bleeds melee mob programmed to always be in your face just runs up to me and has 5000000% movespeed so its literally impossible to escape it. Exp penalty is just a stupid thing, dying already sucks and feels bad. Players don't need to be punished for dying to some random RNG modifier combo that the devs put into the game. It's just a "gotcha mechanic". Nothing else.


As someone with 40/40 in archnemeis I again say, just play better and adjust accordingly. I'm not going to continue repeating myself lol.


I have one simple question.
Why are you defending lousy game design?

Can we use actual arguments and not your feelings?
I don't give a fuck about your feelings.

You know perfectly well how shitty monster balance is in PoE.
Can you admit that?

Since monster balance is shit, and we can get one shot out of nowhere, how is this teaching me anything about my gameplay? Am I supposed to build defenses for those one shots and be invincible to the rest of the monsters? Because I can't avoid them with the gameplay. You also know this because you died from stupid shit like that, and it was impossible to prevent or predict.

That is an incorrect monster design and balance. And since the balance will never be fixed (talking from PoE 1 experience), the lost XP is a stupid thing to do. We already lose the map on death in PoE 2. That is enough for the time being.

Death penalty is an incentive to build your character in a way that it doesnt die.
I do think some kind of death penalty is healthy for the game otherwise everyone would just build pure dps (and high damage is already one of the best defenses in these kind of games) and ignore the deaths that happen.
Now if additionally to the 10% exp you also have to lose the map i dont know, honestly so far i dont mind but i´m just at tier 12 maps atm.
There should probably be more tries for the pinnacle bosses though as i think GGG wants you to learn their mechanics and if you dont have the dps to just ignore boss mechanics having to learn them on the fly in a single portal seems kinda harsh.
But in general in poe2 they seem to want you to dodge more stuff manually instead of taking the hits.
Now i imagine a lot of deaths happen because of on-death effects of mobs which i agree should be removed (dropping your loot and having to wait out on-death explosions to collect it, that is if you even see them).
More visual clarity would also be welcome, why yellow mobs in maps have to explode into some weird tentacle stuff i dont get.
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jersch_#2179 a écrit :
More visual clarity would also be welcome, why yellow mobs in maps have to explode into some weird tentacle stuff i dont get.


Dude, the mini heart attack I suffered the first time that happened, lmao
100% agree to remove XP loss as penalty. Just take away the rewards from the maps or whatever if you must have a penalty for dying, but leave XP alone. If i'm close to levelling, this will make me not want to attempt any map in case i die multiple times and have my xp progress reduced to 0. I would rather grind out the level first, then attempt a map, and needless to say, having to strategically play in this way to avoid xp loss is not fun at all, it would cause me to stop playing the game in fact than have to keep playing this way.

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suutamulumi#5617 a écrit :
I hated it in poe1 because I felt like I was trapped and couldn't play how I wanted to, always putting off potentially challenging content until I'd recently leveled, but then you do a few things, get a bit of exp and you're trapped again. It wasn't fun to have a small window of freedom before the grinding and death anxiety sets in again.



Exactly
Dernière édition par Stuka80#1427, le 16 déc. 2024 11:48:51

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