Trial is bullshit
In any game like this you want build diversity.
To do that you need fair and balanced gameplay. Sanctum massively rewards ranged and minion builds with evasion, and hugely hinders tanky melee builds. This is horrible. Feedback from most players is the same. Remove ascendancy through these trials until its fixed, and award two points after act 3,4,5 and 6 instead. Ascendancies needs to be fair for all classes and build archetypes. Not a huge off putting bottleneck for a large portion of the players. Dernière édition par eldheim#2436, le 9 déc. 2024 08:11:24
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I'm playing Melee Monk, I was neutral to Forbidden Sanctum, but Trial of Sekhema is more fun.
Biggest drawback I encountered was when I had a Chalice Trial and met with Monster that Regenerated life... to output enough damage the only way I had at the time, was to be in his face and tank all his damage. I encountered such situation 2 times and both times I either failed there or was left at minimal Honour. Not sure if anything can be done about such situations but maybe restricting some Rare monster modifiers in areas where the monster cannot be skipped at all could help. btw. I really enjoy this game. |
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I smoked this trial on the second try with a witch. Now I'm trying it on a melee and can get to the boss with full honour. Haven't been able to get him below 20% HP before dropping to 0 honour yet. I guess I could come back and try again when I'm 5 levels above the trial, but I honestly don't think it'll make much difference. There's just so much fire on the ground in the Earthbreaker encounter that it becomes nearly impossible to dodge the falling rocks without rolling into fire on the ground.
Why can't the honour counter stop when we get to the boss room and just make the boss a little harder but no lost honour for him? |
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GGG game designers sat down in a room and studied the metrics for every PoE league to date and said:
"What mechanics are more reviled than Labyrinth that are not crafting mechanics (cemetary, harvest, et al) and went core?" They discovered that, of the league mechanics that went core, Sanctum and Ultimatum got the least player interaction over the years. And they grinned huge Cheshire Cat grins and said "Great! Those will become the new trials to elevate characters!" And they made it so to chase away every single player who refused to interact with those mechanics since creation leaving behind only their cherished 1% 'guud' players. As if 1% will keep their pockets flush. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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I haven't gotten anywhere near this portion of the game, and it's making me nervous reading all of the complaints that are going up by the second. So far, I would say about 10% are perfectly fine with the way everything stands now, minus drop rates. That will be your veteran POE1 crowd beating their chests in glory to rest of us while chanting to the masses to Git Güd.
Meanwhile, I'm still floundering around in the cemetery trying to cope with the mini bosses underground, and I'm learning that these are the easy battles. Good times ahead. |
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" I could not agree more. The current state of ascending is abysmal. It is not a challenge, it is torture. Sanctum - the league mechanic that requires specialized builds to run. Now everyone has to run it? Ultimatum - with crazy build bricking mods, you have to run it multiple times. Not to mention it bugs out or crashes. Both need to be significantly changed or ascendancy points should be granted another way. |
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" To be fair, i'm around 1000h into POE1 and POB, doing pinnacle boss and gimmick build for fun, an hardcore fan of souls and rogue like, but I still think the game is a bit overtuned. I enjoy it, it's been a long time since a game hasn't made me worried about what's gonna happen in the next day, even more in EA since my build just got nerfed to the ground as a byproduct of nerfing a skill interaction that was broken, I need to farm for the next 5 hours for gold to do a full respec (ah, unemployment, it's 2.30AM here), farm the end of act 2 to get support gem level 1, i'm severly undergeared, and yeah, making the two most vastly detested mechanics as mandatory skill check, that's harsh, even for me (And I love sanctum. I can't stand Ultimatum though.) |
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" I dont think evasion helps. I tried it and it seems like I still take hits no matter what 100% of the time. What actually helps is a ranged class that can actually shoot things at range. Melee is about hitting and getting hit. The honor system punishes melee users WAY too harshly per hit. |
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Honor on the boss portion is absolute terrible for allowing diversity of builds. My monk is pure melee has had no problems with any boss in act 2, but struggles to honor death. Full potions but yea aoe attacks do minimal dmg but kill you.
I'm sure kiting while dmging Is an easy win as so much aoe is going in sub 25%, but what are melee supposed to do? Love the difficulty but this is a,lame gimmick |
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I did discover by weapon swapping that the honour you start with is based on your HP pool. My shield has +51 life on it, and when I swapped to that set, my current honour went up by that amount.
So I guess if you really want to beat the trial as a melee, stack as much HP (strength nodes = 10hp) as you can. I've failed at the final boss of the first trial 7 times now. 5 of those attempts began very near full honour. Dernière édition par Daikano01#2348, le 9 déc. 2024 23:53:39
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