Remove stun or increase stun threshold
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Just got stunlocked to death twice in a row with Granite flask up. Fucking ridiculous.
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They should take out anything that could possibly lead to a character dying. That's the only hope of stopping people from complaining when they die to a mechanic that they were well informed about and have means to counter.
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That's why you have Unwavering Stance and lots of passive nodes that do that for you... |
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"I can't figure out how to overcome this part of the game. It must be removed."
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does granites grant any stun recovery?
Dernière édition par fsg#3483, le 19 avr. 2013 à 10:27:57
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*waves* And yes, flasks *can* provide increased stun recovery % Gotta love those rhoas. Dernière édition par Afortunado#7419, le 19 avr. 2013 à 10:35:11
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" It increases your armor, since stun is based on the amount of hp taken away in one hit a huge armor value can be helpful in terms of not getting stunned by physical damage. |
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" The only counters are unwavering stance(too much passive points spent, char wouldn't be able to kill anything), armor/hp(which I have), and Eye of Chayula(for rich people). Hell, I even had Enfeeble on the them the first time. I know full well how to counter it, and ~70 damage should not keep my character fucking stuck in a single animation. |
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give us some "kill all" button, or..
IGN: Eric_Lindros
CET: Timezone |
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" When you get stunlocked you do not have enough. |
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