Remove stun or increase stun threshold

Just got stunlocked to death twice in a row with Granite flask up. Fucking ridiculous.
They should take out anything that could possibly lead to a character dying. That's the only hope of stopping people from complaining when they die to a mechanic that they were well informed about and have means to counter.

That's why you have Unwavering Stance and lots of passive nodes that do that for you...
"I can't figure out how to overcome this part of the game. It must be removed."
does granites grant any stun recovery?
Dernière édition par fsg#3483, le 19 avr. 2013 à 10:27:57


*waves*

And yes, flasks *can* provide increased stun recovery %


Gotta love those rhoas.
Dernière édition par Afortunado#7419, le 19 avr. 2013 à 10:35:11
"
fsg a écrit :
does granites grant any stun recovery?


It increases your armor, since stun is based on the amount of hp taken away in one hit a huge armor value can be helpful in terms of not getting stunned by physical damage.
"
Shagsbeard a écrit :
They should take out anything that could possibly lead to a character dying. That's the only hope of stopping people from complaining when they die to a mechanic that they were well informed about and have means to counter.


The only counters are unwavering stance(too much passive points spent, char wouldn't be able to kill anything), armor/hp(which I have), and Eye of Chayula(for rich people). Hell, I even had Enfeeble on the them the first time. I know full well how to counter it, and ~70 damage should not keep my character fucking stuck in a single animation.
give us some "kill all" button, or..
IGN: Eric_Lindros
CET: Timezone
"
Understray a écrit :

The only counters are unwavering stance(too much passive points spent, char wouldn't be able to kill anything), armor/hp(which I have)


When you get stunlocked you do not have enough.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires