An Overview of Upcoming Changes

This right here .. "We are aware of feedback around Harvest crafts but don't have any commentary on this yet." doesn't inspire confidence.
i dnt get it why u dnt revert changes , the easiest fix for the problem changes did to the game ,......

any how work harder , this is not close to enough after ruining two weeks vacation for a lot of people
please give us crafting back again.

please make poe great back again.
now white map feels like red map.

The game makes me like a noob and dying in white maps 4-6 times average makes so frustration and stress to play this game, as keep dying i am stuck at level 72.

even 1 chaos/1 map in a white map average.
"
We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.


Thank you, thank you! :)

Oohh.. Look at that!
I remain unconvinced.

At a very base level it's quite obvious to see that there was a clear turning point for the game starting at 3.14 and accelerating past that point. Trying to adjust where we currently are and getting the game back into good order is simply a complicated waste of resources. You've already spent massive resources to get to this point and seem to bound to the sunk cost fallacy.

The most effective treatment for the game right now would be to roll back the majority of changes to a 3.13 status and then start again from scratch. With proper testing, because whatever you've been doing lately is obviously not effective.

So far 3.19 has just felt miserable to play, and no amount of tweaking around the edges is really going to fix that. Levelling is painful and tedious, gameplay is frustrating and does not feel rewarding. I'm just skipping rares now because what's the point? You fight them forever and they drop nothing. Is this the game play you want to encourage, just skip everything because there's no reward?

I used to play a lot and level multiple characters each league because it was enjoyable to try different skills and interactions. That's when the game was at its strongest and when I used to pay GGG. These days though the game is a bloated mess and rather than offer multiple ways to succeed it forces me to choose only a few narrow pathways of viability. It's a lot less fun, a lot less compelling.

I can only conclude that the recent changes are an effort to prepare the player base for PoE 2.0 and if so, that should be of significant concern to both the players and GGG.

Archnemesis should just be removed from the game right now. It obviously doesn't work and it's ruining large portions of other game elements like Blight and Delve which is just inexcusable. Take it off-line, rework and test it properly before reintroducing it, or just get rid of it altogether.

Harvest crafting is in an even worse state than back when the TGT cartel were profiteering from it. Again, just roll it back to pre 3.19 until you have a proper adjustment for it.

Destroying a major archetype of the game with the impact to minions is inexcusable. Again, another total failure of gameplay testing. Any changes to minions need to be rolled back completely.

There's numerous other and just as important matters to deal with. The changes to mana reservation were terrible and were yet another ill-conceived change. Players run certain auras because they are effective and necessary. If other skills were just as good we'd have been using them. Forcing us to drop an aura doesn't make the other skills any good and not adjusting the game (i.e. enemy damage) to balance things is just poor planning.

The players stats make it very clear there is still a major problem with 3.19 and it's far more about the foundation game play and less so the league mechanic itself. Right now the league is a write-off. 57% of players have already left the game and the opportunity to monetize them has passed. Right now the only focus GGG should have is to correct the core elements of play so that whoever is left playing, including the game personalities, are actually enjoying the state of play.

If things remain this miserable in the next month or so then the 'hype' around the next league will be debilitating. I'm sure GGG remembers the furore in the lead up to Expedition from various changes that were made at the time and how that resulted in a 25% loss of players compared to the previous league on day one.
Situation about loot.

I play since 2014. My friend since 2020.

Yesterday I helped him to finish the ACTS ! 30 of August.

I have MF build. I repeat it twice. I have MF build (not so much IIQ and IIR of course, about 70 IIQ and 90 IIR in total). Budget MF.

I'm running T10 maps and I have NOTHING which cost more than 10c (6 link body armour).




But my friend..... He has no IIQ gear, he only has 16% IIR on a ring. He is an Inquisitor.

And during the acts he has 2 DIVINES. 2 DIVINES ORB, dude.

WHY?

What I do wrong???

He can't even run T5 map. So why he has MORE currency then I have?

Should we run acts? Why we should run maps?

What is going on with this game?

No rewards for old players.

I'm so disappointed.
Dernière édition par Vezorx#7812, le 31 août 2022 02:27:17
"
MadCowG a écrit :
now white map feels like red map.

The game makes me like a noob and dying in white maps 4-6 times average makes so frustration and stress to play this game, as keep dying i am stuck at level 72.

even 1 chaos/1 map in a white map average.


You want to play smooth? Play only meta builds since nerfs in 3.15 ;))
if your continuing to "fix" an, you are not, in fact listening to us. stop trying to polish a turd, it's impossible
My biggest issue is still Archnemesis and that I can not opt-out from it. Even after all these patches. I would not have minded if it would have been implemented in a way like Metamorph or Essence, but to be honest as we already have these similiar mechanics I considered AN unnecessary to become core. I actually didn't find AN league too bad. But as AN is just around everywhere now, even ON TOP of all the other league mecahnics and all the difficulties they already bring to the game, it is just often so frustrating to deal with it.

For every other mechanic I can decide if I want to run it or not or as GGG said "opt-in to difficulty", but with AN I don't have a choice. The mechanics are just too strong to be not optional in my opinion and I doubt you can properly balance it for every possible combo and situation (like AN in Delirium+all those existing Map modifiers and of course it can be juiced up even more). Why do essence monsters even need to have AN modifiers? I often can't even run away from those totally unbalanced mobs that jump out from offscreen on you, hasted/frenzied, dealing giga damage with slowing/grabbing/freezing/maiming/whatever hindering effects. It is just not fun sometimes. I more than often can't even enjoy and run all the other mechanics anymore in higher map tiers that were fun for me. Just because AN is now on top of it.

I really try to be patient and I can also see good things in the vision GGG has with implementing AN. It was fine for me as an optional league mechanic but in its current state it just does not work in my opinion. I can just recommend remove AN completely from the game for now. Rework the whole system and how difficulty scaling and all those mods on mobs and maps and league mechanics work and then maybe you can bring it back properly balanced, overhauled and tested with POE2. But please take your time with it. I still believe it was a big mistake to not develop POE2 as a stand alone game, but this is another topic and we will see how this turns out.

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