Content Update 3.16.0 -- Path of Exile: Scourge

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Added a new notable, which replaces Versatile Combatant, that has +10% to maximum Block Chance, +10 to Armour and Evasion Rating per 1% Block Chance.


Does this mean Gladiators can achieve an 85% block chance or does do we still cap at 75%? If the cap is still 75% this seems like a pretty weak notable for spending 4 ascendancy points to get there.
Great Patch Notes really looking forward to the league! Please fix emberwake tho QQ
Dernière édition par endoreggaton#1004, le 14 oct. 2021 à 23:24:08
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Valkaneer a écrit :
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Added a new notable, which replaces Versatile Combatant, that has +10% to maximum Block Chance, +10 to Armour and Evasion Rating per 1% Block Chance.


Does this mean Gladiators can achieve an 85% block chance or does do we still cap at 75%? If the cap is still 75% this seems like a pretty weak notable for spending 4 ascendancy points to get there.


Yes you can achieve 85% block chance, although more likely 60% if you are going for spell block with the new spell block keystone.
Dernière édition par Chrollo#1053, le 14 oct. 2021 à 23:24:49
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Valkaneer a écrit :
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Galtrovan a écrit :
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TBNyel a écrit :
"It is no longer possible to create PvP-Only characters in Path of Exile."

RIP spectre bank?


Ouch. Now you have to level a bank character yourself.


This is the way it was for PC players already. This league I took one of my alts and threw a spectre gem on him, logged my Necro, killed my spectre's in my hide out, then logged my alt and raised my operative. It doesn't take that long to hit lvl 38, only a few hours.


Um, no. I play on PC. Even the latest 3.15.3c patch still allows the creation of PvP only characters.
So you're conveniently not going to mention Ultimatum or when it's supposed to go core? How were you able to balance something like Expedition in time but didn't have enough time to bring Ultimatum in when it's a simpler and more fun of a mechanic...? It's been 3 leagues now already. We want to use Hateforge again (the good version), not one that gets ruined like the rest of anything else which has a sought after interaction. Make it even more rare if that's what it takes, but don't ruin it like you did with Harvest and other mechanics.

Also, did you ever think while making the passive mastery mechanic that the passives that we had allocated in the past were fine without you removing/altering them so that some of the ones we were reliant for in the past can't be obtained anymore? How is this giving "player agency" if you're essentially changing which passives we have access to on which sides of the tree if some of them are not there anymore or we have to pick between them via the mastery instead of having them in one concentrated area? That seems like not only nerfs to defense but also disguised nerfs to the skill tree that you're trying to masquerade as more choices. At least let us choose whether we want to use passive masteries or just stick with the previous original tree. This is just even more forced content on players that we have no say in. Even more of a reason why a private server of 3.13 would be nice to be able to play at this point, at least in the distant future.
People's logic on here:
"Can't form a valid argument? Easy, stalk the person's profile instead and attack their character.
Don't like or can't handle someone's opinion? Easy, label it as “toxic”."
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Chieftain
Tasalio, Cleansing Water: Now grants "20% of Physical Damage from Hits taken as Fire Damage" (previously 15%), and "20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently" (previously 50%)


So is the "+100% to Fire Resist" gone because it's not mentioned. If so that's a massive nerf. If not still a pretty hard nerf to an ascendency with less than 1% representation on PoE Ninja.
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Galtrovan a écrit :
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Valkaneer a écrit :


This is the way it was for PC players already. This league I took one of my alts and threw a spectre gem on him, logged my Necro, killed my spectre's in my hide out, then logged my alt and raised my operative. It doesn't take that long to hit lvl 38, only a few hours.


Um, no. I play on PC. Even the latest 3.15.3c patch still allows the creation of PvP only characters.


Where? Because I don't see it on the creation screen. The only options I see are Standard, Expedition, and Hardcore Expedition and each of those 3 have an SSF option. Standard also has a Hardcore option. Other than those I see no other options.
QAWO
Wait , no seismic trap nerf ?)
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Chrollo a écrit :
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Valkaneer a écrit :
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Added a new notable, which replaces Versatile Combatant, that has +10% to maximum Block Chance, +10 to Armour and Evasion Rating per 1% Block Chance.


Does this mean Gladiators can achieve an 85% block chance or does do we still cap at 75%? If the cap is still 75% this seems like a pretty weak notable for spending 4 ascendancy points to get there.


Yes you can achieve 85% block chance, although more likely 60% if you are going for spell block with the new spell block keystone.


15% is still a pretty hard nerf. I guess it depends on how many points you have to spend to got max block. Because I'm betting it's a far worse nerf to the Gladiator when you add in the extra points you'll have to spend.

What do they mean by Armour and Evasion "rating"? Is that supposed to mean you get +600 Armor and +600 Evasion? Well, Armor scales linearly and Evasion has diminishing returns. So, maybe a combined 4-5%?

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