Content Update 3.16.0 -- Path of Exile: Scourge

"It is no longer possible to create PvP-Only characters in Path of Exile."

RIP spectre bank?
I'm interested in the new tempest shield as an ability that can actually do some damage, but it seems its damage effectiveness got left behind... despite only being able to shoot off once per second or two most of the time, it's damage effectiveness is still at 60%...
It would make more sense if it was around 300% so it's worth supporting and thus costing more mana reservation.
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TBNyel a écrit :
"It is no longer possible to create PvP-Only characters in Path of Exile."

RIP spectre bank?


Ouch. Now you have to level a bank character yourself.
DUECES. Good luck everyone
Great to see GGG rectifying a lot of issues that we had with the game especially QOL ones. excited to play
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Psaakyrn a écrit :
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rafaelgxs a écrit :
WHERE IS THE DMG BALANCE FOR ELEM MINIONS THAT LOST ELEMENTAL OVERLOAD????????????????

U GUYS WANT TO FORCE PPL TO STOP DOING NECROMANCERS... WE CANT PLAY THE BUILD WE LIKE ANYMORE?

NOT EVEN GONNA COMMENT ON SYNDICAT OPERATIVES NERF...
U GUYS SHOULD BUFF OTHER MINIONS, NOT NERF THE ONLY ONE THAT IS WORTH

U GUYS FORGET THAT THE MINIONS AI IS CRAP...

THE CURRENT AGGRESSIVE MODE SHOULD BE THE BASE AI


I'm confused, when did elemental overload ever affect elemental minions?

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AltZBeYourSelf a écrit :
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The Skin of the Lords Unique Body Armour now grants “+2 to level of Socketed Gems” (previously +1). A Divine Orb would be able to update this on existing items, if they weren’t Corrupted already.
what the hell. skin of the lords are already corrupted


Yes, it's an injoke of theirs to mention already corrupted items in their patch notes being craftable if they weren't already corrupted (see their previous patch notes)... Similarly to them mentioning that an item could be made worse with a divine orb.

Though I wouldn't be surprized if they eventually come out with a rare corrupted divine orb, the same way they're coming out with corrupted crafting orbs of other types...





I meant elemental equilibrium, just corrected
really nice changes, I ll buy support pack this league for ur works!
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Galtrovan a écrit :
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TBNyel a écrit :
"It is no longer possible to create PvP-Only characters in Path of Exile."

RIP spectre bank?


Ouch. Now you have to level a bank character yourself.


This is the way it was for PC players already. This league I took one of my alts and threw a spectre gem on him, logged my Necro, killed my spectre's in my hide out, then logged my alt and raised my operative. It doesn't take that long to hit lvl 38, only a few hours.
Dernière édition par Valkaneer#5171, le 14 oct. 2021 à 23:05:23
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AShugars a écrit :
Oh Boy here we go! RIP FR Totems, you were fun to play and weren't immortal, with slow clear speed, and with tons of investment to make it good enough to handle endgame, but now, you must be put in the long list of skills collecting dust in the graveyard. You will be missed!

Now the only option left is to find a way to make self-casting work more even with the self-cast damage buff it received. Probably better to just play something else which is fine, but damn, so much hate on totems it seems even though the build was highly susceptible to getting shotgunned/1-shot often in harder/juiced-up content.


FP/IS totems are still here, stop crying. FR totems were op as hell, the nerfs are justified. Also self-cast is totally viable same as before, the gem wasn't nerfed
While there's a lot of exciting stuff in the patch notes I can't seem to find much (or any at all?) on existing gem changes, which imo are one of the most important things to a new league.

Builds revolve around what gems we decide to use, so tweaks to gems are a huge part of the fun in deciding what skill to use when making a new build in a new league.

I see a lot of stuff that seems fun to try out when making builds, but what skill do I want to use?
It all comes down to that in the end, and using the same old skills with none or minimal changes for the last few leagues (or just straight up nerfed), can be a bit unexciting.

Some leagues change gems, others ascendancies, others the atlas etc.
While Scourge has covered quite a lot, it does seem to have completely skipped any gem balance aside from a few new gems.

I feel some of those are kind of essential to update every league to keep it interesting, especially build-wise.

While they can't make huge changes and reworks to everything every league, some things like gem balance, ascendancy balance and maybe also skill tree changes along with possibly something else are kind of key to keeping new leagues fresh imo, and should be at the core of league changes.

Atlas reworks like this league and next league (as i understand it) are huge extras and can probably not be expected every league.
Same with all the flask, defenses etc stuff, it's huge extras but not core things that will change every league.

But I do think gems and stuff should be, and I would rather have those gem balances every league and huge reworks spread out more rather than all dumped into one league and no other core changes to speak of, like gems.

Last league as well didn't have much else to gems than dmg nerf, no other gem balance, which wasn't very exciting either.



Well still gonna play and hope it's a good league, seems good otherwise.

I wonder if elemental builds aside from dot are nerfed now though?
Some elemental skills had their dmg toned down to balance around higher dot dmg if I recall correctly.
Where does that leave elemental builds that don't use dot dmg?

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