Content Update 3.16.0 -- Path of Exile: Scourge

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The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa


Wow, some of the maps in here really won't be missed, but as noted in bold there are some deeply, shockingly disappointing choices. (Including the new maps from 3.13, really?) And, seriously, you left Dungeon, AND Cells?!

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and Volcano.


OH COME ON!!!

...also several of these screw with prophecies. I thought it wasn't getting removed this league.
Awakened Combustion Support when?
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SexiVexi a écrit :
Really happy that Ele minions, in my case popcorn srs, loses 50% damage and doesnt get any form of compensation. what happened to "We will be looking at pure Elemental Minions to determine what changes are needed here." Clearly this was a lie. Great patch other wise but this is kinda fucked up lol.


ggg way.

And its good to add expedition but what about ultimatum ?
Dernière édition par Sh4dwn#3919, le 14 oct. 2021 à 18:14:52
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Problem:
With the desire to increase Armour, Evasion and Energy Shield power across the board, we felt that the base values on items were too low. In addition, we feel that our item system needs more base type heterogeneity.

Solution:
Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.


What is the point of asking for feedback when you clearly received overwhelmingly negative feedback and kept it anyway?
I am moister than an oyster

3.15
Poor Elementalist

3.16
Poor Gladiator


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NoIguanaForZ a écrit :
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The following Maps have been removed from the Atlas: Academy, Arachnid Tomb, Arena, Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Castle Ruins, Channel, City Square, Cold River, Colonnade, Coral Ruins, Courthouse, Coves, Crater, Crystal Ore, Desert Spring, Excavation, Factory, Frozen Cabins, Geode, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Pen, Peninsula, Phantasmagoria, Pier, Precinct, Primordial Pool, Ramparts, Residence, Scriptorium, Shipyard, Shrine, Villa


Wow, some of the maps in here really won't be missed, but as noted in bold there are some deeply, shockingly disappointing choices. (Including the new maps from 3.13, really?) And, seriously, you left Dungeon, AND Cells?!

"
and Volcano.


OH COME ON!!!

...also several of these screw with prophecies. I thought it wasn't getting removed this league.



most of my favorites.......
RIP all good layout maps
last time you announced u will change blind and will be lookin into what the skill for saboteur gets instead...

Saboteur

Born in the Shadows: Now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).


you.are.fuckin.joking. gimme my money back for the last 10years
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shane1990 a écrit :
RIP all good layout maps



GGG idea of good layout is
- Many narrow path so mobs can one shot/ multi shot you.
- Back tracking.
- Can't see shit.
- Walls and pillars to block player view.
- Doors.


Dernière édition par hsuchijp#7366, le 14 oct. 2021 à 18:21:36
Mostly amazing changes. Except no Storm Rain buff and also the Uber Atziri changes are just sad. RIP Disfavor forever

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