Content Update 3.16.0 -- Path of Exile: Scourge

Great job GGG!
I guess it all depends on what's in the skill tree - hope POB get's updated soon.

The Vengeful Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Righteous Path.

tbh u say this gets deleted here is the new shit and u FUCKIN DONT EXPLAIN WHAT RIGHTEOUS PATH does.... stopp these aura changes , u had 1 job to nerf aurabots and not the whole fuckin aura management.
What about the problem where no one can ever find the damn Sacred Blossoms because the T4 seeds never show up?
Curiosity is followed by ambition. Ambition, is followed by madness.
lol Vaal Immortal Call deleted
Curiosity is followed by ambition. Ambition, is followed by madness.
Dernière édition par Forgotten_Overlord#5490, le 14 oct. 2021 à 17:58:40
I wonder if path of building can handle this much change.
As another user previously asked, what will happen with the hideouts attached to maps that are being deleted?
Concretely, with the current changes there would be no way to access Enlightened, Unearthed, Glacial and Immaculate hideouts, due to the removal of Academy, Graveyard, Iceberg and Ivory Temple maps.
почему еще нет на рус. сайте????!
Really happy that Ele minions, in my case popcorn srs, loses 50% damage and doesnt get any form of compensation. what happened to "We will be looking at pure Elemental Minions to determine what changes are needed here." Clearly this was a lie. Great patch other wise but this is kinda fucked up lol.
yeet
This is a straight nerf to the gladiator.

If we do not take Versatile combatant our spell block will be close to 0 while with the reworked Ascenancy our max regular block will be 85%. Great. We die to spells.

If we take the Versatile Combatant keystone, regular max block goes down to 50+10% and spell block is 50%, meaning there is no benefit to spell block from having that extra 10% max block. Also. Any investment into spell block will be wasted at this point.

Also. Blood in the eyes. What is the point of blinding bleeding enemies when blind only works if you are stacking evasion, which gladiators dont do, because we want to get hit and block the hit in order to proc block-dependent stuff like life gain on block an if we dont block it, we are stacking armor in order to mitigate damage.

And finally. Fortify as is supposed to be, is wothless. You want to be tanky when you start fighting when you have lots of enemies around. After 4 seconds (best case scenario for getting 20 stacks of fortify) either the character or the monsters are already dead. The rework you proposed requires one to zoom around and kill, kill, kill. We dont kill monsters to kill them but to get loot and you can't pick it up anymore, because your 20% dmg reduction will go to 0 and the cost of that chaos orb is likely to be 10% of your experience.

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