Passive Tree - Kind of Boring

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Autocthon a écrit :
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Reinhart a écrit :
I do not approve for respecs tout court.

Your decisions have to be permanent. The choices you make during level up will have consequences.

There are already enough games which cater to casuals who love the respec system. But I do not want that in PoE. There are already so few games these days for the intellectually talented.

But a build planner which you can print out, would be a nice feature on this site.
Wanting flexibility to figure out what stats work and which don't.

Immediately called casual.

Rerolling because you realize 20 levels into the game that you didn't understand the game should not be mandatory. Reolling just to test the first 20 levels of a build should also not be mandatory. I have better tings to do with the 7(ish) hours that it takes to reach level 20 (just to play with a fun new toy).


If you do not have the patience or time to do so, maybe you should reconsider playing another game which does feature respecs. There are many of them. Path of Exile tries to be a blue ocean in seas of red; catering to a public with a specific mindset.

Beside getting to level 15 in this game is really easy. You can do that in 2-3 hours.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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Askers a écrit :
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JustAprofile a écrit :
This does give the peoples more options in the way customization, but the thing is there will always be that player who does it right. Once I get in the beta I will see the effect it has on the comment and how much it makes the combat differentiate from time to time.


Just because you have more points to put into a skill tree does not mean you have more real choices. In the original post they specifically mention putting 6 points into the same thing (+10 STR). Then later mention having to put another 7 points into STR again.

Placing multiple points in "filler" to reach the skills you want only gives you the illusion of choice. You are really just looking at a few places on the tree that you want to reach and choosing the shortest path between them.


I certainly don't just pick the shortest route, I usually pick the best route snagging the things that would be most beneficial, if it fits in to that particular build and makes the character stronger than if I had gone straight to something.

edit: my point being is personal choice does come into play. Often times I get close to the upper levels and realize I am weak in an area and a little bit of changes are necesary, and their are orbs that can fix that, but every one of the characters I have made have been viable, and i took the time to plan them ahead. Everyone can do that, and each subsequent character they make will likely either be better or a fun expirement. We don't have to have perfect builds on our one and only and first character to be successful.
Dernière édition par SEOINAGE#6531, le 22 mai 2012 à 17:43:12
As far as FFX's grid:
http://gameinternals.com/post/3364162387/straightening-out-final-fantasy-xs-sphere-grid

That said, Im loving this skill tree already. While I have picked out some main nodes that I wanna grab with my char, I've definitely also been grabbing anything nearby that strikes me as I go. I enjoy having a few respecs per difficulty or whatever, to let me play with the smaller additions to my build (loving the Freeze node, +cold dmg%, and +5% chance to freeze on cold dmg), without the game being way too easy and allowing for infinite respec.
The so called "Hardcore" gamer crowd will destroy this game if they are catered to. Basically because casual players will make up about 95% of the player base, and the other 5% will be hardcore players.

Perhaps a casual league should be created, and in that league, the parts of the game that suck can be removed. That way, hc players can use whatever league they want and have all the fun in the world, and the rest of us can just enjoy playing the game.

I spent 3 days playing a witch when I first started. 3 days, played tons of hours, then realized that I fucked up the massive stargate skill system. Had to re-create and start from scratch. It wasn't fun. In a game like guild wars I could just go into town and respec and continue playing with my friends.

Unfortunately, not so much in this game. So basically I spent all that time all over again, playing by myself.

The devs of this game will have to start listening to the casual players at some point, otherwise the turnover rate will be extremely high.
Dernière édition par Forboding_Angel#7749, le 25 mai 2012 à 03:18:20
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Bissrok a écrit :
I know a lot of the complaints about the passive skill tree is that it's needlessly complicated, and that's certainly true, but my biggest complaint is that it's mostly just boring.

It gets compared to FFX's tree a lot, but the difference there was that FFX had variety, and the splits in their tree were less common, at least until late in the game.

In PoE, I picked up Strength (+10 to strength) for six levels in a row to get the skill I wanted. And now the next skill I want is twenty-six points away and on the most convoluted path you could imagine. And so, each time I level, I have to trace it back to the beginning. Plus it's seven more Strength points in. And I had no interest in raising my strength at any point in this process.

That's not fun. That's all sorts of tedious. I want to customize my character, but this isn't the solution. People are just going to end up copying the popular builds anyway, because the average player isn't going to take the time to analyze this map for an hour. They'll either wing it every level and get frustrated, or immediately give up and cheat off someone else. Because it's boring.


if youre 26 points away from your skills, youre doing it wrong. Sounds like you have a bad build or havent planned it at all. Use the passive skill tree on the website to plan one and check the forums for similar builds to yours just so get an idea what you could get intead of 1 skill 27 levels away lollll.

Ive taken skills on opposite sides of the skill tree for most of my builds and it never took me 26 points and there was plenty of things to get on the way there
Dernière édition par lemor0#5028, le 25 mai 2012 à 12:37:16
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Forboding_Angel a écrit :
The so called "Hardcore" gamer crowd will destroy this game if they are catered to. Basically because casual players will make up about 95% of the player base, and the other 5% will be hardcore players.

Perhaps a casual league should be created, and in that league, the parts of the game that suck can be removed. That way, hc players can use whatever league they want and have all the fun in the world, and the rest of us can just enjoy playing the game.

I spent 3 days playing a witch when I first started. 3 days, played tons of hours, then realized that I fucked up the massive stargate skill system. Had to re-create and start from scratch. It wasn't fun. In a game like guild wars I could just go into town and respec and continue playing with my friends.

Unfortunately, not so much in this game. So basically I spent all that time all over again, playing by myself.

The devs of this game will have to start listening to the casual players at some point, otherwise the turnover rate will be extremely high.


And thats why i you look on the left side of this screen you will see a Passive skill Tree. So you can plan your build ahead instead of fucking it up too late.

Another way would be to use respec points you get from quests and orbs of regrets.

Anyway net time use the passive skill tree tool on the left side of this website
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Forboding_Angel a écrit :
I spent 3 days playing a witch when I first started. 3 days, played tons of hours, then realized that I fucked up the massive stargate skill system. Had to re-create and start from scratch. It wasn't fun. In a game like guild wars I could just go into town and respec and continue playing with my friends.


tzz go play d3, if u like casual hack n slay
i love the fact, that u have to plan ur build and cant just start playin blind... in d3 it doesnt make sense to replay a char, cause everything what makes ur build unique are ur items... u have all time access to all builds with just ONE char and thats much more boring than rerolling a char
People like you will drag this game through the mud. The sad part is you're so blind as to why.

Might want to specify on the tin the PoE is for HardCore players only and everyone else needs to gtfo to d3.

People like you lot are part and parcel to the reasons many indie games have such a rough time.
Dernière édition par Forboding_Angel#7749, le 25 mai 2012 à 19:07:36
The best thing about PoE I've found so far is that your choices actually matter. You shouldn't need a complete reroll unless you've totally failed to plan your character. A HUGE HUGE part of these RPGs is the planning of the future character. Figuring out gear requirements, optimizing the build, then leveling it up and testing it out. Giving people the option to completely reroll for that IS casual. How would that work in Hardcore mode? Pick up a bunch of easy leveling skills, then switch to a completely different build for high level play? *gag*

Its pretty easy to get a new character into the 20s. With twinked gear and a party member or 2, its even easier.
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Chris a écrit :
It's possible that changes will be made to the respec system. We've discussed many options which all have their advantages and disadvantages. Depending on what mechanical changes we make to the tree, some or none of these respec modifications may be needed. Regardless of what respec policy we settle on though, we want to make sure that players can't respec large amounts of their character trivially and are encouraged to start a new character if they want an entirely different build.



In other words: D3 is that way, casuals --->

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