A Brief History of the Atlas Lore

'Brief' is definitely the word for it. Was hoping for a meaty deep-dive, given I've never cared about the Atlas Lore and very frequently deride it as tacked-on and pointless to the core campaign but feel this may be due to lack of exposure...I'm guessing the sheer lack of said meat here means I'm not entirely wrong in my assessment. Lovecraftian palimpsest it is then.
Currently playing on:
Ps5 - - Diablo IV s4, Predecessor, Dungeon Encounters, Assassins Creed Origins, Stellaris (finally);
Tablet - - Buriedbornes 2, Dawncaster Deckbuilder, Loop Hero, Fate GO;
and,
PC - - Word (book 2 draft is done! formatting and shit ensues.)
So, wake up at 4:45 am...
Yes, I really like the 3.13 goals, as this is exactly what I wanted. I am really excited to see both the newly added, and the followup to the existing story! Thank you for the amazing story and content so far!
Dernière édition par Quaade94, le 29 déc. 2020 21:44:36
I'm excited. Thank you as always. Keen on speculating the unanswered questions as well.
There is a story? Just make the Atlas fun and I'm good to go. I don't think it is horrible as it is, but I wouldn't call it fun.
The Conqueror's atlas is one of the big reasons why I have not played PoE this year, I just did not like maneuvering across the map system with that method. I actually missed the first two iteration of the map system that kept me hooked to the game either in leagues or permanent standard.



Edit: I hope the next atlas system feels almost like atlas of worlds and war for the atlas and continue to improve it from there.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Dernière édition par JohnNamikaze, le 29 déc. 2020 22:23:38
still wating on a tutorial on how the map system works.

i know you guys think it very clear, alot of people dont understand it yet, i dont.

would be realy nice if there was some strait forward way to explain the system please.
MAKE LEFT CLICK GREAT AGAIN.
Dernière édition par maxtraxv3, le 29 déc. 2020 22:32:15
dont care what you do as long as you simplify that confusing as all hell watch stone crap or remove it alltogether
"
Schnarrchnase a écrit :
Spoiler
I don't know, man.
I appreciate your efforts, I really do. But it just doesn't feel nice to play for me personally.

The Atlas just isn't fun for me, which leads to me quitting a league after one week, in which I just play, on average, five characters through the acts and start the next one.
Most map layouts are annoying to run. Many maps require specific build types to feel good. And on top of all that, I can't even chose which map to run, because the "entry ticket" is a random drop.
And I still don't fully understand the new Atlas System either. I do it just like the guides say, just like people explain it to me, but I am not getting into the next tier of maps after slotting my first Orb into the Atlas. It might just again be, because of terrible RNG.

My biggest hope for at least 4.0 is an alternative to mapping for endgame. On that note, I really enjoyed the Endless Delve Event. It just had way too much RNG involved for my taste, which made 60hrs of pure grinding for gear feel pointless, since I didn't get a single usefull item. Not one.

I would even like to see some sort of Arena.
I imagine it something like this:
- Talk to NPC.
- chose a certain type of region you would like to run. Be it something like "linear areas", or "undead habitants".
- request to enter (for a price, if necessary). A portal to a random area (maps, act regions, boss rooms - as long as it fits the chosen type) opens.
- Defeat a set % of monsters in the region to open a portal to the next area.
- before every 10th area (9, 19, 29, 39, etc.) you land in a small room with vendor, stash, Arena NPC. You can either leave or request to challange a random act or map boss. Every 50th area it will be one of the big bosses like shaper, elder, sirus, aul, conquerours, etc.
- After every boss fight you get to add one more type to the pool, which then increases the chance to get better loot. (maybe 2.5 to 5%.). Also monsters gain the usual % increase to hp, attack and such. Just like map mods, basically.

Pretty much an endgame system, which would allow me to just chain areas, which I enjoy running, one after another. Without having to go and find the map for it first, which basically disables me from ever getting into the tunnel vision I like to have when playing games. If that makes sense to you, the reader.

Well, uhm.. sorry for this wall of text. I just felt like typing this out. I haven't slept much and had to distract myself for a while.
if you read it, thanks for investing your time. If you have unanswered negative feelings about this, go ahead and roast me all you want. I can take it! Otherwise I wouldn't press "submit" right now.


How would you feel about maps that aren't consumed?
Like...permanent, reusable, craftable, tradable maps?

I know several people have similar experiences as you.
All I want to know is do I still need to follow this guide.

https://www.reddit.com/r/pathofexile/comments/hbmims/guide_stepbystep_visual_guide_on_atlas/

Complexity for complexity sake is very not fun.

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