[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

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Hawaianas a écrit :
Hi, since last time I was here I have finished lvling and been playing in the weekend with the build. Right now still on the acro tree setup and have some questions. Could someone help me?

1- Accuracy, how important is to cap that? Im sitting at 90% chance to hit in MH chat sheet, is that ok?
2- Infusion buff X 5 stages SA - I have enough attack speed to use the tap strategy for the SA, and been doing that to clear. For bosses I saw ur recommendations to use the full stages SA, but that dont proc the infusion from ICS, should i refresh that in boss fights, or just keep firing as soon i get 5 stages
3- Dying Sun X Extra arrow quiver - I got and extra arrow quiver, should keep using dying sun or replace it, with what ?
4 - Im using withering step on left click, but this causes to sometimes my flamedash beeing disable (or not comming out of CD), there is anyway to prevent that ??


1. It is important, 90% is on the low side, recommended is to have atleast 95%
2. You need infusion proc, but i noticed that you didnt quality your infusion support, that greatly reduces channeling time needed to proc infusion - this should fix you problem
3. Personally im not playing with dying sun, but i think dying sun is ok for clear, you can replace it with Cinderswallow Urn for more dps
4. Both are movement skills so using one will put other one on cd. You can link flame dash with second wind that grants more charges to skill - this way you will have atleast one charge with flamedash. Just be sure to not link that second wind with withering step, else it will proc multiple withering steps that can screw your flame dash agian

So i got this lucky bow after 300 alt spamming + 3 chimeral imprints and some harvest craft. and i wanted to ask you how should i procede from here? should i just aug influence and pray for luck? or maybe go for aug chaos for either the phys to chaos/chance to poison/chaos res? it's worth to harvest craft the replace speed considering how expensive it might be?
I think I've ultimately hit the final point I wanted to with this build....and recently started playing Nioh 2 - so I may only log in to finish a couple of challenges to hit 36 and be done for the league.

The build worked flawlessly, again - having even better understanding from last season, nothing really caused me issues (aside from learning the Maven fight the first few times)

If you're strictly into bossing, I can definitely see the barrage version being better - however for pure clearing, the SA version is absolutely wild (especially with harvest back)

I never really had issues with the build, even pushing as far as a delirium 5 fully loaded burial chambers - but it also proc'd 3 extra reward nodes (does this make it more difficult?) for a total of 8. I died twice in the run or I would have posted it - I feel like with transcendence I wouldn't have died at all. All other content was a cakewalk - and I love the SA playstyle rather than just holding a spammed button down.

Wolfie - thank you again for your guidance, updates and taking the time to always answer my questions.

With that said, my most likely final gear of the build (unless I really come back to play)



Were you able to do all endgame content with this? I'm going barrage and need a boss killer

@slottm
Dernière édition par Zyaak2point0#3118, le 8 févr. 2021 à 18:31:18
Please can someone help me with a quick query, i'm confused with the Militant Faith Timeless Jewel, I understand that the "seed" number makes your tree/notables completely random. however i've seen people on poe.ninja with varying numbers which have all got Transcendence from their Militant Faith, so is Transcendence completely random on Militant Faith or is it guaranteed (I was looking at Slottm's position were it's replaced Supreme Ego with Militant Faith)?
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Zyaak2point0 a écrit :
Were you able to do all endgame content with this? I'm going barrage and need a boss killer

@slottm

The scourge arrow variant can easily do endgame maps and bosses. I don't see barage being any different for bossing. Did maven on 2nd try (first attempt was going in 90% blind).

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DrowninG_Exile a écrit :
Please can someone help me with a quick query, i'm confused with the Militant Faith Timeless Jewel, I understand that the "seed" number makes your tree/notables completely random. however i've seen people on poe.ninja with varying numbers which have all got Transcendence from their Militant Faith, so is Transcendence completely random on Militant Faith or is it guaranteed (I was looking at Slottm's position were it's replaced Supreme Ego with Militant Faith)?

Note the name of the templar on all of their jewels. Maxarius. All of the timless jewels have 1 of 3 names which determine what keystones get modified to. Everything else is based on the seed.
I am having a great time at mapping and general clearing with this build, but with endgame invitations and endgame bosses, I always die like 2-3times at least.
I re-read the guide and some useful replies again and find that I might need to make my transition to iron reflex and armor stacking with Molten Shield for a better endgame experience.
Few questions :
1.How much better is the iron reflex version compares to the acrobatics version? And is it necessary for endgame progression?
2.How much does it cost to make the transition? (like how different the gears will be)
3.I saw lots of people using the ultra endgame Transcendence node from Militant Faith. I never used this node, but from the description, it mainly focuses on mitigating elemental damage but isn't physical damage is the biggest threat? Am I missing something? or the physical to elemental from gears(helmet and chest) is enough to cover the damage?
4.In the original post, both Molten Shield and Immortal Call are mentioned, aren't they share CD and thus contradict each other? I know I shouldn't use Molten Shield with the acrobatic version, should I drop Immortal Call when I make the transition to the Iron Reflex version?
5.I am having 100% less DPS than your POB, but I followed the gearing section and am having alright gears what did I do wrong? And where should I improve first?

With those new mechanics and ascendancy, currency generating is not really the problem, but not being able to do all content is quite a bummer, where should I improve to get a better experience?

https://pastebin.com/7b8EeE2w Here is my POB some help would be much appreciated.
Dernière édition par UkoCyanide#6857, le 9 févr. 2021 à 00:31:35
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Slottm a écrit :
I think I've ultimately hit the final point I wanted to with this build....and recently started playing Nioh 2 - so I may only log in to finish a couple of challenges to hit 36 and be done for the league.

The build worked flawlessly, again - having even better understanding from last season, nothing really caused me issues (aside from learning the Maven fight the first few times)

If you're strictly into bossing, I can definitely see the barrage version being better - however for pure clearing, the SA version is absolutely wild (especially with harvest back)

I never really had issues with the build, even pushing as far as a delirium 5 fully loaded burial chambers - but it also proc'd 3 extra reward nodes (does this make it more difficult?) for a total of 8. I died twice in the run or I would have posted it - I feel like with transcendence I wouldn't have died at all. All other content was a cakewalk - and I love the SA playstyle rather than just holding a spammed button down.

Wolfie - thank you again for your guidance, updates and taking the time to always answer my questions.

With that said, my most likely final gear of the build (unless I really come back to play)




Thanks for being a great inspiration and mentor to other players, Slottm. It's a pleasure to have known you as a player as well as a person during the last few months. You'll be having a blast with any build with your midas touch. Stay in touch. :)
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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UkoCyanide a écrit :
I am having a great time at mapping and general clearing with this build, but with endgame invitations and endgame bosses, I always die like 2-3times at least.
I re-read the guide and some useful replies again and find that I might need to make my transition to iron reflex and armor stacking with Molten Shield for a better endgame experience.
Few questions :
1.How much better is the iron reflex version compares to the acrobatics version? And is it necessary for endgame progression?
2.How much does it cost to make the transition? (like how different the gears will be)
3.I saw lots of people using the ultra endgame Transcendence node from Militant Faith. I never used this node, but from the description, it mainly focuses on mitigating elemental damage but isn't physical damage is the biggest threat? Am I missing something? or the physical to elemental from gears(helmet and chest) is enough to cover the damage?
4.In the original post, both Molten Shield and Immortal Call are mentioned, aren't they share CD and thus contradict each other? I know I shouldn't use Molten Shield with the acrobatic version, should I drop Immortal Call when I make the transition to the Iron Reflex version?
5.I am having 100% less DPS than your POB, but I followed the gearing section and am having alright gears what did I do wrong? And where should I improve first?

With those new mechanics and ascendancy, currency generating is not really the problem, but not being able to do all content is quite a bummer, where should I improve to get a better experience?

https://pastebin.com/7b8EeE2w Here is my POB some help would be much appreciated.

1. Much better. All you lose is 40% chance to dodge attack. We do blind on hit (~50% chance to evade), so only significant Evasion Rating increment can make a difference. Therefore, converting EV into armor is the best way to take advantage of it for our build. On the up side, you'll get 10k Molten Shell bubble which is essentially your extra 10k raw life with a cooldown. Pair it with Inc Duration and Second wind to be able to use it more often.

2. You'll need Determination for armor. So the cost of transition if you want to keep both Deter and Malevolence is an Aul amulet (and a Watcher Eye jewel later on). Otherwise, you can transition sooner if you are fine with not having Malev until later.

3. The phys damage reduction from 5 endurance charges, gears (phys taken as elements and extra raw PDR) and flasks (30% phys as cold) should be enough to mitigate the phys damage. Also remember we have buffed Fortify as well. And there's a Darkscorn option if you are OK with lower DPS.

4. They are used in different stages of the build but not together. When transitioning to armor stacking + MS, it's highly recommended to remove CDWT + Immortal Call.

5. Not checking PoB atm. Hope that someone else would chime in and give comments on this.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Dernière édition par WolfieNa#3904, le 9 févr. 2021 à 01:30:11
I've got quite a few questions asking about the DPS potential of our build. So if you guys want to know the highest DPS our build can deal in practice, I'd invite to have a look at LiAtLarge profile:

https://www.pathofexile.com/account/view-profile/LiAtLarge/characters?characterName=laliluleloooo

For 3 leagues straight, he's remained the top 1% DPS of all the players I've known doing our build while maintaining the top level of tankiness. He has introduced his own tweak as well.

P/s: Slottm is also in this 1% group.

Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Dernière édition par WolfieNa#3904, le 9 févr. 2021 à 02:12:59

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