[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

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WolfieNa a écrit :

1) Increased ailment duration while Focused:
People believe this mod only creates a burst DPS window.

In practice, it not only creates a DPS burst but also benefits the subsequent poison stacks. Let's say we have 5-sec poison duration and 7-sec poison duration without and with the Focus mod respectively. Below is an illustrated chart that shows the poison stacks in the chrono order with and without Focus.

<-7s -> <5s >
x-------o-----
xx-------oo---
xxx-------ooo-
xxxx-------ooo
xxxxx-------oo
xxxxxx-------o
xxxxxxx-------

x: one poison stack inflicted during Focus duration, which lasts 7sec.
o: one poison stack inflicted without Focus, which lasts 5sec.
-: poison stack dealing damage.

Multiple poison can stacks, so the Focus mod scales with the attack per sec (APS). This is the DPS burst with high APS. In addition, as you may see in the illustration above, Focus also benefits the subsequent poison stacks on a rolling window basis (look at the overlapped stacks above).

Hi, this will be a long post, hope somebody will read it and probably comment :)

So, all these poison related interactions have been bothering me for some time. I find them rather confusing when it comes to channeling skills and SCOURGE ARROW IN PARTICULAR.

Below I have printed some of the calculations PoB made for me and they are based on my current gear and skills (so dont laugh :D).
I FORGOT TO ENABLE FLASKS, Withered and some other dmg buffs in the simulation/calculations, but don't mind that, the example and questions are still valid (just number are a bit lower).

Firstly, and probably most importantly, notice that there is this HUGE drop of poison stacks at SA at MAX STAGES. I didn't know that untill I started to play with PoB more serously. The damage still goes UP, but this is not the point.

The point is, how the max poison stacks drop reflect the real gameplay, or as you said - IN PRACTICE.

So, below you can see some formulas and numbers. These are made solely to see what is the impact of INCREASED POISON DURATION with regards to SCOURGE ARROW.
The impact of physical dmg, attack speed, wither stacks, curses, etc... are not factored, though they, in reality, have their significant impact too. But in this case they are CONSTANTS and do not affect the end results.

##########

POB Calculations

Enchant is: 120% increased duration of ailments when focused and is to show the impact of poison duration effect.


No enchant/No focus, NO stages (chance to poison 100%)

Poison DPS: 9 084.1
Posion Duration: 3.98s
Dmg per Poison: 36 172
Max Poison Stacks: 24.2

Max Poison Stacks = 3.98(poison duration) x 0.97(hit chance) x 6.27(hit per second) = 24.2

Total Damage per Poison = 36 172
Total DPS inc. Poison = 243 699
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No enchant/No focus, 5 stages (chance to poison 100%)

Poison DPS: 77 239
Posion Duration: 3.98s
Dmg per Poison: 307 564
Max Poison Stacks: 4.8

Max Poison Stacks = 3.98(poison duration) x 0.97(hit chance) x 6.27(hit per second) x 0.2 (dps multi for skill) = 4.8

Total Damage per Poison = 307 564
Total DPS inc. Poison = 414 460

########################
########################

ENCHANT/FOCUS, NO stages (chance to poison 100%)

Poison DPS: 9 084.1
Posion Duration: 6.14s
Dmg per Poison: 55 813
Max Poison Stacks: 37.4

Max Poison Stacks = 6.14(poison duration) x 0.97(hit chance) x 6.27(hit per second) = 37.4

Total Damage per Poison = 55 813
Total DPS inc. Poison = 363 155


ENCHANT/FOCUS, 5 stages (chance to poison 100%)


Poison DPS: 77 239
Posion Duration: 6.14s
Dmg per Poison: 474 568
Max Poison Stacks: 7.5

Max Poison Stacks = 6.14(poison duration) x 0.97(hit chance) x 6.27(hit per second) x 0.2 (dps multi for skill) = 7.5

Total Damage per Poison = 474 568
Total DPS inc. Poison = 617 600

##############

Questions and conclusion for REAL game play scenario in which you can shoout SA at MAX STAGES let say every 1.5 - 2 sec (at the best), assuming you are not standing in one place shooting which will be faster (still cant facetank high dmg bosses), but jumping and kiting and etc...

And regarding SA in particular:

- Seems that poison duration is probably the main contributor affecting MAX poison stacks. Which on the other hand is the main contributor to the end damage output (more duration->>more stacks->>more dmg as per the example):

No enchant/No focus, 5 stages: Total Damage per Poison = 307 564
ENCHANT/FOCUS, 5 stages: Total Damage per Poison = 474 568
...which is roughly more than 50% damage increase.


- How many max staged SA shots would take to get to max 7(8) stacks? Meaning, does one 5 pod, nicely aimed SA, will get you to max poison stacks?

- If NO, then maybe two? I.e. Asking about the probability max staged 5 pods SA projectiles to apply poison.

- OK, so we shot let say 2 SA and we are at max 7-8 poison stages. THis means shooting during next 6s (until 1st stack expire) will only refresh the duration, it will not add new poison stacks (meaning will not increase the poison dmg)

-For the ones that USE the Focus Enchant is probably a good idea NOT TO SHOOT for 5-6 seconds after the Focus has expired or they will "over-write" the damage and do less. Not sure id this is the case tho..


- Does any of this make any sence :) Any further comments, insights, comments... :)



Sorry for any spell errors, i will fix them when or If i see some (not an native eng speaker).
Dernière édition par Jinxxxed#5765, le 7 oct. 2020 à 17:45:25
"
Questions and conclusion for REAL game play scenario in which you can shoout SA at MAX STAGES let say every 1.5 - 2 sec (at the best), assuming you are not standing in one place shooting which will be faster (still cant facetank high dmg bosses), but jumping and kiting and etc...

To give you an idea, in town I can get 11-12 full 5 stack SAs off in a 10 second window - this is without my 4 frenzy charges. This is why attack speed is a key DPS factor.

"

And regarding SA in particular:

- Seems that poison duration is probably the main contributor affecting MAX poison stacks. Which on the other hand is the main contributor to the end damage output.

- How many max staged SA shots would take to get to max 7(8) stacks? Meaning, does one 5 pod, nicely aimed SA, will get you to max poison stacks?

- If NO, then maybe two? I.e. Asking about the probability max staged 5 pods SA projectiles to apply poison.

- OK, so we shot let say 2 SA and we are at max 7-8 poison stages. THis means shooting during next 6s (until 1st stack expire) will only refresh the duration, it will not add new poison stacks (meaning will not increase the poison dmg)


There are no max poisons you can have on a target, its a factor of how often you hit them, and how many times you can hit them within a window. My "max" poison stacks is 86.8 according to POB, which is most likely a calculation of 1 shot + 6 pods = 7 poisons per attack within a particular duration

Without focus its 61.9

Poison duration / (#poisons * attack speed?)

Each poison's damage is dependent on how hard you hit



Dernière édition par Slottm#1159, le 7 oct. 2020 à 17:39:09
My numbers are from (red circle):



Are yours from there too?

Also, about poison duration, according to PoB, it is a little more complicated:



In addition, with regards to channeling skills and SA in particular, I dont think attack speed is any factor in DPS. It is a factor how quick you charge to 5 stages.
It probably is a main factor with regards to other poison non channeling skills/builds like Cobra Lash/Pestilence Strike/Viper Strike/ etc...
Dernière édition par Jinxxxed#5765, le 7 oct. 2020 à 18:39:49

Something might be extremely wrong with your POB or setup...
Dernière édition par Slottm#1159, le 7 oct. 2020 à 18:31:51
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My one death was due to spilling a little water on my keyboard, so I took my headset off and was trying to clean it, and kept hitting blood rage - whoops!

I had to comment on this before reading the rest.

Congrats on finding a new way to die! I'm sure someone else has done this before, but personal firsts are always very cool!!

This is a game in which it is so easy to die that it really means something when you find a way that takes serious effort!!!
Dernière édition par GreyLensman#5323, le 7 oct. 2020 à 18:35:12
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Slottm a écrit :

Something might be extremely wrong with your POB or setup...


I have selected - Skill Part->Release at 5 stages. Yours is Thorn arrows.. not sure what this is.
I am not arguing, just trying to clarify the setup :)
Dernière édition par Jinxxxed#5765, le 7 oct. 2020 à 18:38:15
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Jinxxxed a écrit :
My numbers are from (red circle):



Are yours from there too?

Also, about poison duration, according to PoB, it is a little more complicated:



In addition, with regards to channeling skills and SA in particular, I dont think attack speed is any factor in DPS. It is a factor how quick you charge to 5 stages.
With regard to other poison skills/builds like Cobra Lash/Pestilence Strike/Viper Strike/ etc... it probabli is.


Ah, ok so every scourge arrow has: the initial hit, then thorn pods. Each stacks poisons a little differently, but our damage is kind of the sum of both in some way. Even with release at 5, im still have 17-18 max stacks


Hello ive gotten this far now and managed to kill my first sirus with this build, i felt like my dps was low but managed to survive quite well.

My question is what should i now focus on to get most return out of my chaos investments in to the build?

Any help would be appreciated ive moved to the phase acro tree.
"
image23 a écrit :


Hello ive gotten this far now and managed to kill my first sirus with this build, i felt like my dps was low but managed to survive quite well.

My question is what should i now focus on to get most return out of my chaos investments in to the build?

Any help would be appreciated ive moved to the phase acro tree.

The best return on investments:
+ Awake added chaos, awake unbound ailment, quality on those.
+ 20% infused channelling (to reduce the ramp-up time of infusion).
+ Viridian Jewels, each of which should have #% Chaos dot multi, +7-8% AS, +5-7% life.
+ The flask cluster/endurance composure cluster jewel. Grab Coralito until having long enough poison duration with awake unbound ailment.
+ The boots with Tailwind is a great DPS boost. With enough APS, it's near 100% uptime.
+ After you've got the flask cluster and reduced flask charge used (belt), experiment if you can utilize Dying Sun in boss fights. If yes, replace the +1 arrow quiver with +25% chaos dot multi/dot multi quiver. The best is having +1 arrow and +25% chaos dot multi.
+ The -mana chest will be handy but the investment is large.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Dernière édition par WolfieNa#3904, le 8 oct. 2020 à 19:29:22
https://pastebin.com/S6F8kC8u

I am neither ultra tanky nor have high dps. I would be ok with dying occasionally if I had dps anywhere near the PoB shared in this guide. I'd settle for half the dps.

Some questions:

1. I found it very hard to get ele res capped and chaos res capped. I made the (maybe incorrect) decision to cap chaos since I am res capped when my flasks are up and they are mostly up. Should we be capping res w/out flasks?

2. Damage definitely felt a lot better after getting woke gems. Should I be using BR all the time or on just bosses? I find myself having to use BR on rares.

3. I opted for culling strike on BR to kill stuff faster and proc explosions. Does clear rely on explosions? I'm hoping to farm t14 maps comfortably, but clearing maps is kinda slow.

4. I have another 30ex to pump into this build? Where can I upgrade? I would like to be able to clear t14 maps easily and do ilvl 83 heists.


I really love the detail in this guide but I feel like I am missing something. I love the idea of a tanky bow char with explody chains and that move fast through t14 maps. Please help me get there.
Dernière édition par Ariane#1929, le 8 oct. 2020 à 21:10:00

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