[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
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aaaaaaaaand we're done here :P I can either do 1 lvl to socketed aoe gems, or the 7-8% of phys to fire. Prob best to do that one Dernière édition par Slottm#1159, le 6 oct. 2020 à 16:22:23
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" nice keep in mind that fortify effect works with intervals of 5%, because 5% of base 20% reduction is 1%. So need to divine it to 20%, or it counts as 15%. |
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Yep! going to just keep it as is, happy with the 140% and the 8% crafts.
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Is the best move to slam this guy with a redeemers and hope for T1 cold/phys?
I also this one which failed the slam earlier. Debating scouring and trying to alt T1 cold/phys and then awakening with 25% fortify effect. Not sure which helm would be stronger. |
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Update: end-game gear crafting in the OP.
Some Practical Note on Focus mod on Helm and the Fortify significance in our build: 1) Increased ailment duration while Focused: People believe this mod only creates a burst DPS window. In practice, it not only creates a DPS burst but also benefits the subsequent poison stacks. Let's say we have 5-sec poison duration and 7-sec poison duration without and with the Focus mod respectively. Below is an illustrated chart that shows the poison stacks in the chrono order with and without Focus. <-7s -> <5s > x-------o----- xx-------oo--- xxx-------ooo- xxxx-------ooo xxxxx-------oo xxxxxx-------o xxxxxxx------- x: one poison stack inflicted during Focus duration, which lasts 7sec. o: one poison stack inflicted without Focus, which lasts 5sec. -: poison stack dealing damage. Multiple poison can stacks, so the Focus mod scales with the attack per sec (APS). This is the DPS burst with high APS. In addition, as you may see in the illustration above, Focus also benefits the subsequent poison stacks on a rolling window basis (look at the overlapped stacks above). 2) The importance of Fortify: It seems 20% Fortify or even 1.25x Fortify is less impressive compared to over-capped resist. However, the fact is, the over-capped resist advantage is much more expensive and wane off quickly against attacks/spells that have resist penetration such as The Shaper's Cold Balls (-25% cold resist), the Guardian of Phoenix's Firebomb (-50% fire resist), the Uber Atziri's Flame Blast (-10% fire resist), the -resist map, etc. Furthermore, Fortify is applied after resist. So, a 1.25x Fortify on a 75% resist has the same hit mitigation effectiveness as an over-capped 81.25% resist with no Fortify (a). Against a 25% ele penetration, 1.25x Fortify on a 75% resist has the same hit mitigation as 87% over-capped resist without Fortify (b). " " As shown in the math above, the 1.25x Fortify brings the same effect as the over-capped resist at 81.25% for damage hit with no penetration, or the over-capped resist at 87% for damage hit with 25% penetration. With +120% Fortify effect while focused on chest, the amount of mitigation is even higher. It's worth to mention that Fortify doesn't mitigate DoT. However, that part will be cover by our collection of flasks such as 30% LDR (fire) from Dying Sun, 30% LDR (lightning) from Vessel of Vinktar, or 30% LDR (cold) from Taste of Hate. The final benefit of Fortify over the over-capped resist is that the former mitigates physical hit while the latter doesn't. Btw, if you are doing a strength-stacking SA with Replica Alberon, I'd recommend pathing to Utmost Might as well as Rampart for another +25% Fortify effect (and great DPS boost). Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify: https://www.pathofexile.com/forum/view-thread/2851574 -- Dernière édition par WolfieNa#3904, le 7 oct. 2020 à 01:36:45
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Hello, can anyone help me to improve my Toxic Rain single target DPS against conquerors and t16 bosses ?. (except awakened gem, gem level, gem quality and warlord chest base). Here's my pob https://pastebin.com/HccveU2W Is there anyway to make TR pod explode faster ? Dernière édition par krzkn#4395, le 7 oct. 2020 à 02:54:08
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What would you guys go for first?
Here is my PoB: https://pastebin.com/KX6K2ZdW |
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Hi
My current pob in str stacking version https://pastebin.com/B2u6Ldu5 Currently i have choosen 2x split personality in the large jewel. I take Call to arms to have a little more regen/endurance charge with enduring cry. My stuff is pretty garbage (only bow + chest is OK), but my build can handle all content. Any post-upgrade is just luxury :) I see many upgrade : - belt with str/str/% attributes/% max life/reduced flask used/life - quiver with % dot multi, % chaos dot multi, life, + arrow - amulet with str/str/% str/% attributes or % dmg for str - ring with synthesis % str or intimidate on hit - gloves with % chaos dot multi, % dot - helmet with accuracy = str, and -% chaos rez - a good lethal pride for two % str - cap rez + divine flesh Obviously it's not harvest so it will be hard to get all this things Dernière édition par Pierre_Tombale#2624, le 7 oct. 2020 à 09:05:27
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" Less Duration Support (21/20) can be used to make pods explode faster. Although its paper DPS is lower than Awake Deadly Ailment (5/20), it's arguably more effective than regular deadly ailment. Regarding upgrades, first of all, you nees a rare ring with despair on hit. Second, I would focus on leveling up Awake Added Chaos damage (cheap) and Awake Unbound Ailment to level 5 ASAP. They significantly boost base poison damage and duration by a large amount. Grab a Coralito until you get lvl3+ Awake unbound Ailment. Cinderswallow is great. If you have a tight budget, try a Silver flask with +#% AS until you can afford cinderswallow. In addition, Tailwind boots work great for Poison TR. You don't need +1 arrow in quiver, but Dying Sun with max AoE flask mod. Quiver should have either chaos Dot multi or Dot multi. Apart from that, try to stack Viridian jewels with AS, chaos dot multi (and life if possible). Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- |
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Update time! I want to use this post to help people decide on gear choices, as I feel that the information on it is fairly scattered. Note : this is for the acrobatics version of the build using SA.
Preface - in the past 3 days, I have only died once - this includes doing: sirus 8/all elderslayers, elder, all elder guardians, shaper, all shaper guardians, t16 delirium maps, multiple simulacrums, grand heists, heists, etc. My one death was due to spilling a little water on my keyboard, so I took my headset off and was trying to clean it, and kept hitting blood rage - whoops! Gear time! I've decided to go for a fairly high defensive version of the build, with great damage, boss killing abilities, and the only thing I really swap around is flasks for bosses Let's talk about stat breakdowns for each piece of gear: Helmet
Spoiler
The main and most important thing to aim for on a helmet is scourge arrow gets an extra pod - this actually adds a pod at all levels, and is a significant damage bonus. As an enchantment, this provides flexibility - Most important prefixes: Life, life/evasion, Somewhat important: % of physical damage from hits taken as cold (redeemer) % of physical taken as fire (crafted) or warlord. Suffixes: Most important: focus increases ailment duration - this is a HUGE damage boost (close to 35-36% for me while it is up) even over its duration or 4/12 seconds, its close to 12% damage increase averaged out Secondary in importance: Fortify has increased effect (Defensive - Crusader), nearby enemies have -9% chaos resist (Offensive - Hunter) Helmet can also be used for resists, or accuracy, to shore up those stats. Bow
Spoiler
Only one real option here, an ilvl 83+ elder bow Stats to look for: Mandatory: adds # to # chaos damage 60% chance for poisons to deal 100% extra damage Open prefix for 40% chaos damage over time multiplier Secondary in importance: Attack speed or attack speed + increased attack speed on kill chance to poison on hit / poison damage +1 projectile tertiary important stats: culling strike life gain on hit (good defense) blind on hit (Defense) accuracy (offense) Quiver
Spoiler
Note: If your bow DOES NOT HAVE +1 projectiles, you need it here. In this case, you will use a shaper or warlord base quiver Prioritize: Prefixes: Life Bow attacks fire an additional arrow Open prefix for adds # to # chaos damage Adds # to # physical damage Suffixes Attack speed Accuracy Resists Damage over time multiplier IF you have +1 projectiles on bow, you can go with a quiver like mine, hunter base that has chaos damage over time multiplier and chance to poison on hit/increased poison damage Chest Armour
Spoiler
The most important stat is -15 mana on attacks from warlord
Next in importance is Life, life and more life. Base flat life, life/evasion, and the crafted 8% life are great. If you can, +1 to level of socketed active gems (warlord) 1 endurance charge every second if you've been hit (warlord) are great as well. You can also look for resists here as well You can also try some awakening orb shenanigans to get: crusader: nearby enemies explode dealing 3% of life as phys Hunter: you can apply an additional curse, %increased max life Redeemer: 10% chance to gain a frenzy charge on hit +1 to level of socketed support gems Gloves
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Fenumus' weave are fantastic here, offering a great amount of damage along with a slow. Try to get despair on hit or +1 frenzy charge as an implicit from corruption Boots
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Tailwind is awesome, and even with our rather low crit rate, it's up due to how many times we hit Prioritize life, tailwind, resists, movement speed. With a double corrupt you can also look for +1 maximum endurance charges Belt
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Personally, I always appreciate a good stygian vise. This is an awesome spot to get a ton of resists and life, and still have an abyssal jewel spot open for: life, resists, accuracy, attack speed, phys damage. Some useful belt stats: Life %increased damage or effect of flasks (crafted) Resists Flask duration Hunter: increased maximum life, %increased chaos damage Amulet
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The king of this spot is aul's uprising I made a mistake early on of not realizing this, but corrected it. Malevolence is a fanstastic buff, and allows for the malevolence watchers eye in addition Otherwise, amulet is a great source of Int, life, chaos damage over time multiplier and resists. Rings
Spoiler
One ring without a doubt should be a circle of nostalgia with increased damage, and chaos resist during HOAG - look for a good implicit if you can! Second ring is a great spot for despair on hit and resists Hopefully this is a help to anyone not understanding how to prioritize some stats on gear |
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