[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
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Cant decide whether to make my Awakener quiver on two-point or sharktooth quiver. Im at 100% chance to hit with lvl 14 precision, but I have no LGOH atm. What do you guys think? Am I trying to ween myself off precision or just use it forever?
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" IMO acuity is 3 fantastic skill points - far better than the channeling speed ones I see on your tree. |
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POG.
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hi
what kind of pob should I use on a scourge arrow defensive and large dps thank you every attack sirus kill me Dernière édition par spajjons#6369, le 2 oct. 2020 à 10:06:17
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" Sirus is problematic with this build if you have too much button to handle : manage mana, manage boost (focus, coralito, etc) and dodge all sirus's shit is hard. Without elder bow, +1 arrow on quiver and mana cost chest, you will die. A lot. With more defense, sirus will still kill you with budget build (need fortify anoint, big HP pool, etc). With more dps, if you manage to dodge this skills, you can kill him with 6 portals. |
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" yes on the first page there are builds of variants so I don't know which variant to choose |
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" In addition, astramentis allows using in its full potential as dex and int are above the requirements (should be). I am going in this direction, still very bad and unoptimized gear, but ..time will tell :) |
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" It is an option, but channeling scourge arrow with mana cost is not ideal. Whole combo of this build is that hybrid flask, foreboding prefix makes it replenish mana at the end of flask duration, which means no mana unless you spam it. For clear you gonna be fine, but on bosses, rather annoying. Especially if you want charge during phases, so you sit on max stack scourge arrow for few seconds. Can't really do that with full mana cost SA. On unrelated note, nice movement skill: alt quality smoke mine + enhance. 0.5% attack/cast speed per 1% quality. Results in 22% attack speed and 29% movement speedo over its base duration (5-6s) can be buffed further with inc duration, but really no need. We have 3 uses by default. Now best part is, and that I think is new with the patch, you can now bind detonate mines to left mouse button, normally which you use for walking (or triggering withering step, or call to arms enduring cry). If detonate mine is set to left button, if you hold it to run, and throw smoke mine, it will instantly teleport you + buff you, feels kind of like dash, but with the benefit of buffs. Feels very good. One more thing regarding str stacking gear. We want to use lethal pride jewel, as if rolled well it is straight upgrade to inertia. If it adds +5% str to 2 notables, it is basically equal in terms of strength, and everything else will be a bonus. It has some nice stuff, such as 10% inc fortify effect, 4% max life, 1% life regen, 20 fire res. If we get bunch of those mods that count for the build, it becomes quite powerful as jewel slot. Just keep in mind that chance for double damage doesn't work with poison, so unfortunately that outcome isn't good. Dernière édition par aerial#6615, le 2 oct. 2020 à 19:45:43
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Hi all, new to build, thanks for the build guide, it's been super helpful and I love the build, crazy tanky and super fun playstyle. I have a random thought I wanted to share... Divine Flesh got nerfed from 10% max chaos to 5% max chaos, which I think is still OK but not exceptional. BUT, with divergent Plague Bearer giving .5% reduced chaos dmg per point of quality, I was wondering if we used Plague Bearer linked with a Lvl 4 Enhance giving it a total of 44% quality, or 22% chaos damage reduction, combined with 80% resists, I'm still fairly new so I don't know how that math works (my guess is X dmg*78%*20%) but it seems like it would = a crapload of ele dmg reduction. Is our primary focus to mitigate melee dmg, and thus rendering this a bit too cute? For what it's worth I have second wind/dash/blood rage/plague bearer linked in my boots, and I would move the blood rage to my portal slot and drop in enhance. Also, I should probably clarify that my understanding of plague bearer is that it is either in incubating or infecting, so if you just have it on and never use it, even if it's not longer generating plague value due to max, you have permanent chaos dmg reduction - this whole idea gets a lot worse if you have to be actively generated plague value. Funnily enough with anomalous second wind at 44% quality i think i would also have 5 dash charges, QOL baby!
To take it one step further, if you convert 9% of phys to ele with helm and another 20% with Taste of Hate flask, I think that means you push 29% of melee dmg through the divine flesh and thus this mitigation can be helpful for melee and ele dmg. Curious to hear thoughts. Thanks for the time! Dernière édition par GrilledCheesus#0617, le 2 oct. 2020 à 22:01:24
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Some random budget-build food for thought with my experiences of playing Scourge Arrow this league: Hyperboreus + Increased Fortify Effect While Focussed mod on the chestpiece. It's a bit of a mild hit to raw HP, but having Focus up for 4 out of every 8 seconds instead of 12 is pretty huge in my experience, and with the +Fort mod you're virtually indestructible while the buff is rolling.
It's hardly BiS or anything, mind you, but it's got decent stats and costs pretty much fuck-all to purchase and I've been surprisingly pleased with its performance so far for me. |
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