Metamorph Statistics: Challenges and Ascendancy Classes

Make better reward for 40 challanges ? people would start making more challanges.
lul all dem necromancers....I WONDER WHY!!!
The challenges were a bit easier, but I'm certain it's not because the rewards were more desirable (I'd imagine most players find wings more desirable). I like it this way makes me more willing to go for 36 challenges. Keep up the good work!
Many of the challenges this league were not gated behind RNG which made them more reliable and enticing to complete. Often the issue is that the rewards don't warrant the grind it takes to complete some of the challenges.

The challenges this league were perfect in that you knew exactly what needed to be done to complete them, even if they did require a grind the result was absolute.

This is my first time completing the challenges, and I've probably spent the same amount of time per league (or more) playing.
bOMEGALULw league KEKW
"Are the challenges easier than usual or are the rewards more desirable? Let us know!"

I think neither.

IMHO some of the player base just wasn't really into TD mechanics. That was my case, I skipped blight.

(Playing it now I can say Cassia and the mechanics are awesome, but at the time, the league wasn't that appealing.)
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Fitzpup a écrit :
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ryuukk33 a écrit :
Challenges:
Again, the most played ones are the META ones, the ones that doesn't requiere lot of investment, and are all overpowered

while the other ones, never touched, never "balancedTM", league after league sits at the least played of them


I am not sure where you actually get the not much investment for a necro as all the end game builds require a lot of investment and instead of just shitting on the meta why are GGG not actually looking at lesser played skills and may... I don't know actually improve those and bring them up to par with the "Meta" skills and classes to make a more varied game instead of trying to push players into certain meta types.

I am still chuckling that the highest amopunt of charaters over all are unascended witch ...... OH look trade bots are being played more than any other class may be they should become META oh they already are..... :/



Yeah sure, let's roflstomp all the game content again even if it was buffed this league just because players who plays a build which a larva can also play dont want to get nerfed.
I don't care about any of the cosmetics, but the challenges were definitely the easiest they've ever been, and not too random.

Now if you want to see more variety in class breakdown, you need to undo the buff to boss life pools so that we don't need several million DPS just to get into T16 maps comfortably. Most builds have to choose between being tanky enough to survive those maps, or having the damage to kill bosses in them now. That's why you're seeing a lot of strength stacking builds and gem level based builds, like the Baron Necro and Guardian which can scale damage and defenses using the same stat, and can basically invest the majority of the passive tree into defense.

Also, for the love of Cthulhu, please let us block certain maps from dropping again. If I have to run another Coral Ruins or Museum map I might vomit all over my keyboard in disgust.
Woo top 1%!
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KekatoreDutch a écrit :
Ever since the league started, the game was balanced in a way in which minions has been the most predominant build... I hope it changes for next league...


Oh don't worry, it will change. Instead of beefing up crap builds and skills, they will completely gut the necro.

It gets old making a build only to have it gutted in a league or two.

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