Metamorph Statistics: Challenges and Ascendancy Classes

I forgot to drop my thoughts on rewards/challenges.

I think it's time for armor rewards..

Either add 3 items such as (helm, boots, chest) in 1 league and the next league (gloves, portal, wings) not sure why you keep giving us helms, portals and weapon illusions.. wings are fine but blight wings were awfully bad looking in my opinion.

As for challenges they are fine this way, straight forward to the point and no RNG involved.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
Dernière édition par Xystre, le 27 janv. 2020 06:31:31
boss hit too hard, One Shots are just horrible and happen too often, it's so frustrating for the melee.

in fact we can't take a random skill for playing.
creating a build made by yourself will never work if you haven't planned it, and if your not a master of game mechanics.

so players use the best / easiest build and that is why 1 class in each league is over played.

for me this that game need a huge rebalance.
This league challenges seems harder than usual. Don't really like any of the current rewards.

Why i went for 36? Because league is fun, and playing more means more challenges completed. Yes, as simple as that.

As for overall representation i feel like most of the people who went Necro this league did it for Awakener only. Like when before everyone played RF Jugg to beat Uber elder.
"
Surprisingly, even though this dataset was taken 5 weeks into the league, we see unascended Witches as the most common class.
............ How can this be a surprise when i would say an easy 95% of these are trade bots....... when are you going to address the amount of bots?
After not getting to play true Christmas because of the failed dx11 implementation. I just dont find this league enjoyable.

Hope next league will be better.
Challenges are easy, but still they are ok. Think they should be like this, but still i hope you will add mystery boxes for every challenge past 36, and something for 40 achievements (not this poles... its boring), like random pet.
It will really ignite our will to do 40/40.
interesting stats, what's worrying is that so FEW actually complete the challenges...

so are the goals set too high?

I have looked through many of them and they are not in reach for me and my "playtime" and I even play a lot.

The graph should be:
Many/most complete 25% of them
60% complete 50% of them
20% complete 75% of them
5% complete 100% of them

for the classes/ascendancy classes, don't nerf necro for the next one, let people play what they love, but take a good look at the others, what can be done to help them? how well do they stay alive? how good do they do dps? some have ridiculous dps and are like unkillable (wonder why ppl take those eh?) maybe it is time to up the other classes since each league we have powercreep and especially this one can be REALLY rough with the metamorphs

also "endgame grind" most of us like playing the game, but we also have a life to live, a job to take care of, family that needs time etc. so having to kill the same miniboss 8x and there are 4 of them and each needs to be found first and then grind a few more affected maps so that is a lot of maps JUST for that little step

in the meantime you also want to do some delving (it's fun) and some other stuff but the amount of time is needed is immense and you also want to grind towards level 100 but even the slightest mistake put you back hours of grinding if you die so should you grind easy stuff for hours upon hours before going nuts and pushing more into mapping so you don't lose you exp or should you skip levelling and just push hard into those maps, losing 10% PER death is insane when gaining 10% takes AGES (has probably been discussed a billion times) and I am not saying 100% of players should reach lvl 100 in the first week... but it should be MORE reachable for more people
Add something special for the 40 challenges pls. i know the bird on top of the totem is nice and i only do it for that but having that extra rewards would be good considering theres only less than 1% who gets it based on ur data :D
No to conditional challenges on top of RNG pure luck mechanics.
Non mais c'est grave en vrais là Oh!
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LeknaatTrueRune a écrit :
Add something special for the 40 challenges pls. i know the bird on top of the totem is nice and i only do it for that but having that extra rewards would be good considering theres only less than 1% who gets it based on ur data :D


Maybe the usual rewards, but all in gold. :D
"The master has failed more times than the beginner has even tried." - Stephen McCranie

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