[3.23] 🧙♂️⚡BattleTrapper 2024 by 📺/ThatDanishFellow ✔️A9 ✔️HC ✔️Block ✔️All-Content ✔️L-Starter ✔️UPD🔥TES
Damage is silly at this point;)
I'm gonna use the 2nd reserved post to re-edit some skill-gem parts of the guide, before i re-insert. https://www.youtube.com/watch?v=3yRab5u0a1U&ab_channel=oestergreen p.s. Who would like to see some MTX added for lightning traps! -.- @GGG please add some stuff I can throw money at... maybe the shaper balls for lightning traps? pretty please? Dernière édition par oestergreen#1184, le 17 févr. 2021 09:22:42
|
|
Hey! build looks awesome , first time i'm trying the trap playstyle but i seem to be doing something wrong? i feel like i'm a bit too squishy and my dmg is not that great.. could anyone here point out to me what im doing wrong and how i can improve the build in both dps and not dying as much? Would honestly appreciate it (only have about 10 ex to spend as of now)
https://pastebin.com/P7YXqUrb Dernière édition par ryan_MD#6986, le 17 févr. 2021 13:24:21
|
|
" Hey mate, I would make these adjustments: 1) Get the lab enchant for helmet, you need the pierce badly, to protect yourself. (everything you hit is blinded at 100% chance, so pierce is extremely useful for not feeling squishy) 2) Exchange jade flask for Quartz (phasing) - it's important being able to pass through packs imo. 3) Are you remembering to use vaal disc? it's an instant save-my-life button if you feel pressured - pretty much making you immortal for 3 seconds. 4) If you want to boost your dmg a bit more, you can try my current gem setup. Using a trigger wand and a thread of hope for 20c. (altho, you should have plenty damage for end-game, without my ritual league setup, but it's easy to try my current as there are no pathing changes - just a slightly different gem setup and crafted trigger suffix on my weapon) Most importantly though, is to get pierce asap, preferably as ulab enchant. A nice damage increase would also be to get your ulab lightning enchant on your boots. Hope it helps Dernière édition par oestergreen#1184, le 17 févr. 2021 14:43:29
|
|
Is ES/low life better/stronger than the Chain Breaker route?
|
|
" yeah, I ended up going full CI for the easier transition to low life later on (SSF transition to CI is a pain in the ass, tho). one question about Glancing Blows: should I rush it regardless of having a % es recovered on block shield? attack and spell block is sitting at a neat 56/50 with it, but I feel like I'm getting hit for more, overall. also, how does pyromaniac's regen work with CI? is it based on 10% of your total ES pool? i'm stuck with a stone golem and vitality on this early stage to actually survive (390 ES regen without this setup/682 ES regen with this setup). i'll also try to ditch the pierce nodes to see if they make a big difference in clear and/or survivability. it's something like 8 points to guarantee 3 pierces with lightning trap, and those could really be used somewhere else. Dernière édition par leafyr0kr#4392, le 17 févr. 2021 17:22:57
|
|
Chain reaction is stronger than explosives expert?
|
|
" Yes mate. Chain reaction is amazing for Saboteur trappers and the reason we can bypass the need to stack trigger effect area stat or use a crappy belt. (other ascendancies have to stack trigger area effect or use a crappy sunblast belt:) Basically, if you didn't have chain reaction, you'd need to stack enough area trigger effect to traps, in order to reach 18 units of area trigger effect. " I would rush it in HC, even at 65% block effectiveness it's really life-saving imo. And yes it will be even more so when you can get hands on an ES-on block shield and a rumi's flask. Luckily self-crafting es-on block in SSF is easy and only takes a single defence augment with prefixes blocked/filled. I believe pyromaniac's 10% is based on your ES when you've got zealot's oath, even if that isn't clearly stated anywhere. I've tried in POB to increase my health significantly and it barely changed my ES regeneration, however increasing my raw #ES increased my regen significantly. Stuff like vitality and golems is a good idea for HC, I usually use it both SC and HC while leveling and before I need end-game gem setups. In HC you might even want to just perma fit vitality at the cost of something like sigil of power (if you're following my current ritual league gem setup). Pierce combined with Born in the shadows ascendancy is a great survival combo. BITS will blind everything you hit and pierce will ensure you hit everything on the screen and even off-screen, as your lightning traps will pierce through the packs. Consider getting 1 pierce at least, which you can obtain from a jewel reward in act 5. Dernière édition par oestergreen#1184, le 18 févr. 2021 00:59:58
|
|
Can you run juiced 100% delirium maps on this?
|
|
" I had post it in some previous post but in terms of surviving I've start using this with combination with cwdt-immortal call.Its great synergy It was a gamechanger.Yes i lose that flat 100 ES, but with 5600 ES i am runing super hard maps with crit,crit multi, minions damage and curses without dying.I am runing chainbreaker aswell, but i start using it few levels after is put the cluster(i wastn dying before) so i dont know how much this affects over survivability.Now i am planing to remove it to get 1 more curse or some more ES.Coz for maps my dps is great, but for bosses like shaper/elder guardians it feels a bit low.But I am with not so good gear i guess. def stats with flasks And one last thing - MOVE :) dont facetank staying still and spamming traps :) it wont work Dernière édition par AlexAndonov#6781, le 19 févr. 2021 06:31:03
|
|
" How are you preventing mana issues for chain breaker? |
|