[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

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I suggest that current iteration of build is a mistake for current league.
Use self-cast block iteration from Blight - way better.



you didnt account for clear speed and movement.... stoping at every pack to selfcast is super slow....

also yes DD does more DMG BUT VD move around and clear further, making you not need to go in corner and jump down some places, making you faster

you also didnt account taht VD ids ranged compared to DD... i can kill metamorph from 1 screen away and from behind a pillar

also the 60balls limit is important, if they keep exploding near you, you need to get in range instead of being range
SHOP : http://www.pathofexile.com/forum/view-thread/682434
Dernière édition par xenochaos1#4153, le 9 janv. 2020 à 17:54:51
Self Cast is more DPS than CWC Cyclone.

This is true and will always be true. You can get multiple millions of DPS on a small budget this way. Honestly in hindsight with starting this league with CWC Cyclone, I may have been better off going for Self cast for the raw damage output at first. But where you're wrong is how weak the self cast version is to standing still to do DPS. For 95% of everything it's literally doesn't matter. I made the switch last league because I couldn't reliably kill even Uber Elder deathless on Self Cast due to mobility issues. Became a particular problem with Aul when I was doing carries.

Of course I was still dealing 1.6 million damage per Volatile on CWC. SO yeah, damage wasn't an issue. That said, even this league I did everything up to and including T16's on a 5L CWC setup.

Clearing with Cyclone is much faster than you suggest. I zip through a map and everything is dead afterwards. In general doing CWC makes VD simpler to use. No need to self cast desecrate all the time between packs (sure not a big deal in general but highly annoying to a lot of people).

I've also considered just having a 6L weapon swap for self cast VD for DPSing metas, but I find it to be unnecessary at this point.


As for the CoC versions, they're a lot squishier and have to melee everything. This is not appealing to me whatsoever. yes they can get more DPS. Like, OF COURSE THEY CAN--it's friggin CoC. hahaha. If anything the bow version looks the most appealing for the range.

Also you seem to be misguided by the "lack" of synergy with CWC and Corpse Pact. We need to reach very high APS to get our CWDT triggers to go off quickly to keep up with CWC triggers. This (and Essence Glutton) is actually the primary reason I don't play this as a Scion.

Also, never compare to a summoner build. I hate summoners. OBVIOUSLY they're still OP AF. :P

I am a huge advocate of playing the build the way you prefer. Most people prefer the simplicity and mobility of Cyclone. If you want more damage, then yeah, go for Self Casting. For anyone that *wants* to try to do the self cast, some information can be found in the reserve post or asked of me.

EDIT: took a look at your profile and that is a SICK Chest piece. You make that yourself?
Dernière édition par Gryphenprey#0653, le 9 janv. 2020 à 17:54:36
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you didnt account for clear speed and movement...

Accounting for all that, played both variants sufficiently(and even some others as described above)

Nope, self-casting vd at every pack feels quite palatable with 300%+ cast speed, way better then having balls cast behind you and moving mobs down with cyclone dps alone

Especially since you won't even need to self-cast desecrate that often while clearing since previous VD will provide corpses.

It would've been _less_ palatable before but now life is just too high on boss/morph for CWC.

Detonate dead dps is not higher on bosses btw, though metamorphs kiond of funnily doom themselves by spawning all that high level trash to be detonated.

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I couldn't reliably kill even Uber Elder deathless on Self Cast due to mobility issues.

It was totally the opposite for me, not only did i kill him deathless the very first time, but also on first time i tried with that build, it felt basically like insta-phasing things on that fight, and mobility was amazing with flame dash + CDR alone at such high cast speed.

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EDIT: took a look at your profile and that is a SICK Chest piece. You make that yourself?

Bought at 27ex. Had my doubts whether to do it but don't regret. Still regretting not buying WE with dmg gained as mana+ES on hit earlier, never expected they'd be this rare with uber changes.
Dernière édition par WrongBlight#4433, le 9 janv. 2020 à 18:06:10
You're forgetting the most important factor though, its lazy. When you can literally just hold right click through most maps poping flask on bosses and megamorphs, doesn't get better than that
Dernière édition par Maether#2035, le 9 janv. 2020 à 18:25:53
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WrongBlight a écrit :
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you didnt account for clear speed and movement...

Accounting for all that, played both variants sufficiently(and even some others as described above)

Nope, self-casting vd at every pack feels quite palatable with 300%+ cast speed, way better then having balls cast behind you and moving mobs down with cyclone dps alone

Especially since you won't even need to self-cast desecrate that often while clearing since previous VD will provide corpses.

It would've been _less_ palatable before but now life is just too high on boss/morph for CWC.

Detonate dead dps is not higher on bosses btw, though metamorphs kiond of funnily doom themselves by spawning all that high level trash to be detonated.

"
I couldn't reliably kill even Uber Elder deathless on Self Cast due to mobility issues.

It was totally the opposite for me, not only did i kill him deathless the very first time, but also on first time i tried with that build, it felt basically like insta-phasing things on that fight, and mobility was amazing with flame dash + CDR alone at such high cast speed.


It's funny the cast speed on Flame Dash was often the issue. I would constantly rubber band with it trying to avoid shaper balls or something only to go right back into it. Comparatively I insta phased 2-man hp Uber Elder with CWC. whole fight in 88 seconds.

Still not sure how you had issues with CWC Clear. Everything is dead in my wake, even if some of the balls appear behind me.



I got theses two chest pieces
Wich one do you think is the best, and do you think i can sell the other for a few ex or is it worth nothing ?

Also is it more important in your opinion to buy bottled faith or to focus on the second six link ? (i think bottled faith is better but i want to know your opinion)

Anyways, sick build, i've been playing it since last league and i cry every night for my clarity+discipline+anger watcher's eye i bought for 5ex while this league i bought a simple discipline for 10 ... :,(

Also a little advice for our delve friends here. I started using the watcher's eye discipline es on hit + ball lightning and firerstorm. Why firestorm ? It allows me to delve sideways without using a single flare, by stacking up firerstorm and others skills on monster packs, you can't damage them but the es on hit still works (stacked up to 250 darkness stacks at depth 300, could handle more) Not very usefull still flares costs nothing, but pretty good when you forget to buy them :)
considering rolling this, as I got an Aul's amulet with zealotry reserves no mana.

I've now bought a nice watcher's eye, weapon, gloves, helm etc.

There's so few "good" chest pieces available.

Would you know the best crafting method to roll something pretty sick?
I've a lot of currency to throw at it. But the chest eludes me..
Boots too!

Thanks!
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Killzu a écrit :
Spoiler
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Gryphenprey a écrit :

Step 1:
Buy an i84+ Shaped Vaal Regalia

Step 1b:
Optional: use perfect fossils to make it 30% quality. use a Gilded Fossil for memes.

Step 2:
Roll alts for T1 Spell Crit and set it aside. Spell Crit has to be the only shaper mod.

Step 3:
Buy any Hunter Influenced Chest piece with T1 Offering effect as the *only* hunter mod.

Step 4:
Buy awakener orb. +/- 2ex

Step 5:
Click Orb, Click Hunter chest (destroys it), and then click regalia.

Step 6:
Get lucky! But congratualations! You've rolled a chest with those exact two suffixes. All other mods are randomized though...

Step 7:
If you are unhappy with the result and have an open prefix and an open suffix you can wipe prefixes for 2ex with the 'Suffixes cannot be changed' bench craft and scour!

Step 7b:
If you got unlucky and have no open slots and the mods are all horrific, try annuling or just selling the piece as is and go back to step 1

Step 8:
Follow this up with an Exalt (or Leo) slam for a prefix (make sure to block the open suffix) and multimod.

Step 9:
Double Corrupt :D


Steps 1->6 will cost you about 3-4ex per attempt and the prefix wiping, Slamming, and multimodding process is minimum 5ex. +3ex per prefix wipe n slam if you're picky. But that's a A LOT cheaper than trying to hit those two affixes with fossils and a lot more satisfying as you can actually SEE the mods! :D

The only real downside to this is that you CAN get both mods on a hunter base and means that you lose out on some potentially fun combos with other influence types...But totally worth it.

Hope this wasn't too hard to follow.


That was a great write up, thank you!


For crafting the chest (also applies to boots) from page 101.
Dernière édition par Gryphenprey#0653, le 9 janv. 2020 à 20:35:50
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Gryphenprey a écrit :


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matto77 a écrit :
So getting sick of not being able to sustain the damage I did the math, with spirt offering at 15% of your max health you need about 4200 HP to offset the damage - I don't have that yet so not 100% sure but hope this helps others


To be precise (for everyone) it's calculated from your base life.

For example, I have 1,655 base life. So we take 15% of that...

248.25

And then we take the %increased life and %increased energy shield from all sources and add them together. For me this is 149% Increased life and 241% increased energy shield. 390% Increase total, or a 4.9x multiplier.

248.25 * 4.9 = 1,216 ES gained from Spirit Offering.

CWDT triggers each time we take a total of 528 damage. Theoretically this should be easily overcome and I honestly haven't figured out exactly why there is so much trouble at early levels as even then you're getting more than that from the offering.

Some things I know that have an effect:

Physical damage mitigation. at a base cyclone has 55-59 mana cost depending on links. I have 59. that's 236 damage per attack. 3 attacks is 708 = enough to trigger, but that's more to need to recover from. mitigating some of this and still keeping to 3 attacks per proc will, of course, help.

Attack speed. CWC procs VD every .35s...if we attack too slowly then VD can consume corpses multiple times before Spirit Offering gets a chance to take some. I remember this being an issue prior to getting Corpse Pact and more or less solving it with an onslaught flask.

I know that in vulnerability maps it feels better as you take more damage faster and are basically at cooldown for Spirit offering. Faster attack speed (think base of the staff APS) would help but mana struggles become super real.

There's way too much super technical stuff that I don't even fully understand. I just know that eventually it works and ES on hit is OPAF. XD


shittt thats actually crazy, please include that in your FAQ (hopefully it will reduce the questions) I literally had no idea that increased energy shield actually scaled it and was sorta ignoring energy shield increases- thought it would be a flat amount from your actual current max hp
Dernière édition par matto77#4279, le 10 janv. 2020 à 02:31:23
hm, I dont have any problems in clearin with cwc vd, not even with the speed of elusive + tailwind.
I let the VDs of the first pack fly ahead of me. they are one shotting everything, which creates new VDs ahead of me and so on. im basically chaining through the map, only stopped by loot.

T16 conquerors are dying in 4-5 secs, depending on crits, and im nowhere near the dmg lvl Gryph was in 3.8.

Awakener 8 plenty enough of dmg.

sure selfcast or coc does more dmg, but im enjoying the ease of cyclone + cwc.

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