[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS
" Yup just picked one up and am now using it. Extra points let me go over to the shadow jewel socket and life nodes for some extra eHP. Slotted my brutal restraint there and it conveniently gave me the cold res I needed. hehe. Somehow I need to get 1 more dexterity point and make up the cold to drop the jewel. which is obnoxious. Ring shopping for me! |
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Hi I would like to know about some defensive routes to go towards. Im in yellow maps at level 81 now and I feel like stuff really hurts. I can not buy watcher's eye with double mod because I can only afford with 1 mod (es on hit). Should I still get one and ignore the other mod?
What else is there to focus on except for more levels and more life/es? chaos resistance I guess, but getting rings with dex es life res and damage mods seems also very expensive.. a bit lost where to go atm. cheers |
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" Two mod eyes can be gotten for 13-15ex if you're patient. But even just the 1 mod is such a strong boost to defense. I wouldn't worry as much about damage mods on rings. Get your resists--particularly chaos--taken care of first. |
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" How much chaos res should we aim for, at the very least? Dernière édition par weppe1337#5569, le 9 janv. 2020 à 12:44:15
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" Goal is 50% as we get 25% vs DOTS from soul of arakaali. I have 33% Atziri's Promise also helps, but it's a flask so situational. Gives +35% Get as much as you can fit. |
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Just hit lvl 98 with almost no problems. Never did this before! Pretty tanky.
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Played self-cast iteration of this build in Blight. Was interested in some way to use all that corpse pact power and it seemed exactly right thing.
But notion of cyclone+cwc being best just seems wrong for this league. It's missing on biggest offensive benefit / having anti-synergy - using neither insane cast(self-cast) nor attack speed(cast-on-crit or outright attack-based). At that point jugger with unflinching will probably have much easier time sustaining and be more tanky. AND you'll sustain even more from more attack speed, instead of starting to kill yourself from running into CWDT CD cap with cyclone. CWC just doesn't scale at all, not with CDR, not with attack speed, not with cast speed... You're on 4-links with mediocre cast speed, nothing can fix that. It's just not "endgame"-worthy for current AW8. It could've been true that self-cast variant had _too_ much dps for past league and could spare it for smoother mapping AND sure, "mobility is king" for harder bosses, but DPS is so low for AW8 it's just not worth it anymore. And tbh volatile dead sucks for clear with cyclone casting, because volatiles are created at your feet or even _behind_ you and take time to lock on/move to enemies, don't one-shot rares, you end up cycloning into packs that take time to die and get a chance to chew on you, or awkwardly cycloning in place a screen away, generating weak balls at low cast speed. Self-casting VD on other hand every few screens - you dash in wake of wave of death already locked on, with enough balls/high enough damage to clear several next screens. Much safer/smoother feeling. So in my experience CWC VD clear is not faster than self-cast at all. Detonate dead cyclone mapping feels much smoother, arguably even smoother than self-cast VD, it's pretty much the only thing that CWC variation has going for it. But it can't clear multiple screens/rooms at once. And from some reddit posts looks like cast-on-crit cyclone necro variant with detonate dead can scale _much_ higher, surpassing even self-cast VD dps despite including desecrate into links, so there's that, CWC can do it sufficiently for normal mapping - but mediocre comparatively to CoC, doesn't insta-kill morps and bosses at AW8. Defensively - Sure we can have 9-10k combined pool and 70+ block/50% + spell block, but mitigation beyond some enfeeble is hard to fit in, not that here're no options. Want TC+Enfeeble? Want leap slam+fortify? Want endurance charges? Want phase acro without acro penalties? Want 30% less damage or bubble spectres? Everything is an option but not all at once, and be hones for all that stuff there're greedy offensive options, so you'll MB get enfeeble or flesh & stone for blind. TLDR 1. You go CWC - you have to spend inordinate amount of time whirling around tanky morps and conquerors that WILL rip you. Despite the fact that you're mobile. At that point generic geofry's zombo build cycloning purely for offering procs seems much stronger - you can have 12k+ buffer combined, don't waste corpses to offensive spells so have much more powerfull sustain. Have incomparably higher DPS since you're full-fledged necromancer with some 7-link zombos or spectres and while you'll lose a lot of block you can have defensive minions with taunt etc, so overall will be much safer than any non-minion build. 2. Spell cascade and _especially_ awakened spell cascade are still BIS supports dps-wise for VD and DD, for awakened you need to link full 19 corpses generation from desecrate + spell cascade + unearth + gmp + volley. No other supports/auras can replace that DPS-wise. Linking AW spell echo to AW cascade would also be BIS, but is impossible to sustain by number of corpses simply. Even with just AW cascade can't use cascade for offerings, not enough corpses. 3. 60 balls limit doesn't matter at all since overcap balls explode instantly, still dealing damage. And as self-cast you will be dumb sitting on the boss abusing your block chance + buffer, casting that balls and using full sustained dps when you get that opportunities. Performance is not much of issue with limit, before it could melt your GPU. 4. Insta-killing or nearly insta-killing more dangerous things is still the best way, and self-cast variation can do it, on a very cheap budget. CWC variation is DPSing all the time but it's nowhere enough to compensate for short bursts of self-cast. 4. "Martyr replacement" is a trap. Block chance is exponentially more valuable the more you have, so loss of extra 16% block is HUGE. Having 70+ attack block alone is insane, you can chill facecheck packs in delve darkness to see if there's something good and not get oneshot / not care about all the surprise conqueror mobs popping up from undergdound - all the things that will constantly rip others. With self-cast you become basically a quite strong miner with much higher combined pool + insane block/spell block, not suffering from mine reservation and with some nice extra sustain. ET shroud miners can still scale higher but not be tankier, and it's insanely expensive, while self-cast VD can still blow everything up with +2 tabula, 5link martyr. You can reach 134 mana cost with just lvl21 VD and using all 140% mana cost supports. Bonus round Poet's pen with body swap variant is one of fastest mapper _ever_, had a lot of fun with it on lower tier maps. But starts to die badly at t12+ to trash from jumping into all the packs, seems impossible to fix. Damage on higher tier maps is total trash even compared to cyclone CWC, with seemingly only indigon as option, which is a big pity. Bonus round #2 Strangely enough having totems cast desecrate/unearth and self-casting offerings doesn't create infinite cast speed loop (at least until you kill yourself or run out of mana) but stops in it's tracks quite soon. |
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What's your point and what do you suggest? A bit messy to read
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what are you smoking and can you share it please?
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" I suggest that current iteration of build is a mistake for current league. Use self-cast block iteration from Blight - way better. " Sorry they don't make it like that anymore. |
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