Facebreaker/Unarmed with Shield?

Also, the cruel reward from bandits is multiplicative and will add to your DPS.
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Adanedar a écrit :
Also, the cruel reward from bandits is multiplicative and will add to your DPS.

Yeah, I forgot to write that. Thanks.

You'd want to get the Cruel reward everytime when playing Facebreaker builds, the others are specific (though the normal reward is like really, really good except if you want to use Chaos Innoculation).
Unarmed for life! (although I do like maces too recently)
looks like I'm still in the mindset of normal build.

I checked around and not many items having this 'add xx physical damage'.
as I tried it, add xxx elemental damage doesn't get bonus from FB, offering a very litle dps increase.

I can see that some Necklace have add physical damage, and of course ring.
do you happened to check whats the highest possible value of add physical damage on ring/neck?
just want to get the best deal when shopping.

and about other slot.
there is quiver, shield, belt, chest...
anything on boots?

and...say on daresso, is 20% increased physical damage, isnt this stat same as on the FB itself?(the 1000% more damage). how much damage increased on say on ring with add 1-4 physical damage?

aura.
Hatred.
and other flat auras - anger, wrath?
I like Grace and Haste, since I plan to take arrow dodging, but this is just my 'defensive mindset' butting in.


As you can see, Facebreakers have 'more unarmed PHYSICAL DAMAGE' so just stack that. Physical Damage. No elemental damage. Hatred aura is an exception as it amplifies your physical damage (like Added Fire Damage).

The only non-weapon items/things that give physical damage are:
-Iron Rings
-affixes on rings and amulets (stack with Iron Ring physical damage bonus)
-Meginord's Girdle unique Heavy Belt
-The Magnate unique Studded Belt
-Broadstroke unique Heavy Quiver
-Ezomyte Peak unique Rusted Casque
-Blackheart unique Iron Ring
-Le Heup of All unique Iron Ring
-Bramblejack unique Plate Vest
-Foxshade unique Wild Leather
-Deshret's Vise unique Steel Gauntlets (trololololo gl using that in a Facebreaker build^^)
-Daresso's Courage unique Baroque Round Shield

-Hatred aura gem (amplifies physical damage by adding a percentage of it as cold damage)
-Cruel difficulty Bandit quest reward

-the standard things like Infernal/Dominating Blows' added % physical damage when leveling it as well as support gems like Added Fire Damage, Melee Physical Damage, Culling Strike, Melee Physical Damage on Full Life (not really practical for this builds' playstyle, maybe for ES builds)
-Frenzy charges and Frenzy gem charge boni


I think that's pretty much everything that boosts your damage considerably when using Facebreakers (melee physical damage nodes do too, but they are added on top of Facebreakers' huge % bonus so they do like nothing and you will be wasting your stat points by skilling them). If anybody knows of some other things, be free to post here :D
Unarmed for life! (although I do like maces too recently)
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Broliciously a écrit :
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draygourn a écrit :
how do unarmed do damage anyway? what is the base damage that 900% more damage will come from?

The base dmg you do damage from with Facebreakers is just plain physical damamge from jewelery or some unique armor pieces. For example if you have an Iron ring with 1-4 damage, your 1000% Facebreakers add 10-40 damage, so you get 11-44 damage with just 1-4 physical damage. Now imagine you have like 20-40 physical damage from your gear, that would be equal to having a weapon with 220-440 damage. And you can achive way more than that... so do the math :D


OK the way I understand it, my first priority is ADD PHYSICAL DAMAGE stat on any gear.
pure damage over percentage, right?

and if those 10% damage nodes not worth much maybe I can consider other classes too. (but 12hp and 1% regen is nice:)
(my ranger got her points reset...hmmm...)
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Broliciously a écrit :


As you can see, Facebreakers have 'more unarmed PHYSICAL DAMAGE' so just stack that. Physical Damage. No elemental damage. Hatred aura is an exception as it amplifies your physical damage (like Added Fire Damage).

FACEBREAKERS : (800-1000)% More Unarmed Physical Damage
The only non-weapon items/things that give physical damage are:
-Iron Rings : Adds 1-4 physical damage
-affixes on rings and amulets (stack with Iron Ring physical damage bonus) : not sure, highest I saw is like 12
-Meginord's Girdle unique Heavy Belt : Adds 10-20 Physical Damage
-The Magnate unique Studded Belt : 25% Increased Physical Damage
I assume Meginord is better belt, right?
-Broadstroke unique Heavy Quiver : 30% Increased Physical Damage
-Ezomyte Peak unique Rusted Casque : 20% Increased Physical Damage
-Blackheart unique Iron Ring : 5% Increased Physical Damage
-Le Heup of All unique Iron Ring : (10-20) Increased Damage
-Bramblejack unique Plate Vest : Adds 2-4 Physical Damage
-Foxshade unique Wild Leather : Adds 5-12 Physical Damage
-Deshret's Vise unique Steel Gauntlets (trololololo gl using that in a Facebreaker build^^)
-Daresso's Courage unique Baroque Round Shield : 20% Increased Physical Damage

-Hatred aura gem (amplifies physical damage by adding a percentage of it as cold damage)
-Cruel difficulty Bandit quest reward

-the standard things like Infernal/Dominating Blows' added % physical damage when leveling it as well as support gems like Added Fire Damage, Melee Physical Damage, Culling Strike, Melee Physical Damage on Full Life (not really practical for this builds' playstyle, maybe for ES builds)
-Frenzy charges and Frenzy gem charge boni


I think that's pretty much everything that boosts your damage considerably when using Facebreakers (melee physical damage nodes do too, but they are added on top of Facebreakers' huge % bonus so they do like nothing and you will be wasting your stat points by skilling them). If anybody knows of some other things, be free to post here :D


added your list with value from Wiki for easy comparison.
as we can see, the items that actually adds to the base damage are
Iron Ring and Meginord and Foxshade/Bramblejack
hopefully more item will be available
Dernière édition par draygourn#2467, le 9 mars 2013 à 09:17:16
Also consider the new unique shield, Chernobog's pillar or something like that. It converts phys damage to fire, among other useful things.
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Crossflip a écrit :
Also consider the new unique shield, Chernobog's pillar or something like that. It converts phys damage to fire, among other useful things.

This shield isn't as good as you think. Fire conversion is useless for Facebreaker builds and the 5% Enfeeble on attack proc is wasted as well since we strive to kill everything in one blow^^
The best choice is Daresso's Courage since it offers nice defenses and multiplicative damage. And this multiplicative damage is what counts. The way armor works is such that the higher your per hit damage is, the less reduction the enemy has vs you and we will hit like a freakin juggernaut.

Formula (taken from wiki):
Damage Reduction = Armour / (Armour + (12 * Damage))

Let's say we hit for 3k per hit and the enemy has 10000 armor (which I assume enemies won't have that often lol)
--> Damage Reduction = 10000 / (10000 + (12 * 3000))
<=> Damage Reduction = 10000 / 46000
<=> Damage Reduction = ~0,217 = 21% Damage Reduction (the game always counts down)

So you basically hit for 79% of your damage vs a super high armor target which makes stacking armor vs you useless :)
Unarmed for life! (although I do like maces too recently)
"
Broliciously a écrit :
"
Crossflip a écrit :
Also consider the new unique shield, Chernobog's pillar or something like that. It converts phys damage to fire, among other useful things.

This shield isn't as good as you think. Fire conversion is useless for Facebreaker builds and the 5% Enfeeble on attack proc is wasted as well since we strive to kill everything in one blow^^
The best choice is Daresso's Courage since it offers nice defenses and multiplicative damage. And this multiplicative damage is what counts. The way armor works is such that the higher your per hit damage is, the less reduction the enemy has vs you and we will hit like a freakin juggernaut.

Formula (taken from wiki):
Damage Reduction = Armour / (Armour + (12 * Damage))

Let's say we hit for 3k per hit and the enemy has 10000 armor (which I assume enemies won't have that often lol)
--> Damage Reduction = 10000 / (10000 + (12 * 3000))
<=> Damage Reduction = 10000 / 46000
<=> Damage Reduction = ~0,217 = 21% Damage Reduction (the game always counts down)

So you basically hit for 79% of your damage vs a super high armor target which makes stacking armor vs you useless :)


I have to agree and disagree with you. I just hit 60 on my facebreaker templar. I started with blackgleam and was converting all my damage to fire. The conversion damage can be higher than the non conversion by a lot. Picking up elemental damage nodes and fire damage nodes results in a lot more damage from the conversion.

However, in merciless I've had to swap between Daressos' Courage and Blackgleam due to the defensive stats. With blackgleam I have 5.5k dps with level 4 Infernal Blow in a 4 link and 5k DPS if I use the shield, which is a 10% damage loss. Small note, this is also with only a 30% black gleam, so a perfect blackgleam would increase the damage even more. In addition, I run anger and hatred so picking up elemental damage nodes is very effective.


Current Build:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABLMFWwYOCfYMfQ48EH8UIBRNFHEZLhmFGjgabCSqJa0n7SlPNuk6UjrYPAVBqkbXTdhQR1BQVElWBFhjWfNfP2BtYVJj_XKpfNmBb4KbgziGYIuMjHaMz5BVnYCdrp48n9-iAKcIpzCnhKyquJO53cAaxp7G2NSP2t3hc-Nq5CLnUuw47SDvDu988B_yL_ZI9zL3vvjr


Gear (minus blackgleam):
Spoiler

Dernière édition par recurring#5777, le 9 mars 2013 à 19:08:28
While it's true that you do want a lot physical damage on a Facebreaker build, there's a lot to be said for elemental conversions. Fire Damage with Chance to Ignite and Elemental Proliferation acts as nice little AoE. When you take into account all the AoE options a Facebreaker build has access to.. Fire Damage is definitely something to consider.

Consider also a low level Wrath or Wake of Destruction Boots which give 1-120 Lightning Damage. The Damage might be rather low especially if no Lightning nor Elemental Passives are taken BUT there are Chance to Shock passives. Even if your Lightning Damage is poor, the stackable 40% extra damage can be something to think about. Also consider running Tempest Shield and Elemental Proliferation.
Dernière édition par FaceLicker#6894, le 9 mars 2013 à 19:28:31

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