Facebreaker/Unarmed with Shield?

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0nin a écrit :
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PyroHavok a écrit :
increased crit chance. But it will still be tough, especially considering unarmed has only a 5% base crit chance.
Unarmed has 0% base crit, which gets rounded up to 5%. You can't improve that crit chance except through Critical Weakness curse.


Thanks for mentioning this. Apparently it does not even round up to 5% any longer according to a statement by Mark on a different thread from a few months ago. There is no longer 5% base crit, and unarmed is just 0% crit chance no matter what, other than the crit curse. That makes a pure physical damage Facebreaker build almost not even worth trying. It's also pretty comical considering the kind of gloves Facebreakers are and their crit damage increase.
Dernière édition par PyroHavok#1503, le 8 mars 2013 à 17:41:23
yeah they just give useless stat on a unique with very uncommon build.

how do unarmed do damage anyway? what is the base damage that 900% more damage will come from?


I swap between those two depending on the situation for my facebreaker build



Also the belt is pretty much mandatory as well



Full item build:
Spoiler
Dernière édition par recurring#5777, le 8 mars 2013 à 21:11:17
I tried the facebreakers on my high level characters, and the damage is....inadequate.
hopefully I can find a way to do it to make it worth
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PyroHavok a écrit :
No Prob. The website's passive skill tree calculator will not give me the option to generate the URL to link it for whatever silly reason, but I can explain it easily. I was running a Templar using Infernal Blow as my main attack with Fire Trap and Molten Shell to help when I needed some AOE. Later, I got the Flammability curse to help with fire resistant enemies.

In the skill tree, I started with the health nodes in the Templar starting area, and then moved to Resolute Technique and down to Unwavering Stance. Then i grabbed all of the increased elemental damage passives and added fire damage passives. I am currently moving to get the added fire damage passives to the upper right from the Templar starting area. I also took a lot of the shield block passives in the Templar area for needed defense.

I have not reset my skill tree since it was all refunded because of the recent patch. I took the Berserking passive near Unwavering stance, and I think I will grab it again, but it will take me 3 more points to get to it now.

Edit - Make sure not to grab any increased elemental damage with weapons passives. You are not using a weapon, so they will do nothing.


Just copy and paste the url from your browser ...
ign: Aan_allein
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recurring a écrit :


I swap between those two depending on the situation for my facebreaker build



Also the belt is pretty much mandatory as well



Full item build:
Spoiler


I totally thought quivers no longer worked with unarmed because of the Facebreaker video Chris did a while ago. I just equipped my Broadstroke
on my Facebreaker character and watched my damage increase by a substantial amount. I think I might be making a new Facebreaker character with this new found knowledge.
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draygourn a écrit :
how do unarmed do damage anyway? what is the base damage that 900% more damage will come from?

The base dmg you do damage from with Facebreakers is just plain physical damamge from jewelery or some unique armor pieces. For example if you have an Iron ring with 1-4 damage, your 1000% Facebreakers add 10-40 damage, so you get 11-44 damage with just 1-4 physical damage. Now imagine you have like 20-40 physical damage from your gear, that would be equal to having a weapon with 220-440 damage. And you can achive way more than that... so do the math :D

The problem though is that you only have single target damage so people try to get around with Infernal Blow which adds some AoE or Dominating Blow which nets you blockers. If you really would like to have insane single target damage however, you can go for Frenzy with Facebreakers, with high level Frenzy and many Frenzy charges (7 ideally) you can reach insane dps.
Unarmed for life! (although I do like maces too recently)
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Broliciously a écrit :
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draygourn a écrit :
how do unarmed do damage anyway? what is the base damage that 900% more damage will come from?

The base dmg you do damage from with Facebreakers is just plain physical damamge from jewelery or some unique armor pieces. For example if you have an Iron ring with 1-4 damage, your 1000% Facebreakers add 10-40 damage, so you get 11-44 damage with just 1-4 physical damage. Now imagine you have like 20-40 physical damage from your gear, that would be equal to having a weapon with 220-440 damage. And you can achive way more than that... so do the math :D

The problem though is that you only have single target damage so people try to get around with Infernal Blow which adds some AoE or Dominating Blow which nets you blockers. If you really would like to have insane single target damage however, you can go for Frenzy with Facebreakers, with high level Frenzy and many Frenzy charges (7 ideally) you can reach insane dps.


yes yes, that was what I plan to do with this Facebreakers. Frenzy! thats why I want to start from shadow and pick all the nodes plus endurance node up to templar.

I just came from duelist forum there is a thread about FB also, and when I look at it again, duelist may have the best starting points. so I'm gonna create duelist fb'er.
As for aoe, I played around with Fire Trap and I like so far, not sure about high level.

will use Frenzy as main skill, the damage and speed bonus is too huge to ignore :)
IF, can couple with Blood rage low life speed bonus, thats gonna be insane.

The problem I foresee is, 1.aoe - hopefully crazy fast single target can offset lack of aoe with fast killing. hopefully. or fire trap to compliment.
2. mana. with fast attack mana will be problem. I plan to get gear with some mana leech, and link with mana leech gem.

Frenzy+Fast Attacks+Mana Leech+LGoH(+Melee Damage).


€: lol double post, how do I delete this?
Unarmed for life! (although I do like maces too recently)
Dernière édition par Broliciously#3999, le 9 mars 2013 à 07:23:28
@above: Let me tell you from my experience of playing a Marauder Facebreaker build, that high damage per punch is way more important than faster punches with lower damage.

Since you basically don't have AoE you'd want to kill your opponent as fast as possible to decrease his opportunities to do anything. A dead monster is your best bet, so focus on pumping out as much dmg as possible with a single hit. OHKOing mobs (at least whites) is really strong, it let me play Merciless mode (currently in middle of a2, haven't played for like 2 weeks though) with 0 Def, no chance to evade, super low res and often low life status (~800 life).

So everything that boosts your dmg is welcome. Added Fire Damage, Melee Physical Damage, things like Ezomyte Peak, Daresso's Courage, Broadstroke, Hatred and of course as much flat physical damage as possible (jewelery, Meginord's, possibly Foxfire) all help achieving this 'OHKO-power', heck even Culling Strike gives more damage (and attack speed if quality). So try to stack as much of those things as possible and see if it's enough to kill monsters in one hit.

I'm currently 'only' doing 4k dps but I have low attack speed so my hits do like 1,5k-4k or so which is enough to OHKO white mobs easily (I could boost it easily to 5k but it's enough and I already have low survivability^^).

Higher 'DPS' isn't always higher kill speed, you need high BASE DAMAGE PER HIT. If you've achived that, then you can build in attack speed somewhere. VS Bosses though it's another thing, here Faster Attacks gives you the bigger advantage since you only look at your DPS. But it's cool though, I killed Brutus in like 3-4 seconds with my punches while he could do the same lol (I didn't die though, I won the 'damage race' :D).

That said, your Granite Flask, Dominating Blow and high mobility are your best friends :D
Unarmed for life! (although I do like maces too recently)
Dernière édition par Broliciously#3999, le 9 mars 2013 à 07:22:49

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