Path of Exile Royale would be a definite success in 4.0.

I absolutely loved PoE Royale when I got to play it for that one weekend. Surely it's time to take it up a notch? GGG has all the ingredients needed to make PoE Royale a huge hit:

1)First mover advantage: It would be the only ARPG battle royale on the market. Fighting off monsters in search of upgrades in addition to having to deal with players sets POE apart and is tons of fun.
2)A giant already-established player base. This means fast matchmaking for large games and easy marketing.
3)A colossal mix of skills, supports, passives and gear for endless replayablility and an evolving meta.

Now the following are just a few of my suggestions on what else it needs to be successful:

It needs to be 100% separate from the base game. Different balancing, Royale-only characters etc.

You should be able to design your character(s) from the main menu (selecting gear, skills, etc.). Give every skill, passive and gear piece a price based on it's power, then give the player 1000 points for creating their build. This would help reduce the pain of inventory management during an intense match.

Track your stats and have leaderboards

Have "upgrades" drop from monsters and other players to enhance your specific build instead of finding random gear and skill gems. Example: if you use arc, you can upgrade it from common arc to rare arc to legendary arc etc. This would also help reduce the pain of inventory management during an intense match.

So yeah, it's a fair bit of work to do, but it might be a good idea for 4.0 since GGG said 4.0 is their answer to Diablo 4 (which if Blizzard has even an ounce of brains, they'll listen to their player base's demands for PVP), and this would surely demolish anything Blizzard comes up with.
Dernier bump le 26 févr. 2019 à 16:35:35
What monetization strategy do you propose?

Chris has said that he allocated $10,000 per day for the server costs of ROYALE. While it's unlikely to have reached that worst case estimate, it's still clearly a mode which is prohibitively expensive to simply turn on forever unless there is a clear and consistent return. And this argument isn't even accounting for the development costs you suggest they incur.
"VPs are not required to change their posting style. They are still welcome to express their opinions and take part in any discussions they wish. Their only responsibility is to continue doing what they have always done - posting in a friendly and constructive manner."

-GGG, 2015
If GGG can blow 10,000 a day on a trivial thing like royale than I feel like they are doing very well financially. Props to them.

As for royale overall, this is not a good direction to move poe into even if for a short while or even as a joke. Modern gaming is a cesspool of low skill, quick reward shooter and mobas and GGG does not need to add to that doggy pile.
IGN: Arlianth
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If you think melee fails now, in a battle royale, it would just be worse.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
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As much as I enjoyed Royale when it took place, I personally think it being a permanent or even just a semi-frequent event would be a bad idea. PvP is such an overwhelming minority in this game that it's laughable, and the only reason Royale was as popular as it was is because it was a limited time event with a special reward. If it was a permanent game mode I don't think it would stay popular for very long.

I do personally agree that they only way to make PvP truly balanced for a large group of people is to keep it separate. In the same way that races and Royale had specific leagues you had to create a character in, so that everyone starts at the same baseline. If anyone's seen any of the gear that people are making, for both high and low level PvP, you'd agree. Just look at some of the shit dilli and mimi make, it's disgusting how gear reliant PvP is nowadays. It's gotten to the point where people have dealt with endgame encounters on low level characters, myself included, which is pretty stupid.

Personally, the best experience I've had with PvP recently would be a race event some streamer hosted, though I can't recall who. Everyone raced for a set amount of time, and at the end we all fought to the death. Think similar to cutthroat, but instead of PvP the entire time only the last part is, and the winner is based off kills rather than experience.
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ChanBalam a écrit :
If you think melee fails now, in a battle royale, it would just be worse.
IIRC there actually weren't that many melee skills that dropped other than like Molten Strike and maybe some intentionally dud options. In PoE Battle Royale you weren't looking to try out builds or try to win with a certain play style, but you were hoping for good skill gems and gear to drop so that you can more easily fight other players and kill monsters for EXP.
On a scale of bad ideas to good ideas you broke the floor of the scale. If you're craving battle royale just go play Apex it is really good and actually designed to be a battle royale.
Dernière édition par Nathomate#1536, le 26 févr. 2019 à 02:51:25
PoE Royale was fun as a one time event (or maybe returning event), but as a "core" mechanic, it would die off pretty quick.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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鬼殺し a écrit :
10k 'a day' isn't trivial, even for TencentGGG. That's 300k a month, or 3.6m a year...on a mode that definitely doesn't hit the same appeal base as PoE itself and would require a hell of a lot of babysitting just to remain fresh for this very demanding player base.


That's what custom leagues are for. Money funding battle royal itself is no problem at all, HOWEVER battle royal totaly and absolutely destroys the core game concept of POE, MTX.

Imagine 100 players equiped in their shiny MTX joining a Map and ... well BAMMM, gone, game crashed, can't handle it.

No MTX, no battle royal, case closed.
Dernière édition par DasName#6192, le 26 févr. 2019 à 03:13:01
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Phrazz a écrit :
PoE Royale was fun as a one time event (or maybe returning event), but as a "core" mechanic, it would die off pretty quick.


Yeah, this ^

It was fun when everyone was new to the game mode, but after a few weeks. You are only going to get people who are really good at the mode.

And dying all the time, because someone better than you is in the game, or is teaming up with a group of other people to kill all the solo noobs is gonna dry up most people's 'fun' pretty fast.
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