[3.6+3.7] Hasunics HoWA Moltenstrike CI Jugg | Uber Elder Farmer

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Rocky0rocky a écrit :
What do you think is a better watcher's eye, ES gained on hit or ES recovery rate? I'm thinking of swapping out my wrath one because my damage is already really good.


Get es on hit, u get so much recovery from pantheon anyway.

es on hit makes you able to delve in darkness for fossils
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Hello,

In boots i have:

Ball lightning
curse on hit
cast when damage taken (level 3)
projectile weakness

Someone can explain me how work this gem group?

Ball lightning cant be upgrade more than level 5. Why projectile and curse on hit can be 20 if cast when damage dont support more than level 42?

Sorry iam starting in game and build
Thanks in advance
is it better to craft the helmet with dense + sanctified or dense + sanctified + metallic fossils?

with better i mean: do i lower the chance to get good es + int on the helmet too much if i use a metallic fossil to get light pen?

in ur guide u suggest only sanctified + dense fossils
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Freya98 a écrit :
is it better to craft the helmet with dense + sanctified or dense + sanctified + metallic fossils?

with better i mean: do i lower the chance to get good es + int on the helmet too much if i use a metallic fossil to get light pen?

in ur guide u suggest only sanctified + dense fossils


Yeah I personally dislike the lesser chance of hitting high intelligence roll, but -9% max lightning resistance is not a bad suffix, so it is entirely up to yourself.

I did use it on hardcore, but that was because my other items demanded lightning resistance on helmet.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
cwdt cast the ball lightning, the ball lightning hits thus applying curse on hit. curse on hit and the curses associated with it does not have a level requirement.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Hasunic a écrit :
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Freya98 a écrit :
is it better to craft the helmet with dense + sanctified or dense + sanctified + metallic fossils?

with better i mean: do i lower the chance to get good es + int on the helmet too much if i use a metallic fossil to get light pen?

in ur guide u suggest only sanctified + dense fossils


Yeah I personally dislike the lesser chance of hitting high intelligence roll, but -9% max lightning resistance is not a bad suffix, so it is entirely up to yourself.

I did use it on hardcore, but that was because my other items demanded lightning resistance on helmet.


i just theory crafted the char. i havent converted into howa yet.
i already have enough res, but my fire res is higher than my light res. if i want my wise oak to work properly i will need light res on my helmet.
but if i get an open suffix with dense + sanctified i can still craft light res on the helmet.

/edit: i have 17% more fire res than light res.
idk how much the buffed purity of elements aura will give me, but ill have at least res: 110-84-93
Dernière édition par Freya98, le 15 mars 2019 17:33:32


These are the things I use atm... I managed to tripple cap at 80%, lol.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Someone were telling here,he bought "Vertex +2 MS proj" for about 2ex.
No mater the cost(+3 was about 6ex,so +2 it would be the same price soon I guess):)
The question is,could I save in SP if I'l use vertex and enlighten(4) in it? Or we dont have to take any manna reserv. nods at all,even on rare helm witout any reserv.enchants,so vertex would be just waste?

Soory in advice. I'm not new in poe,but new builds,POB,my pore english+I'm almoste always drunk.This getting my frustrated.
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ScottEvill a écrit :
Someone were telling here,he bought "Vertex +2 MS proj" for about 2ex.
No mater the cost(+3 was about 6ex,so +2 it would be the same price soon I guess):)
The question is,could I save in SP if I'l use vertex and enlighten(4) in it? Or we dont have to take any manna reserv. nods at all,even on rare helm witout any reserv.enchants,so vertex would be just waste?

Soory in advice. I'm not new in poe,but new builds,POB,my pore english+I'm almoste always drunk.This getting my frustrated.


If u have level 3 enlighten you need - mana cost on ring and you need aura reduction notes at zealots and at ci.
Enlighten level 4 saves a craft or skill point, so it is not totally crucial anymore after they added the - mana cost craft
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
ScottEvill a écrit :
Someone were telling here,he bought "Vertex +2 MS proj" for about 2ex.
No mater the cost(+3 was about 6ex,so +2 it would be the same price soon I guess):)
The question is,could I save in SP if I'l use vertex and enlighten(4) in it? Or we dont have to take any manna reserv. nods at all,even on rare helm witout any reserv.enchants,so vertex would be just waste?

Soory in advice. I'm not new in poe,but new builds,POB,my pore english+I'm almoste always drunk.This getting my frustrated.


If u have level 3 enlighten you need - mana cost on ring and you need aura reduction notes at zealots and at ci.
Enlighten level 4 saves a craft or skill point, so it is not totally crucial anymore after they added the - mana cost craft
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978

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