Map drops are random, right? Right?
" Soooo, what is it? Going outside is highly overrated -Anorak's Almanac. Chapter 17, Verse 32 Dernière édition par Vresiberba#5216, le 14 déc. 2018 à 15:17:19
|
![]() |
" Here's a small sample of about an hour of mapping. 20 maps dropped, NONE of which "connected" to the one next to it. And no new ones, still, despite there being gaps literally everywhere and I'm not progressing, despite running the highest tier I have. Some maps just aren't dropping. ![]() Going outside is highly overrated -Anorak's Almanac. Chapter 17, Verse 32 Dernière édition par Vresiberba#5216, le 14 déc. 2018 à 17:41:29
|
![]() |
" I know how the fucking branches connect and I still regularly have to go back and grind Tier4 maps. I'm at 82 completion right now. I have a large amount of my Atlas filled out. I spent five hours grinding last night and I didn't get a single new map. When I ran out of higher tier maps I had to start fresh at Tier4 and I chose Tier4 maps that were connected to Tier5 maps I hadn't completed yet. I did this at every chance I got, if I don't have completion I will try to do the lower tier map that is connected to the maps I don't have completion for. I did that for five hours last night, probably finished a forty or fifty maps altogether, and even after purchasing seven maps from other players I still found absolutely zero new maps for my Atlas. ( Obviously the ones I purchases were for Completion bonuses, however clearing those maps resulted in zero new maps, when every single one of them had a connection to a map I hadn't completed yet. ) I understand how the Atlas works. I have for a few leagues now. Every single league I have the same issues and I always chalked it up to me having bad RNG luck, but now that it's happening again for the fourth league and everyone I talk to has similar issues albeit maybe not as bad, it's just the way the game is designed. It's not a matter of bad luck. And frankly this wouldn't even be an issue if GGG weren't so cheap about bandwidth for their trade API. It's 100% a choice on their end to not update those servers more often. As OP pointed out, you can list a map for sale, sell it almost immediately, and continue to get whispers for it for hours on end. I've had that happen several times to the point I need to put /DND on. I honestly would just buy the maps I need but doing so takes forever. I'll whisper at least a dozen people per map, if not a couple or few dozen. I stopped listing my own spare maps because of the spam I'd receive. It's just a broken system, meanwhile you can't chalk that up to "oh it's a free to play game" because those of us trading like that are using Premium Stash Tabs that we fucking paid for. How about instead of white knighting for GGG you go play the game you're allegedly enjoying and just let people air their grievances in the only fucking place they can. Dernière édition par Defiants#4618, le 15 déc. 2018 à 00:50:59
|
![]() |
So I was having early Atlas frustration myself over the last two days or so.
I completed T1 and T2, most of T3, and managed one branch up to T8 but was still missing a large part of T4 and up. Then I had a master drop me a T10 map (!) while I was in a much lower tier map. I got a couple of orbs from good old Harbinger league and started seeing the odd new map drop once I opened up some new paths in the Atlas. Sometimes it only seems to take one lucky break to really make a difference. Three days of kind of boring no progression and then one night of "every map completed is a new one". But the Atlas does seem to have a tendency to get stuck in neutral early in your progression. |
![]() |
" And yet that is exactly what happens to many people every league... because random. | |
Map drops are not entirely random. A map will only be able to drop a map that you have already completed or a map of higher tier connected to the one you are doing.
so if for example you are doing a t2 map, and desperately want that tier3 that's not connected to it, you can try as much you want, it will never drop what you are supposed to do is complete all the maps you alrady possess, then after that do the highest tiers you possess in order to unlock new ones, in the meantime do the zana quest and choose maps you dont own as reward. trading should be the last resort. i have currently compelted all my white maps, have tons of yellowe maps, and i'm about to start self sustaining red maps you are supposed to chisel/alch all of your maps especially the ones you need to go to the next tier in order to sustain stop complaining and learn the game mechanics |
![]() |
isnt the whole point of maps that it takes significant time to unlock them and progress up the tiers?
If we look at the history of maps, open beta was what? 8 months long? I walked out of that 8 month period with many characters, some of them had close to 1k hours on the clock spent mapping on their own. The maps ran from lvl66 maps to lvl77 maps right? Highest map I ever found in 8 months, over 1000 hours mapping, was a lvl75 map. Not tons of them either, I found 2 or 3 of them. Now that was ridiculous, I was far from alone in that situation and tons of people were on the forums almost daily giving it the "jesus fucking christ, wtf is this shit? wtf is this? Ive played 1000 hours on a character and its lvl89 because Im grinding lvl69 maps, AAAGGHHHH!!!!!!!" Theres obviously a point where its just an utterly shit, broken system. But on the flip if you can expect to simply glide through in a completely predictable, quick manner, whats the point in having a map system where you find the maps and theres all these rules about connecting maps dropping etc? Were still so early in the league, at what point are we just essentially saying we dont want a map system? Because if its not random, if its not ups and downs, if it doesnt take some kind of significant time to 'get there', if theres no point where youve been looking for this map for ages and YESSS!!!!! it finally drops... then theres no point having a map system. This is what a map system like this is all about, for better or worse. In diablo you complete a tier 30 grift and it lets you run a 31, and then a 32, if you really smash the 32 maybe itll fast track you to a 35. Thats a completely predictable system that gets you to where you 'need' to be in order to provide challenge to however powerful youve become. Its not a static zone thing, and its not a difficulty slider thing, its still a work your way up system, but its not maps either. Its different, maps are supposed to be spiky and unpredictable, theyre intentionally different to a smooth sailing system like that. Youre gonna get stuck, trolled, have dry spells, have off days, someone somewhere is gonna flick the coin and land on heads 30 times in a row eventually, its all to be expected right? Surely thats the point in having this system? I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |
" I think the whole point is that you can "craft your own endgame", and that "the harder you make your endgame, the better loot you will get (including map sustain)". With the highest tier treated as a "luxury", something you have to work and hope for, not something you deserve (like in D3's endgame system). Overall, I think it works pretty good. --- From my own perspective, it's been a while since I last struggled with maps. Every league, I will... *Complete what I find *Use Zana (her sales and alternate of same tier) to fill out ~75% per tier *Bulk vendor my white maps at some point to fill out some missing ones *Buy only a couple (<10) maps on the market the whole league, most of the time to speed up progression in Zana's questline, gain access to a high tier shaper fortress or just fill a pesky little hole in the atlas that didn't want to fill at all. Yes, shopping for maps is annoying, but if you only do it a couple times, I can bear it. I usually just overpay like crazy. *White tier gets played in magic (sometimes rare), yellow in rare, red in 1-2 chisels+rare (+vaal for completion, or when required for some challenges). *I upgrade maps I don't want to play with shaper orbs into red tier maps, because the higher the tier, the fewer you will see of them. *Sextants whenever I have them, but no real strategy involved here. While this never lead to me chaining "one particular map tile in red tier endlessly" (needs a different approach), I always managed to at least "never run out of red maps" and "close to full atlas completion". 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
|
![]() |