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Torin a écrit :
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Undon3 a écrit :
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Noobshock a écrit :
There is nothing in this game that poses a problem to range, that doesn't pose a bigger problem to melee. Yes, every map is a easier for range.
Trying to find some exception to what you posted :\ *processing*
Ice spear.
Run into melee range and shoot your spell/bow.
Path of PEW PEW PEW PEW PEW PEW
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Posté parNoobshock#1666le 9 mars 2013 à 10:23:19
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Noobshock a écrit :
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Torin a écrit :
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Undon3 a écrit :
Trying to find some exception to what you posted :\ *processing*
Ice spear.
Run into melee range and shoot your spell/bow.
Still does not change the fact this spell is worse for ranged then melee.
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Posté parTorin#1843le 9 mars 2013 à 10:45:33
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Torin a écrit :
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Noobshock a écrit :
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Torin a écrit :
Run into melee range and shoot your spell/bow.
Still does not change the fact this spell is worse for ranged then melee.
Until you add LMP/GMP. In melee range, you will be hit by all 3/5 projectiles at once, with every cast. At least you don't get perma-frozen I guess.
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Posté parRhyse#0222le 9 mars 2013 à 10:52:18
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casval776 a écrit :
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RogueMage a écrit :
...there's no drawback at the moment to attacking at range, and that's the core reason for the imbalance between melee and ranged fighters. However, PoE already has a built-in solution that I think could be fine-tuned to restore the balance:
Impose Point Blank permanently on all ranged damage sources.
The Point Blank keystone boosts close-range projectile damage by 50%, and proportionally reduces the damage of long-range attacks. If all ranged damage worked this way, ranged fighters would face a tactical choice between safety and firepower. In solo boss fights, they'd have to move in closer to boost their DPS, and subject themselves to more of the hazards that melee fighters face.
Point Blank is a play-style design, not so much a build design. Both builds would be generally the same, the PB one would just focus on getting closer to do more damage. That kinda defeats the point of ranged entirely but the point is that right now, it's optional to allow for different playstyles.
Have you actually tried out Point Blank yet? It most certainly does not "defeat the point of ranged entirely"; it gives you a tactical advantage to fighting at closer range, while allowing you to withdraw to safer ground at any time. It's a power boost, and that's why it's a keystone. In my view, it makes the ranged fighting experience far richer and engaging, and would provide the tactical drawback that's needed to correct the currently overpowered nature of long-range attacks.
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casval776 a écrit :
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RogueMage a écrit :
To achieve even closer parity, I think a heavy-duty class of armor should be introduced that provides massive damage reduction with the drawback of seriously reduced attack and movement speed. This would impose minimal detriment on melee tanks, while crippling the mobility and attack-speed DPS potential of ranged fighters. Such heavy duty armor would be avoided by ranged players who like to dart in and out of battles, and that would limit their ability to survive at melee range. This would give tanks a more vital role in parties without restricting anyone's options in building their character.
Ugh...not really.
The point of armor/evasion is to add a bit of mitigation to the damage you do take, however, avoiding damage should always be your first priority since armor has diminishing returns and evasion is never a sure-fire method of avoiding damage.
It doesn't sound like you understand the motivation for playing a tank. The playstyle you're describing is more that of a fleet-footed Templar or Shadow. What I'm addressing is the lack of defensive options for an end-game Marauder in the thick of a mob. Why shouldn't there be a way to gear your character to withstand massive damage, balanced by a comparable speed penalty? The consistent message from players who have actually tried to do this is that the game lacks sufficiently tough armor to enable you to survive in Merciless at melee range. In my view, expanding the range of armor to make this a practical option can only be an improvement.
Dernière édition par RogueMage#7621, le 9 mars 2013 à 13:51:58
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Posté parRogueMage#7621le 9 mars 2013 à 13:42:50
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Point Blank is already built-in Freezing Pulse at least. Not sure if would be a good idea to make all attacks act like that...
IGN: EthInvictus
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Posté parEth42#5330le 9 mars 2013 à 15:28:03
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