The State of Breaches in maps.

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postman1782 a écrit :
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DivineChampion a écrit :
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ssgtparker a écrit :
1-2 splinters more commonly NONE

My average is 5-6 splinters per breach (best was 18 per 1 breach). You know you need to kill rares and open clasped hands to get splinters, not just wait while they appear from nowhere, right?


If his luck is like mine when it comes to breaches, hands just don't spawn or rares just don't drop splinters. My last breach I did, gave me 1 hand and no rares. Got zero splinters from it. But I have had some good breaches as well where I got 13 Chayula splinters from it.

Drop is the same for all players thus if OP's average drop of splinters is 1-2 or less then he is doing something wrong.
retired from forum because of censorship and discrimination
(also poe2 bad)
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ChristinaAnn a écrit :
...They should just make the random appearance of things like a breach in a map more rare, but make the rewards pay out much stronger. This 'more often but the drops are shit' is pretty much going to ruin the game...

Fully agreed.
My suggestion: Spawn one full, unnerfed league mechanic in each map. Give a 50% chance to spawn a second mechanic. No others.
May your maps be bountiful, exile
I have had a good experience with breaches in maps this league. I have had a ton of breachlords spawn in to where I'm getting 15+ shards in a breach. The breach room in the temple, on the other hand, has been trash for me.

Maybe it's the maps I've been running where I'm getting breaches in open spaces, and not next to a wall in the corner of a map. I think this is why the temple breach room is so bad. If they were clustered together in the center of the room it would be much better.
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SisterBlister a écrit :
My suggestion: Spawn one full, unnerfed league mechanic in each map. Give a 50% chance to spawn a second mechanic. No others.


Heck Yeeeeah!!
I don't mind how drop rate in breaches are atm, but for the love of god make a better positioning code for them. It would feel less sucky if breaches spawned at the widest possible area of a map instead of next to a wall or in a corner. Heck some breaches I have found only spawn sub 10 mobs due to horrible placement.
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arknath a écrit :
I don't mind how drop rate in breaches are atm, but for the love of god make a better positioning code for them. It would feel less sucky if breaches spawned at the widest possible area of a map instead of next to a wall or in a corner. Heck some breaches I have found only spawn sub 10 mobs due to horrible placement.


I don't run indoor maps for this reason, you quickly grow tired of seeing a breach and it having virtually no area to expand into so you get nothing for it.
Currently being stalked around these forums by some clowns who caught feelings over being called out at being grossly inept at their job.
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postman1782 a écrit :
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cpurdy777 a écrit :
Absolutely agree. I've had around 15 raw exalt drops this league, run plenty of maps with the breach sextant, selected the breach architect quite often, and without ever selling my chayula splinters, I have 37 total. Breaches feel like shit now, even running a six person party with 85 iiq.


15 exalts this league? Wish I had that luck. I got 13 Chayula splinters from one breach a couple days ago. My friend got 20 from a different map. Just RNG I guess.


There's no luck to it. Just ridiculous amounts of time spent running fully sextanted vaaled t8 chambers with 70 iiq and 5 xp leechers.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
Either improve the drop rate or remove breaches entirely at this point in the league is not bad RNG, it's a bad game.


30 Tull
24 Esh
11 Xoph
5 Uul-Netol
3 chalupas

It's bullshit
I actually find good amount of breaches in maps. When i played low clear speed character I found low amount breaches in same amount of time. With very fast clearing speed character I finding much more breaches in same amount of time couple times even chayulas. So very important is clearing speed and run lot of maps.

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