New 'Elemental Hit' conceptually broken?
I'm very confused on how this skill works, I thought you randomly get 1 element so why is this broken with conversion?
If you convert all lightning to cold, and block fire with a jewel and get AOF, you'd do half of the cold damage when you roll cold as fire, and half of the lightning damage as fire when that rolls, but not both simultaneously, right? Or am I misunderstanding, and if you convert everything to fire beforehand, you do the combined lightning, cold, and fire damage in 1 hit as fire? Edit: Ok, nevermind, I just re-read the changes between old and new ele-hit. Yea, seems good. But, it's ele hit so have fun mapping with that lol. Dernière édition par ironstove#2303, le 31 mai 2018 à 03:47:54
|
![]() |
" Because you can block lets say lightning and fire with the jewel, then convert lightning to cold and the converted lightning damage will still add up to cold attack. I'll give EH another look once the incursion starts, hopefully they change( nerf) it a bit more. If it stays as broken as it is right now, then I'll change my starter just to abuse it because it would be dumb not to. Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
|
![]() |
" No - if you get AOF and block fire then you will do 0 damage. " Yes if you block cold and lightning. No wonder it's lost, it's in the middle of the jungle!
|
![]() |
" They added an AoE. It remains to be seen how well it'll fare for crowds, but it'll definitely delete bosses. Possibly better than Barrage ever did. Since trash mobs are weak, I've been calculating some experiments that this might just be where Elemental Proliferation (or more specifically, IGNITE Proliferation for its greater range) could actually shine. Especially helpful since I can't find a reasonable bump to DPS through any green gem, as my erstwhile go-to for pack clear would've been GMP. However, there's plenty of use for blue gems here, so that'd be easier to swap to/from for bosses. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
|
![]() |
" Slower Projectiles, Point Blank, Faster attacks or Culling Strike not doing it for you? Try Mirage archer. :) Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
![]() |
" Problem is... Mirage archer is a BOW gem. We're talking about making wanders, since they are by far the best weapon type to use when you're relying entirely on "added" elemental damage. (as an imbued wand gets us BOTH 1.50 APS and 7.00% crit base) As for the other ones?
Mostly, while one COULD use those, all of them pale in comparison to the huge boost you get from other applicable gems. (e.g, WED and Fire penetration are worth over 50% more each) My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
|
![]() |
" Fair point. Bows are mostly for the extra 6L but you'll probably want your Ele hit in your helmet instead. I was imagining people would want to make +3 thicket bows for it though. Especially if some of those new +X to gem levels corruptions can happen on bows. " For a wander? Sure, but it's not necessarily that easy depending on your build. (Conversely, if there were an EO gem (Say, deal X% more damage with supported skills if you have crit with supported skills in the past 8 seconds), you could imagine some bow users might prefer that to the actual keystone. Also, getting point blank keystone might reduce the range at which you can easily clear everything. "3sf is an impressive level of accuracy considering you are ignoring the 'increased' damage it gives. 38% might be pretty seem pretty negligible, but even on some crazy dps build it will still give a few % more. Also note that you don't need cuilling strike except for right at the end, so you could swap it in for the final fight if the boss has stages or some down-time (eg: in the extreme case, Izaro). In that case, using a green gem gives you an additional multiplier. Good point about the culling implicit. Who knows if it will still be the best option with the new corruptions available though. " I'd say it's likely worth sacrificing (approx) 10% boss damage for faster clear speed from GMP. Each to his own, however. It would be pretty impressive if you can work it so ignite prolif actually does the job. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
![]() |
" I can't imagine ever wanting to do that. No, the Essence of Horror helmets are not a be-all for anything doing elemental damage, since "30% more" is only impressive when you're using a skill that doesn't have access to more than 3 support gems that can provide greater than that boost. (which is to say... RF and probably -only- RF) " No, probably not, because it'd require you have crit on that skill for no damage bonus. The most common use for EO is to proc it with something like storm orb (which will have Increased Critical Strikes on it) so you can use it on top of having your maxed-out setup on a different skill. Placing it on your main skill would be akin to using the Fortify support on your main skill: you're throwing away DPS when you could instead rely on a "support" skill for it. " Yeah... "38% increased" isn't exactly gonna blow the roof off. No, it's worth equivalent to a single-digit's "more," which means it doesn't bring the whole value of the gem to even 20%. " If you have time to swap gems even during Izaro, you're taking too long. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
|
![]() |
I'll be honest... I have no idea how you guys are getting this math.
The line of text on the gem says "Deals no damage of other damage types". To me that means that that damage if blocked by the jewels will only pick the one line of damage i.e. 590-1096 fire damage. If you pick one element and convert the other how are you guys getting the "insane" damage? wouldn't it fire only one element? Can someone eli5 it for me? I'm probably dumb here. EDIT: To be clear I thought "No" always has priority even before conversion. If no has priority than no damage would be converted. So you can convert, but you have no damage to convert so it would only do the base fire damage listed on gem + abyss jewel modifiers... I may be misunderstanding though. Dernière édition par Prizy#1622, le 31 mai 2018 à 22:02:12
|
![]() |
Conversion shouldn't even exist for base elemental hit gem damage. Its just fucking stupid. GGG buffing the base gem damage and nerfing the 188% added damage effectiveness to 100% destroys the value of any current elemental build's gear. Since all that matters on the gem is getting full or close to full conversion and attacking fast.
Got Oro's or Hyaon's? Get fucked. Got really well rolled elemental damage rings? Get fucked. Stacking high rolls of added + elemental damage all over your gear? Lol, not important. Keeping the 188% added damage effectiveness would have kept all these options relevant. |
![]() |