Heavy strike, it exists but it doesn't.
It's obviously meant to be a single target skill so use it as such.
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" And Melee Splash is meant to be...? Bring me some coffee and I'll bring you a smile.
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Bah, Heavy Strike goes up to 52% chance to deal double damage with helmet enchant (Abyssus or Devoto's are quite useful until going for a BiS rare) and with a Empire's Grasp with Vulnerability on hit is quite manageable if you're gunning for single target damage in a 5/6L, even when RT dual wielding.
It's the most impactful single target namelocking skill. No questions asked. But it also requires additional means to deal with the "trash". And up to tier 14-15 maps you can do with a goddamn Lightning Strike + Melee Phys + Multistrike + Innervate/Phys to lightning if you want to have 100% conversion and keep Heavy Strike fully phys - Brutality + the new supports from 3.0 Beta are very enticing this way. You just have to rely on great gear and optimise the skill tree to make that option work. PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 30 juin 2017 à 13:17:20
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" You got a point there. I will still choose Warchief totem for single target though, freeing up my glove slot and 2 jewel sockets. Hopefully 3.0 contents will make this skill worth playing. |
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" Highlighted the reality part of it. They do not care about balance in this game or they'd make an effort to fix stuff like this, it wouldn't be hard. " Or we could use one of the billion suggestions that have been made in the past and you know, actually fix melee skills. God help us all if that were to happen, melee in POE? Nah. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Dernière édition par Legatus1982#1658, le 1 juil. 2017 à 00:11:50
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" I do believe that a reworked Melee Splash gem will improve things though |
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I don't see how it makes any sense to slap melee splash support on one of the best single-target skills (that are obviously meant to be boss killers) and complain it doesn't cover the whole screen.
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Just because no one wants a button devoted to attacking a single Target on their hotbar.
We all want a single button to mash for every imaginable scenario. One button builds, SMH... Charan, you seeing what I meant about one button builds? Edit: two things that need done. One: replace the knockback effect with some kind of bonus to stun chance. Two: more mechanics like bloodlust to make true single target skillchains worth something. (Perhaps one that has simpler conditions) Edit: third thing. Really strong aoe skills that are just terrible for boss DPS help. A la sunder. -- I don't have alpha access, that was a LONG time ago. Dernière édition par Zakaluka#1191, le 1 juil. 2017 à 02:27:49
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" Never mentioned the "whole screen AOE". I played it for quite some time, melee splash i mean. And the most annoying thing is that I miss one or two monsters in a pack, then have to click one more time toward it. Cleave has somewhat similar AOE, yet people still play it a lot. I personally enjoy cleave too. As mentioned, I only play melee skills, and meta map clearing skills arent my thing. P/S: used to play dual strike gladiator to level 90, it was fun. |
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If anything is to be taken from the 3.0 Beta change of doubling bosses HP, having a optimised 5/6L for single targeting when playing even namelocking melee will be extraordinary impactful, as long as you can clear all the other monsters (normal and magic ones) with a 4L/pseudo 5L.
It will improve the experience of the the single target focused skills by allowing them to keep fights shorter that your regular 5/6L to kill everything. And that is a great improvement already. Not to mention that even on my main build, I could hover around 100K dual wield RT Heavy Strike damage, with more than 200K fully buffed (when flasked + dual cursing -Vulnerability on Hit + Punishment - I could end up with a flat 500K), and up to 52% chance to hit 400K damage (or up to 1M damage) on a goddamn dual wield RT Juggernaut. And that amount per each second of the fight will still make short work of even double health pool bosses, maybe even feel better than my current Static Strike + Lightning Strike combo... Single target namelocking melee don't need intrinsic splash, they need you to encounter worthy rares - like 5 modded essence ones - scary Exiles and bosses, so that you will be encouraged to have a great single target melting option that is DIFFERENT from your regular "trash mobs" disposal skills. That's it. Those skills need to get their identity back. And be the best at what they do, and killing difficult single targets in a visceral plethora of impactful hits, should have been their purpose all along... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Dernière édition par sofocle10000#6408, le 1 juil. 2017 à 04:07:36
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