Changes to the Labyrinth
Great...... 6 more trials we have to track down.
At least I hope they are still unlocked for all future characters each league by the first character to complete them. Dernière édition par Lord_Tao, le 15 mai 2017 21:13:14
| |
Can't wait for The Fall of Oriath, looks good.
| |
If you don't love the Labyrinth, you're no friend of mine
This game is about learning from mistakes and becoming a better player. Not complaining the instant something requires you to think and plan for.. Here's to keeping Labyrinth, well.. a Labyrinth I sure hope we don't see sub 2 min runs in 3.0.. | |
Nice QoL changes. But nothing that would shake up the lab related meta imo.
IGN: JerleNecroDD/JerleNecroRuthless
Harvest is the BEST league EVER. Deterministic crafting ftw. How will POE2 and POE coexist? | |
" Considering the fact that the whole game is getting changed with this expansion, pretty obvious is a rather weak affirmation, don't you think? | |
No, I don't.
| |
" Avoid the traps maybe? They have a sequence/pattern. If you stop for a second and look at what they are doing. There is always a safe spot within reach of not taking damage at all in every heavy trap area, sometimes two or three. | |
The thing that bothers me is that it doesn't seem to be a big difference mechanical difference between Merciless and Cruel labyrinths, but outside of that, nice changes.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 | |
" because the people who designed/developed the lab didn't play the game at all to get a feel for it. check every little aspect of it.. run to areas over and over and over to test out bugs/fixes and changes. | |
You abosolutely have to make somce changes to the RNG of the end game labyrinth enchants. After 300 runs in a season and 0 useful enchants for your build you kind of always end up giving up and force yourself to buy an item with the enchant you need ( if it even is for sale... ). This problem scales up 100 times when you run SSF. At least let us select a category of enchants after inserting the item.
Idea: A list after inserting the item that lets you select between: Melee skill enchant Magic skill enchant Aura/Curse skill enchant All skill gem enchants(for those that want the full rng experience) This will lower the rng to a decent level and still would require plenty of runs to get the correct one. |