[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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RicoKGB a écrit :

I see what you did here ;)

I was trying out that tree version aswell (this is being used in MadScream build version for Berserker as well as in n0painNogain aka magma82 Jugg version of the build). It does provide a bit more dmg and AoE but at a cost of life pool and stats.

Your gear is impressive, some 21/20 gems, +1 to max resistances Volls, Ele weakness on hit Repentance and sexy, sexy jewels. Good job!

Without flasks and with everything else up you should have around 90k Discharge tooltip DPU.

Now one thing that you can still think off is adding Arcane Surge support gem into your Golem together with Increased duration. If you balance it right - recasting a golem before entering Boss arena will grant you another x% MORE spell dmg for certaing amount of time. But overall - nice! Can you do a Shaper with that lvl of gear?




That's a good suggestion regarding arcane surge I didn't think about that, might have to try it out if I can find the open links. Haven't attempted shaper yet, Guardians have been easy though.

I'm going to hit level 94 first then take a go at Shaper; I might actually retool my tree a bit when I hit that 94 to pick up a bit more life. Also debating going for a horror helm and rare belt at that point for even more life and the ability to drop 2 purities. Think if I do drop two purities I'll go back to an empowered purity of fire + haste setup but I'm not sure.

I feel like a blasphemy curse setup isn't really worth since I have those repentance gloves, but I also have 0% reduced spell damage repentance in my stash with +1 to socketed gems -- so maybe I go back to those and just use a blasphemy setup.

edit: I'm considering dropping blood magic just because of how link starved I am and then maybe I can attach a level 1 arcane surge to shield charge? Not sure if it's enough mana.
Dernière édition par Anbokr, le 4 sept. 2017 11:03:02
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Anbokr a écrit :
That's a good suggestion, might have to try it out if I can find the open links. Haven't attempted shaper yet, Guardians have been easy though.

I'm going to hit level 94 first then take a go at Shaper; I might actually retool my tree a bit when I hit that 94 to pick up a bit more life. Also debating going for a horror helm and rare belt at that point for even more life and the ability to drop 2 purities. Think if I do drop two purities I'll go back to an empowered purity of fire + haste setup but I'm not sure.

I feel like a blasphemy curse setup isn't really worth since I have those repentance gloves, but I also have 0% reduced spell damage repentance in my stash with +1 to socketed gems -- so maybe I go back to those and just use a blasphemy setup.


Blashpemy-curse is pretty much useless against Shaper and his Guardians as theres 80% less curse effectiveness in effect. But other than that a 20/20 Blasphemy with a lvl 20 Curse is usefull.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
So I've settled on basically 2 mjolner variants/routes:

1) The flow untethered, 5 APS cyclone variant.
and
2) The mondo life, rare variant.

The first needs lots of attack speed node investment to hit 5 aps, which means a high level and sacrificing some life and a bit of area or spell damage; also requires devoto's and blood rage.

The second is just straight up ditching flow untethered and devoto's, inching past 4 aps on cyclone and getting lots of life from a rare belt/helmet (pref horror helmet). Also frees up several attack speed nodes that can be spent on either another jewel slot, more area damage, or more life.

I'll post the pastebins for both at some point in the future after I hit 94 and tinker around, would love some feedback or debate on which route you guys think is better. Because I'm starting to agree with the guy earlier who brought up that flow untethered probably is not worth unless you are able to hit 5 cyclone APS, which is possible -- but it requires a lot of investment AND blood rage.
Dernière édition par Anbokr, le 4 sept. 2017 13:21:40
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Anbokr a écrit :
Because I'm starting to agree with the guy earlier who brought up that flow untethered probably is not worth unless you are able to hit 5 cyclone APS, which is possible -- but it requires a lot of investment AND blood rage.


Im not certaing that you need as much aps as 5. This needs to be tested. Imo the simplest solution that programmer could implement for "cyclone hits twice per spin" while spining at aps speed is aps/2 meaning its linear. With 4 aps every hit would occur at 0.125 time stamp, meaning 8 hits per s or 8 trigger events for Mjolner. With just one spell in mjolner thats more than enough.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
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RicoKGB a écrit :
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Anbokr a écrit :
Because I'm starting to agree with the guy earlier who brought up that flow untethered probably is not worth unless you are able to hit 5 cyclone APS, which is possible -- but it requires a lot of investment AND blood rage.


Im not certaing that you need as much aps as 5. This needs to be tested. Imo the simplest solution that programmer could implement for "cyclone hits twice per spin" while spining at aps speed is aps/2 meaning its linear. With 4 aps every hit would occur at 0.125 time stamp, meaning 8 hits per s or 8 trigger events for Mjolner. With just one spell in mjolner thats more than enough.


But so let's assume you are getting that hit in every 0.125, that means nearly every second hit is falling within the 0.21 internal cd, no?
Dernière édition par Anbokr, le 4 sept. 2017 14:40:49
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Anbokr a écrit :

But so let's assume you are getting that hit in every 0.125, that means nearly every second hit is falling within the 0.21 internal cd, no?


Yes, but if so thats still ok. Look at this (right click open graphic in new tab to enlarge):

Spoiler


Basically anything between 4 and 5 aps is good. While 5 and above is bad.

EDIT: And before you think going actually lower with your aps: no. Those cooldown timewindows are for a) Giving you another power charge or chance for max power charges inbetween discharges b) for triggering second spell like arc.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Dernière édition par RicoKGB, le 4 sept. 2017 15:19:00
Hi guys! I came up with the idea to do some runs in t14-t16 maps with and without The Flow. I spent 3 hours playing with The Deceiver belt and similar amount of time with The Flow. Maybe it's just a feeling but with The Flow damage on a single target and clear speed is much better even comparing to Deceiver which has a +10% dmg. Probably the best thing is to try it out with 2 different spells in Mjolner. I've been using arc + discharge in mine. But as I said maybe it's just a feeling still waiting for real testing with math proofs.

As for the equipment I think is a good idea to try optimize your res to get the full benefit from Wise Oak. It's not so hard since we are using many uniques and our res mostly comes from ring, jewels and rare helmet if you decided to wear one.
Its a bit hard to test this properly. I recorded a 60 fps vid with T10 Port boss (former Quay) using lower lvl Discharge. This bitch has tons of hp. After playing it back at slowmo for several times I counted just 194 Discharges per 56 seconds of fight. Which brings result of 194/56 = 3.5 Discharges per second average. That was with The Flow Unthethered using 3.6 aps cyclone and single spell in Mjolner being Discharge. However boss moved a lot and I need to reposition to catch him again. I might repeat this test with 4-4.5 cyclone aps and bigger cyclone AoE to miss less. Currently Im not happy with the result.



EDIT2: Devotos Devotion build version mk II:

https://pastebin.com/hn49UiWU

+ lvl 92
+ 58k Discharge tooltip @ 5/8 charges with EO and RF up
+ 5.9k HP
+ 4.37 APS 5L Cyclone (without Blood rage)
+ All 3 puritys for 84/83/83 resistances
+ around 6k armor
+ 95% chance to hit
+ 48% movement speed without a flask
+ 730 life regen/s

I think Im gonna test this one. 6k life pool @ lvl 93 with Devotos sounds good to me. Also in theory this should allow for at least 4.5 Discharges/s with The Flow Unthethered.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Dernière édition par RicoKGB, le 7 sept. 2017 01:18:53
edit: Looks like Flow does indeed work based on the screenshot you posted in the other thread and the discussion should definitely shift to precisely what number is the best for cyclone attack time. Seems like based on your earlier assumption that ~4.5 aps is the holy grail?


Anyhow, here's my new tree that I switched to at level 94 simply because I wanted more intelligence to free up some potential ring changes and also wanted a bit more life: https://pastebin.com/KsSCLPn2.

The optimal level for this kind of tree is definitely 96 though, shooting for that. If you don't really need the int though the old tree is probably better (not taking those life/mana nodes in witch area).
Dernière édition par Anbokr, le 5 sept. 2017 11:03:15
This is "a very complicated experiment" that I did regarding our cyclone mechanics discusion:

https://www.youtube.com/watch?v=SMR7fghCXDk


So basically it works how I though it works, meaning that this sheet that I created earlier is basically at work and it is worth using while adjusting your cyclone aps:


Spoiler







The only thing im not certain now is is cyclone registering its first hit at 0 time frame or is its first hit being on next (from 0) positive time frame. The latter seems more in order with what the game and wiki says, giving twice per aps hit result. So lets assume that for now.


TL:DR: If you want to take benefit of your TFU belt you must aim between 4.5 and 4.7 aps cyclone.

OR:
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1 / cyclone_aps > Discharge cooldown

but at the same time as close to Discharge's cooldown as possible
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Dernière édition par RicoKGB, le 5 sept. 2017 14:42:37

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