MoM or AA?

Ok so I'm running a BV Slayer with Massive leech and Regen / Warlords mark and Enfeeble on blasephemy - MASSIVE mana regen ontop of mana leech so im always capped

I'm hoping a math wiz could help me out

Should I run AA with 200 mana left with MoM
or
Should I run with no AA with 700 mana left with MoM
or
Should I just drop MoM and run AA
or.. Whatever your thinking lol
Dernier bump le 16 déc. 2016 à 02:57:25
no one knows?
MoM is flat pseudo-buffer while AA is percentage reduction, so it would depend on the size of the hit

if we assume all damage is Physical or Fire, and assume that you can replenish your Mana fully and instantly, then:

500 damage = 0.13 * hit

hit = 500/0.13

hit = 3846.15

so if the final hit is 3847 or above, then AA is better than having another 500 unreserved Mana

if the final hit is 3846 or below, then MoM with no AA is better
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Dernière édition par adghar#1824, le 14 déc. 2016 à 21:57:27
Overall, MoM is superior. However, it requires a second mod on gear to be really viable AND it requires either extreme mana regeneration and/or significant mana leech. However, it basically extends your effective hit point pool by 30%.

Against physical and fire damage, AA is superior if you are standing still. Oh, yes, a requirement is that it must be of two of the five possible damage types AND you must be stationary.

However, there's no reason why both cannot be used.
I should have let yall know I'm using pledge of hands and have over 2k mana so looks like its gonna be MoM for sure with 700 mana left
I'm a firm believer that Blasphemy is for lazy builds, rather than efficient.

I'm certain your curses can go on something else, which lets you keep your Mana up and use Arctic Armour for maximum mitigation.
If your free mana pool is only 700, I personally wouldnt bother with MoM.

700 is very little in high tier maps. You will be OOM often unless you have good mana leech or good regen (even with 2k total its not exactly trivial)

So my choice would be AA. Its very underrated, especially the chill part.

Edit:just saw you said you use warlords. So you should have enough leech unless you go against hexproof mobs
Dernière édition par grepman#2451, le 15 déc. 2016 à 05:49:13
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grepman a écrit :

AA. Its very underrated, especially the chill part.


this is true, the chill is very strong. If you have no concerns about the new map mod "Monsters cannot be Slowed below Base Speed" then Chill + Temp Chains = enemy is ezpz
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"
adghar a écrit :
"
grepman a écrit :
AA. Its very underrated, especially the chill part.

this is true, the chill is very strong. If you have no concerns about the new map mod "Monsters cannot be Slowed below Base Speed" then Chill + Temp Chains = enemy is ezpz

Chill is very strong.
Arctic Armour's Chill is kinda pants.

The radius on the trail is abysmal at best; the most effective method of applying it is using Cyclone, which forfeits the Damage mitigation de-facto. Whirl or Shield Charge can be used, but both are wide enough that you can hit without landing the trail (and you'd forfeit the main hit on SC). If the enemy takes even a single Chilled step, they're off the trail. Applying the trail inherently means not benefiting from the Damage mitigation.
Chilled when Hit assumes you're taking multiple hits from the same enemy, and has an utterly terrible duration. CwDT Vortex or Arctic Breath is miles more effective; actual AoE, longer duration, doesn't come with Reservation.

It's rated just about right if you ask me; situationally decent, and unreliable.
Probably MoM but it depends on your HP pool and if you're main skill has BM or not, you don't wanna end up with no mana and having to twiddle your thumbs for a second but if there is no chance of that happening i'd be very surprised if MoM doesn't come out ontop in a vast majority of cases.

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