Remove Temporal chain maps
" My problem with fracture is not difficulty, but the shitty FPS I get when lots of corpses pile up. If fractured mobs would disappear on death, it wouldn’t be a problematic mod at all. Though, yeah, TC is boring as hell in comparison.. When night falls
She cloaks the world In impenetrable darkness |
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" well if you need skeletons to clear content, you are doing it wrong in the first place ... my post is relevant, I was pointing out that there are build for which TC doesnt affect clear speed but only movement speed ... and thats really not that big of a problem with a quicksilver and some ms from gear, Id say thats a pretty good tradeoff, considering the qual bonus for TC is pretty huge Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199 Dernière édition par Amiag#0234, le 14 avr. 2014 à 12:56:23
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Movement speed + kill speed = clear speed
(movement speed * 0.68) + (kill speed * 0.68) < movement speed + kill speed Just sayin' clear speed is slower for everyone; the correct thing to say would be that it is less of a burden for some than others. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Going to heavily disagree. I find fractured far more tedious and boring than temporal chains. I gladly run a TC map occasionally as long as it has high quantity. Fractured takes forever, is difficult, is frustrating and results in crashes. |
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I like TC maps for three reasons:
1.) Together with other - damage-increasing - mods my char that is relying very much on movement (for safety) and positioning (for maximum aoe efficiency) is facing a serious challenge there. 2.) I'm so glad when it's over. 3.) Everything after them feels like I'm 17 again (for a while) |
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/signed
I made the very same suggestion a year ago. Guess what? No change of heart since then. |
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For my build, Fractured is even more tedious.
I guess, there has to be a pool of "undesired" affixes just to - uhm, I dont know. Seems that we just have to live with it. Maybe boost the quantity bonus for TC and Fractured even more? So those who can run them are happy and those who don't want to, they reroll |
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" I really do hope this is sarcasm. |
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" still TC is a currency sink. since most ppl reroll it since its way too much pain. same as bloodmagic. "Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER
"1.3.0 Path of nurfs 3. expansion" Shops: 1031762,774343,883462,371756,1091096,1099789,1260674 Reaver Videos: https://www.youtube.com/user/velo1337/videos |
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/sign
Blood magic isn't a common map mod, and isn't boring to say for the players that can run it. Everyone can more or less run TC... it's just boring. It makes certain bosses harder yes but not in a challenging way I would argue. I also find TC to be a super common map mod to roll. Making it as uncommon as BM would be nice too. Dernière édition par VanguardsTTV#1529, le 16 avr. 2014 à 17:29:25
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