Constant nerf while adding dificulty is stu.
" but those did need nerf/buff. Balancing perfectly isn't easy and of course they might need to adjust them more. |
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" Searing Bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%. only 1 word came to my mind. lazy :S is that wrong? I remember poison arrow...people used it and loved it for so long, loved it too much i guess they nerfed into such a untested raw state that NO ONE used it for ever except for lvling a short while XD. hit me up @sarrow lets have fun :D
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" this is not a pvp game, those were all mostly pve reasons, you dont buff something 400%~ then nerf it you test it, the day i read this i made a character, never in my life had i felt like i had broken the game but i did then searing bond is redic, or was i dont know its curent state it was 100% untested if someone tried it they would instantly of felt it was just way too powerful, thats 1 single example they do it with ALOT of things, giving exiles buff was silly its completely unbalanced them for like any freaking casual person and SOME less casual-hardcore gamers even died instantly. its completely unprofessional imho. dat doublepost. <_< hit me up @sarrow lets have fun :D Dernière édition par Sawm#7368, le 10 avr. 2014 à 15:48:57
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They don't rely on Alpha testing anymore. Now GGG just pushes random shit to production and calls it a job done.
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"hope your just saying that randomly lol i have been wondering why alpha is not just open to anyone who wants to test content, seems to be a good tactic from what i see in other games. hit me up @sarrow lets have fun :D
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I'm still crying over the leech nerf. Some aspects of leech did need it, but a change in leech values was the way to go, not screwing with the whole mechanic. It basically killed leech vs packs of mobs.
Dernière édition par Thalandor#0885, le 10 avr. 2014 à 17:05:19
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" when you look at idiocrazy of your average forum poster you'll understand why this is. Ign: LavaMosse
TimeZone: GMT+2 |
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