Constant nerf while adding dificulty is stu.

"
reboticon a écrit :


Rogue exiles did not need buffed.
Searing bond got too big of buff. Can't argue with that because they subsequently nerfed it
Poison arrow got too big of nerf, again can't argue because they just rebuffed it
Life nodes got huge buff, then nerfed again.
Spark has been changed continuously
Smoke mine was not OP

List goes on.

but those did need nerf/buff. Balancing perfectly isn't easy and of course they might need to adjust them more.
"
reboticon a écrit :

Rogue exiles did not need buffed.
Searing bond got too big of buff. Can't argue with that because they subsequently nerfed it
Poison arrow got too big of nerf, again can't argue because they just rebuffed it
Life nodes got huge buff, then nerfed again.
Spark has been changed continuously
Smoke mine was not OP

List goes on.



Searing Bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.

only 1 word came to my mind. lazy :S is that wrong?

I remember poison arrow...people used it and loved it for so long, loved it too much i guess they nerfed into such a untested raw state that NO ONE used it for ever except for lvling a short while XD.
hit me up @sarrow lets have fun :D
"
almostdead a écrit :
"
reboticon a écrit :


Rogue exiles did not need buffed.
Searing bond got too big of buff. Can't argue with that because they subsequently nerfed it
Poison arrow got too big of nerf, again can't argue because they just rebuffed it
Life nodes got huge buff, then nerfed again.
Spark has been changed continuously
Smoke mine was not OP

List goes on.

but those did need nerf/buff. Balancing perfectly isn't easy and of course they might need to adjust them more.



this is not a pvp game, those were all mostly pve reasons, you dont buff something 400%~ then nerf it you test it, the day i read this i made a character, never in my life had i felt like i had broken the game but i did then searing bond is redic, or was i dont know its curent state it was 100% untested if someone tried it they would instantly of felt it was just way too powerful, thats 1 single example they do it with ALOT of things, giving exiles buff was silly its completely unbalanced them for like any freaking casual person and SOME less casual-hardcore gamers even died instantly. its completely unprofessional imho.

dat doublepost. <_<
hit me up @sarrow lets have fun :D
Dernière édition par Sawm#7368, le 10 avr. 2014 à 15:48:57
They don't rely on Alpha testing anymore. Now GGG just pushes random shit to production and calls it a job done.
"
hissnail a écrit :
They don't rely on Alpha testing anymore. Now GGG just pushes random shit to production and calls it a job done.
hope your just saying that randomly lol i have been wondering why alpha is not just open to anyone who wants to test content, seems to be a good tactic from what i see in other games.
hit me up @sarrow lets have fun :D
I'm still crying over the leech nerf. Some aspects of leech did need it, but a change in leech values was the way to go, not screwing with the whole mechanic. It basically killed leech vs packs of mobs.
Dernière édition par Thalandor#0885, le 10 avr. 2014 à 17:05:19
"
Sawm a écrit :
"
hissnail a écrit :
They don't rely on Alpha testing anymore. Now GGG just pushes random shit to production and calls it a job done.
hope your just saying that randomly lol i have been wondering why alpha is not just open to anyone who wants to test content, seems to be a good tactic from what i see in other games.


when you look at idiocrazy of your average forum poster you'll understand why this is.
Ign: LavaMosse
TimeZone: GMT+2

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires