Constant nerf while adding dificulty is stu.

Lets see what you guys think of this, im curious.

GGG has been nerfing uniques alot, recently some thing's that they didint usualy do ( stealth nerf uniques re rolling current versions people had to a lower roll* ) Anyways that's not my point GGG is also adding insanely difficult engame stuff that only literally a handfull of people have been able to even get past the first boss most die to the white mobs going to first boss. so why are they nerfing stuff if there's no reason to nerf anymore? anyone with broken op shit can finally go do something, so again why are they focusing on nerfing stuff at all? What is fun about being less strong? and does it really matter if someones super strong? is that what ARPG's are about? balance.


When i saw how stupid hard uber atziry and the items she drops are i was sure to see less
nerfing.


*[quote="Rory"]This change wasn't intended to get in in this patch, sadly, but was intended for the next unique item re-factor. Sadly it slipped in when some Mjölner balance adjustments were being made, so made it into the patch without us being aware! We'll take steps to make sure these kind of accidental unique adjustments don't happen again.[/quote]

That explains it, did they not say they weren't capable of reroling items like that that it would take days? interesting xD.
hit me up @sarrow lets have fun :D
Dernière édition par Sawm#7368, le 10 avr. 2014 à 17:09:02
GGG didn't reroll peoples' current Uniques to a lower roll. The only case of anything like that, is with Sadima's Touch, where the Level Required was blanket raised to 11, even on Legacy pieces.

But that is the only case as far as I know. Everything else requires a Divine Orb to be rerolled to the new rolls.


And so far GGG has only nerfed obviously broken things, all their balance changes are intuitive, if excessive (or not enough) in some cases..

Just be patient, and eventually, things will be balanced. (But don't hold your breath, balance is an illusion, Exile.)
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Because GGG doesn't understand that even with broken unique item you still need rest of the gear OP to truly facerole the highest content.

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Sheriff_K a écrit :



And so far GGG has only nerfed obviously broken things, all their balance changes are intuitive, if excessive (or not enough) in some cases..

I don't think we are playing the same game if you really think this way.
Dernière édition par Barium#7356, le 10 avr. 2014 à 13:04:14
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Barium a écrit :
Because GGG doesn't understand that even with broken unique item you still need rest of the gear OP to truly facerole the highest content.

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Sheriff_K a écrit :



And so far GGG has only nerfed obviously broken things, all their balance changes are intuitive, if excessive (or not enough) in some cases..

I don't think we are playing the same game if you really think this way.


Sry for duble post, I messed up something.
Dernière édition par Barium#7356, le 10 avr. 2014 à 13:05:24
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Barium a écrit :
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Sheriff_K a écrit :



And so far GGG has only nerfed obviously broken things, all of their balance changes are intuitive

I don't think we are playing the same game if you really think this way.

Why do you say that? Name one case where they nerfed, or buffed, something that didn't need it?

And what's to say high content should even be doable? I personally prefer levels of difficulty that are impossible to reach, complete, or faceroll, even for the most BiS geared players..
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
"
Sheriff_K a écrit :
And what's to say high content should even be doable? I personally prefer levels of difficulty that are impossible to reach, complete, or faceroll, even for the most BiS geared players..

Totally agree with this. There should always be the level players struggle to clear. I mean why bother leveling/gearing up if everything is already faceroll. Hope the devs see this and further increase end game difficulty.
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Sheriff_K a écrit :
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Barium a écrit :
"
Sheriff_K a écrit :



And so far GGG has only nerfed obviously broken things, all of their balance changes are intuitive

I don't think we are playing the same game if you really think this way.

Why do you say that? Name one case where they nerfed, or buffed, something that didn't need it?

And what's to say high content should even be doable? I personally prefer levels of difficulty that are impossible to reach, complete, or faceroll, even for the most BiS geared players..


Aegis Aurora was nerfed because ppl were crying on forums, nothing else. Not logical at all when you consider there are many other safer and more farming efficient ways to kill hardest bosses besides face tanking them with mirror items and Aegis shield. There was even a player that proved that with Aegis he wasn't even close to invincible face tanking even when he had mirror items on standard (Gelik or something like that). Plus the item itself was not that good anyways if you didn't build specifically around it and even farther from broken.
And this is just 1 of many nerfs that were made without thinking.
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cavantese a écrit :
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Sheriff_K a écrit :
And what's to say high content should even be doable? I personally prefer levels of difficulty that are impossible to reach, complete, or faceroll, even for the most BiS geared players..

Totally agree with this. There should always be the level players struggle to clear. I mean why bother leveling/gearing up if everything is already faceroll. Hope the devs see this and further increase end game difficulty.


What game are you guys playing? Poe is easy as hell, nerfs dont mater its just simple if you know what your doing.(theres a few very very powerful nodes that and few pieces of gear is all you need to make a good solid char)

Im just wondering why it maters if the game is gated by extremely impossible content whats the point of nerfing shit when half the skills/nodes are trivial, nerfing shit doesent make them less trivial just makes people upset and complain, if they focused on buffing instead they would not need to care about something being TOO good compared to other shit and hence need a nerf at all. maybe I am just insane I guess, or played too many games based on balance.

I just don't see the point there is obviously TONS of other stuff that needs to be addressed and having so many nerfs just feels extremely pointless, total waste of time they could be looking into why some skills dont scale what so ever in there game instead.

Name me 5 nerfs that were absolutely needed.

hit me up @sarrow lets have fun :D
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Sheriff_K a écrit :


Why do you say that? Name one case where they nerfed, or buffed, something that didn't need it?



IIQ gear and gem.
Keep PoE2 Difficult.
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Sheriff_K a écrit :
"
Barium a écrit :
"
Sheriff_K a écrit :



And so far GGG has only nerfed obviously broken things, all of their balance changes are intuitive

I don't think we are playing the same game if you really think this way.

Why do you say that? Name one case where they nerfed, or buffed, something that didn't need it?

And what's to say high content should even be doable? I personally prefer levels of difficulty that are impossible to reach, complete, or faceroll, even for the most BiS geared players..


Rogue exiles did not need buffed.
Searing bond got too big of buff. Can't argue with that because they subsequently nerfed it
Poison arrow got too big of nerf, again can't argue because they just rebuffed it
Life nodes got huge buff, then nerfed again.
Spark has been changed continuously
Smoke mine was not OP

List goes on.
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