Minara Anemina

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awave a écrit :
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Anseth a écrit :

I liked it, the fight required a tactic to be used, not just pounding the enemy with my main attack. Considering the fact that my character is rather weak, I'm convinced that this exile is not overpowered.


you used hit and run tactics with viper strike to kill her and mostly stay away from her minions. not everyone uses dot skills. your build can kill her, gj. as far as her not being overpowered you have no case.


Overpowered? She's still one of the weakest exiles. You just need to keep some distance in minus max maps.

Very few exiles are weaker than her.
Dernière édition par kasub#2910, le 12 avr. 2014 à 14:25:09
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Anseth a écrit :
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awave a écrit :
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Anseth a écrit :

I liked it, the fight required a tactic to be used, not just pounding the enemy with my main attack. Considering the fact that my character is rather weak, I'm convinced that this exile is not overpowered.


you used hit and run tactics with viper strike to kill her and mostly stay away from her minions. not everyone uses dot skills. your build can kill her, gj. as far as her not being overpowered you have no case.



As for the "overpowered part" - it was meant to be regarded as my personal opinion about Minara and NOT a fact - I'm really sorry if it sounded like the latter, I guess that I shouldn't have used the word "convinced".


I agree with what you pointed out abouth DOT skills. They are not a necessity and they should't be. I'm just of the opinion that, unless you have a lot of defences/health/DPS (or all three combined), you should't be able to face-tank any difficult mobs, exiles included. Using different skills - traps, curses, mines, movement gems or, what I do, DOT skills AND your main attack/spell should, in my opinion, be mandatory in these kind of encounters.

As I said, I like the buff to Minara - from a "hey, here's an exile, let's spend 30 seconds to kill it and hope for some loot" encounter she changed to a "Wow, this exile is pretty powerful, I need to find a way to kill it" one.



But hey! I don't have to be right about this. I don't have that much experience in PoE as others do. However, I'm more than willing to learn some stuff, so feel free to say what's wrong in my reasoning, and what kind of builds wouldn't be able to kill her using some tactics, be it hit and run, like in my case, or different ones.


ah no prob man. yeah it was the 'convinced' that made it sound to me that you were trying to be more objective rather than just expressing an opinion. thanks for clearing that up. :)

and well. it seems like people who *are* tanks are having problems with her, and the whole hit-and-run, traps, curses, etc just doesnt fit that playstyle (of course movement skills do...leapslam, etc...but thats a whole other can of worms-not to mention desync/rubberbanding caused by movement skills+minions...)

the problem is that with her minions exploding (esp in merc/maps where theyll have a ton of hp) theres just so much spike damage that builds that rely on life leech/regen etc to stay alive, *might* just insta-rip. maybe it can be avoided if you run into her in a fairly open area, but theres nothing to guarantee you arent going to run into her in a cramped up area with no room to kite and get away from her minions.

couple that with the way the game freezes (for some of us) when she summons her minions...which can cause a rip before you can even make your character do anything... (this is more of what im afraid of as im building my invasion chars to be more hit-and-run-ish)

not very fun for hc/invasion. even in standard ppl complain about just losing exp to this sort of thing.


i love the game and think the devs do a great job with all the new additions, but on paper this seems like a very interesting fight, but unless the game is optimized a bit more to do away with the freezes some of us experience when coming across an invader/exile etc as they load in,...it really makes me question playing the game the way i want to play it so that i dont lose my char to something (else) thats beyond my control.
Dernière édition par awave#0377, le 12 avr. 2014 à 14:45:39
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kasub a écrit :
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awave a écrit :
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Anseth a écrit :

I liked it, the fight required a tactic to be used, not just pounding the enemy with my main attack. Considering the fact that my character is rather weak, I'm convinced that this exile is not overpowered.


you used hit and run tactics with viper strike to kill her and mostly stay away from her minions. not everyone uses dot skills. your build can kill her, gj. as far as her not being overpowered you have no case.


Overpowered? She's still one of the weakest exiles. You just need to keep some distance in minus max maps.

Very few exiles are weaker than her.


i wasnt saying whether she is or isnt overpowered in that post-dangerous yes if you get caught in a bad situation with her. i was just stating that from what he said he had no case. (which we since cleared up)

the main problem from my pov with that particular exile is the amount of minions being summoned and the way even a handful of statues in marketplace tend to freeze my game. other people seem to have the same issue.
Dernière édition par awave#0377, le 12 avr. 2014 à 14:41:43
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Anseth a écrit :
I've just encountered her in a lvl 67 area (no modifiers changing monster damage) with my 75 lvl character - 2,9 k life with MoM, all resists capped at 75%, 30% chance to evade, 34% to block, 5,1k tooltip Lightning Strike DPS. The fight took around 4 minutes and was fairly easy - I was never down to less than 1,5k health - but still challenging, not a face-tank battle it used to be before the buff. I used 4 stacks of Viper Strike and Vulnerability on Minara in-between her Vall Summon Skeletons to slowly bring her health to zero.

I liked it, the fight required a tactic to be used, not just pounding the enemy with my main attack. Considering the fact that my character is rather weak, I'm convinced that this exile is not overpowered.


"My build laughs at it, therefore it is not overpowered" is not a strong argument. I made a build with >100% fire resist and immortal call. So now vaal smash needs to have its damage buffed, right? Obviously not, since what one select build can do doesn't determine whether things are overpowered or not.

Melee skills vs. massive HP vaal minions with instability? Good luck with that. It's basically an overtuned "reflects all damage as fire damage" mod when you are using melee skills against her -- the stronger your character is, the more you're just hurting yourself. But since it's a summoner that spams vaal summon desynch-a-tons, you're basically getting damage reflected by an infinite HP enemy.

Maybe she's easy for ranged and DOT based exiles. She'll still melt the face off melee folks.

I ran into her on my snoring bond templar. Totems self destructed as soon as a beam went up and popped a pile of minions. Then she'd immediately throw up another vaal summon desynch-a-tons. I killed her, eventually, using hit and run tactics and just laying totems directly on her while ignoring her minions as much as possible. But it took about 15 minutes, was a total waste of my time, and I should have just skipped her. And now I will skip her every time I see her in the future.


As for the "you shouldn't be able to faceroll" crowd? Yes, we should. This game is an arpg. In an arpg, when you can't plow through things quickly they have to drop so much stuff as to still be worth your time to kill. Otherwise the game is just throwing uselessly aggravating stuff to skip past. This summoner exile falls into the latter category, at least for the exile I'm currently using. Uselessly low drops for how much time/aggravation she will cause.
I met her today, she was really nasty.

Popping just one zombie, left me with 20% hp. So I had to lure her out of her minions and kill her without them interfering. Took a little while.

Really great fight. Crazy. Didn't expect this at all. :)
"That's how you die properly, Sailor Boy.."
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jawsofhana a écrit :
I met her today, she was really nasty.

Popping just one zombie, left me with 20% hp. So I had to lure her out of her minions and kill her without them interfering. Took a little while.

Really great fight. Crazy. Didn't expect this at all. :)


Those zombies scale heavily with level, so you can imagine what they do on a 75+ map. They increase exponentially while player HP tends to scale linearly. The result is not very pretty. Ruby flask is a must have.
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kasub a écrit :
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awave a écrit :
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Anseth a écrit :

I liked it, the fight required a tactic to be used, not just pounding the enemy with my main attack. Considering the fact that my character is rather weak, I'm convinced that this exile is not overpowered.


you used hit and run tactics with viper strike to kill her and mostly stay away from her minions. not everyone uses dot skills. your build can kill her, gj. as far as her not being overpowered you have no case.


Overpowered? She's still one of the weakest exiles. You just need to keep some distance in minus max maps.

Very few exiles are weaker than her.


Really? I must have a damn good character then. My lvl60 RT Marauder has easily taken down ANY exile he's encountered so far, except for her. Even with Cyclone and life & mana leech and life gain on hit she's a pain in the ass. You can't leech enough health to offset the damage she does, and you can't facetank her. Ranged attacks and DoT's seem to be key here... that's when I can survive the longest, at least until she desyncs me with Vaal Summon Skeletons. I use Lightning Strike/Life Leech/Life Gain on Hit/Lesser Multiple Projectiles and Searing Bond/Added Burning Damage/Added Fire Damage. That seems like it would work against her minions, if I could only keep my desync low long enough to melee her when she's alone.

I guess Anralle Napora can be almost as bad for melee since she tries to kite you, but this exile just murders me.
Dernière édition par MimSiE#4118, le 3 juin 2014 à 10:38:10
I met her today in rare bazar maps, and my lvl 86 char ripped :(

I did not understand correctly about her ability "Minion Instability"
My char is BoR block tank (Molten strike), but explosion cannot block.
And maps mods have included "-22% max resist".

I killed her, but her zombies killed me.
The effect of ruby flask was disappeared and I drank but was late.
I should have escaped from zombies, not her.

If I will make block tank again, I will escape from her always.
IGN: MarioBossi
my lvl 60 cyclone duelist meet her (and her minions) on act2 merciless....was really short; i pop in with leap slam, cyclone - got killed.....very funny (NOT)!

-4200 life
-4750 dps on cyclone with 20% quality life gain on hit (+ another 4% life leech from gear and passive)
-230 life regen per sec
-fire resist some under 50%

got 5 instant life flasks but i didn't have time to use any, the damage spike on minion explode is hilarious

thx for that
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lukeiy a écrit :


Were you showered in blues as a reward for overcoming the epic struggle? Seriously if exiles are going to be OP, they need to drop good stuff. Instead of random items like other monsters, they ought to be dropping a full set of gear as if you killed a player in cutthroat. Even if it's all identified, that guarantees at least 1 chaos/regal per exile in high level maps where they are really dangerous.


+1.

minion exile is another one of those build dependent sort of fights.
some of my builds can erase her.
others, i TP out immediately.

FB exile is truly idiotic. i was losing about 75% of my life (4.5k) per FB in a level 66 map (!) and NEVER SAW HIM. I literally spend 2 minutes trying to find the damn thing, he kept FB casting from off-screen.

and for the record, with 44% move speed you can _barely_ escape the FB and _only_ if i see it it's in the first couple of stages. As I think a lot of people have noticed, many times you don't see the FB until it's already up about 4 or 5 stages.

So all this talk about just run away when you see the FB animation is easier said than done.

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